Digital Hammurabi is a
major,
cross-discipline effort originating at the
Johns Hopkins University aimed
at scanning, visualizing, and publishing very high resolution,
three dimensional models of cuneiform tablets and at producing
an international standard computer encoding for cuneiform
text.
We will enable scholars to select tablets from
cuneiform digital archives for use on their local computers
where they can manipulate them at will, linking 3D cuneiform
images to encoded cuneiform text. Scholars will be able to
pan, tilt, rotate, magnify, and re-light these virtual
tablets. [See provisional research results on our
iClay
web page.] They can produce "unwrapped" two dimensional
projections of 3D tablets for print. They can generate
accurate 3D plastic models of tablets. They can apply
sophisticated and powerful text and corpora processing
software toward concordance generation, morphological
analysis, proximity and contextual searching, and automatic
generation of critical apparatuses. Automated 3D character
recognition will become a reality.
The Digital
Hammurabi Project was awarded a $1,628,346, three-year
grant
by the U.S.
National Science
Foundation - a great start toward achieving our
goals.
Specifically, we are working to:
1)
produce a portable, non-contact, user-friendly, very high
resolution 3D surface scanner that can scan all facets of an
average cuneiform tablet in a few minutes while implementing
resolutions down to 25 micrometers (i.e., 40 lines per
millimeter, or 1000 dpi - about 4 times sharper than currently
available scanners). [Although there will always be a need to
personally inspect tablets for the more difficult readings, we
expect high quality 3D renderings of cuneiform tablets will be
adequate for tablet autopsy in approximatley 95% of the cases
scholars encounter.]
2) develop new computer algorthims
to stitch gigabytes of raw data together into coherent,
virtual tablets for real-time, multi-resolution rendering,
self-shading, and manipulation by researchers over fast
Internet2 connections using software of our own
design
3) coordinate a formal proposal to the
Unicode Consortium for a
standard Sumero-Akkadian cuneiform computer encoding
(continuing ICE, the
Initiative for Cuneiform
Encoding) The encoding proposal includes characters from
Sumerian, Akkadian, Eblaite, Hittite, Elamite, and Hurrian,
but not Old Persian or Ugaritic.
4) establish mirrored
petabyte-scale digital archives for virtual 3D cuneiform
tablets targeted for rapid, real-time Internet2
dissemination
5) collaborate in the development of new
international standards for 3D data aimed at data longevity
and data integrity
6) collaborate in the development of
new international standards for cuneiform text markup (XML
metadata), aimed at feature comprehensiveness, data longevity,
and data integrity
7) invent a completely new
technology - automated 3D character recognition of cuneiform
writing.
Though the full realization of these goals
will take several years, our thrust during the three years of
the initial NSF grant is to develop a working high resolution
scanner, computer algorithms for multi-resolution rendering of
3D tablets, and the beginnings of a digital archive
infrastructure.
We are applying the very latest
computer technologies to these oldest of written documents in
the hopes of making them more widely available to scholars and
more accessible to better tools for philological research. We
fully expect the new hardware and software technologies we
develop to revolutionize cuneiform studies, not only by
enabling plain text cuneiform transmission and analysis and by
providing for 3D access to the world's tablet collections, but
also by limiting physical contact with these valuable and
unique ancient artifacts, while at the same time preserving
Mesopotamia's cultural heritage through redundant archival
copies of the originals, thereby ensuring their preservation
into the future.
The 3D portion of the project is
producing advances in hardware and software technologies, that
are generating doctoral dissertations, research papers, and
international workshops. The technological fallout is expected
to enrich other disciplines beyond cuneiform
research.
The encoding portion of the project has seen
the active involvement of a broad spectrum of cuneiform
scholars (specialists in the various languages, genres, and
areas), Unicode experts, font architects, and software
engineers and our proposal has been unanimously approved by
the Unicode Technical Committee and the ISO 10646 Working
Group 2.