| 
 Lexicon Of Computer Audio & Video Music Recording 
        Terminology
          
            | 24P | A video term that 
            is an abbreviation of "24 frames per second,
            
            progressive scan." 24P is a more recent development in digital 
            video technology that's quite popular due in part to its similarity 
            with the way in which motion picture film works. Not only does it 
            take on some of the visual characteristics of film, but it also 
            makes the transition of film to video (necessary for television 
            broadcast, VCR tapes, etc.) much easier. It makes the introduction 
            of digital video (particularly high-definition video and special 
            effects) in motion pictures smoother and more natural looking. 
            Here's the history: Most motion pictures (since the advent of sound 
            film) are shot (or at least shown) at a constant rate of 24
            
            frames per second; each second, 24 separate and distinct 
            pictures, or "frames," pass by the lens of the camera and the 
            projector. Each frame is its own unique and complete image; that's 
            called "progressive." Video tape standards are different: original 
            black and white video ran at a straight 30 frames per second, while 
            color video runs at approximately 29.97 frames per second — only 
            they aren't true "frames" in the film sense. Due to video's nonstop 
            scanning of magnetic tape, a frame is spread across the tape as 
            precisely oriented magnetic particles. Furthermore, video tape 
            "draws" an image on the
            
            cathode ray tube in two alternating sets of scan lines: one 
            composed of the even-numbered lines and the other making up the 
            odd-numbered lines. This is why video signals are called "interlaced." 
            When motion pictures (or any material shot on film) are processed 
            for video playback they undergo a re-scanning process (often through 
            a
            
            telecine machine) that converts the
            
            frame rate, in part by doubling some film frames in the video. 
            The change from progressive to interlaced scanning, in many viewers' 
            opinions, visibly changes the quality of the original image. 
            Likewise, visual effects created using existing video frame rates 
            sometimes do not translate well to film. Digital video created at 
            24P, however, requires no frame-rate conversion and can freely 
            translate film into video. Progressive scan combines all the 
            horizontal lines in the screen into a single field that lights up at 
            the selected frame rate. It is proving to be particularly effective 
            in high-definition video projects and has blurred the line between 
            film and video shoots. "Star Wars Episode II: The Attack of the 
            Clones" was the first feature-length motion picture shot using 24P 
            high definition digital video cameras; cameras used for Episode III 
            are second-generation versions of the equipment. This means that the 
            live action shots and computer-generated special effects have the 
            same resolution, same brightness, and same overall quality without 
            the need for additional conversion. Finally, in one of those 
            technological puzzles that are so common, there are actually two 
            versions of 24P: one is more of a "true" 24P as it applies to film 
            and other specialty equipment, while the other is a slightly slowed 
            down rate (.1% slower) used by
            
            NTSC video equipment. That rate is about 23.976 frames per 
            second and is sometimes referred to simply as 23.8. The 23.976 rate 
            applies to progressive scan
            
            DVD and other NTSC video applications. |  
            | 
 |  
            | 802.11 | A family of 
            specifications developed by the
            
            IEEE for
            
            wireless
            
            LAN use. The standards specify wireless interfacing protocols 
            between two or more wireless networking systems such as a series of 
            wireless computers and some type of base station, or even just 
            between two computers. There are several unique types of 802.11 in 
            widespread use. These have different transmission methods and/or 
            data rates. As of this writing the most common of these are: 802.11, 
            802.11a, 802.11b, and 802.11g. 802.11g systems can work with 802.11b 
            (also known as Wi-Fi) systems by simply falling back to a slower 
            data transfer rate. |  
            | 
 |  
            | ACPI | Abbreviation for 
            Advanced Configuration and Power Interface. A power management 
            specification for
            
            Windows computers developed by Intel, Microsoft, and Toshiba. 
            ACPI gives the operating system the ability to control the amount of 
            power given to each peripheral device, and to turn off devices when 
            not in use. It also has future implications, such as enabling PC's 
            to power up simply by touching any key on the keyboard. |  
            | 
 |  
            | ADB | An abbreviation 
            for Apple Desktop Bus. The
            
            bus used for connecting peripheral data entry devices to 
            Macintosh computers. This is how things like the keyboard, mouse, 
            track ball, joystick, and some tablets connect to a Macintosh. Since 
            a bus architecture is used they can usually be connected through 
            each other so that only one actually has to plug into the computer 
            itself. The connector looks like a very small
            
            MIDI connector with only four pins. In fact, it looks exactly 
            like an S-Video connector (in a pinch an ADB cable can be used for 
            S-Video and vice versa). The Apple Desktop Bus has been part of 
            every Macintosh computer to date but may begin to be phased out in 
            favor of the faster and more robust
            
            USB (Universal Serial Bus). |  
            | 
 |  
            | AGP | Abbreviation for 
            Accelerated Graphics
            
            Port, which is a dedicated video card port found on some PC and 
            Macintosh computers. It conforms to a
            
            bus specification from Intel that greatly speeds up graphics 
            display and texture rendering, especially virtual reality and 3D 
            rendering and display. Rather than using the
            
            PCI bus for graphics data, AGP introduces a dedicated 
            point-to-point channel so that the graphics controller can directly 
            access main memory. The AGP channel is 32
            
            bits wide and runs at 66 MHz. This translates into a total 
            bandwidth of 266 MBps, as opposed to the PCI bandwidth of 133 MBps. 
            AGP provides a coherent memory management design which allows 
            scattered data in system memory to be read in rapid bursts, thereby 
            reducing the overall cost of creating high-end graphics subsystems 
            by using existing system memory. |  
            | 
 |  
            | AIFF 
            (Audio Interchange File Format) | A common digital 
            audio file specification, AIFF allows a variety of applications 
            running on different platforms to easily share audio files. 
            Electronic Arts published the AIFF spec in 1985. Since then, it has 
            been widely used on Mac, PC, and Atari computers, as well as in a 
            variety of digitally based music instruments. Most digital audio 
            editing software will import and export AIFF files, making the 
            format well suited for situations where more than one program or 
            platform must access audio data. Kurzweil's K2000 and K2500 will 
            also recognize AIFF files, making them ideal for exporting samples 
            to and from computer-based sample editing software. |  
            | 
 |  
            | Algorithm | A step-by-step 
            problem-solving procedure, especially an established, recursive 
            computational procedure for solving a problem in a finite number of 
            steps. Algorithm's can be thought of as similar to computer 
            programs. They are often run as subroutines to normal operations of 
            computing devices. Algorithms are used in all sorts of DSP devices 
            to carry out specific aspects of their functionality. |  
            | 
 |  
            | Alias | In the world of 
            computing an alias is an alternative, usually easier to understand, 
            or more significant name for a particular data object. In the 
            Macintosh
            
            OS aliases are in the form of icons that look like files or 
            programs that can be launched, but instead only direct the computer 
            to the original. These are handy for making convenient references to 
            certain files or programs without having to move the originals from 
            their proper and logical location on your hard drive.   Alias is also a false signal that can be 
            created when working with digital audio data (see WFTD
            
            Aliasing for more info).  |  
            | 
 |  
            | AMS | Abbreviation for 
            Audio MIDI Setup.
            
            Apple Computer's
            
            audio and
            
            MIDI
            
            operating system, which is a component of Mac
            
            OS X. AMS consists of two parts. The first allows you to 
            configure the
            
            drivers for audio devices connected to the computer, including 
            defining the
            
            sample rate and
            
            bit depth. The second section provides configuration information 
            for any MIDI devices (internal or external) used. AMS replaces 
            Opcode Systems'
            
            OMS (Open Music System) and
            
            MOTU's
            
            FreeMIDI, which were earlier Mac-based MIDI configuration 
            utilities. |  
            | 
 |  
            | Apple 
            Talk | A network 
            communication protocol originally developed by Apple for the 
            Macintosh computer and related peripherals. Apple Talk has been 
            built in to most Macs sold since the late 1980's, though the 
            hardware connections have changed a few times along the way. While 
            Apple Talk is extremely easy to set up and use, it has been known to 
            occasionally interfere with serial communication or timing with 
            things like
            
            MIDI interfaces and
            
            synchronizers. On modern Macs (which don't even have
            
            serial ports anymore) this is almost never an issue, but a few 
            veteran Mac users still like to turn Apple Talk off when doing 
            critical work. |  
            | 
 |  
            | Application (Program) | A complete, 
            self-contained program that performs a specific function directly 
            for the user. This is in contrast to system software such as the
            
            operating system
            
            kernel, server processes and libraries that exists to support 
            application programs. Many computer gurus believe that the term may 
            also be used to distinguish programs that communicate via a 
            graphical user interface from those which are executed from the 
            command line. |  
            | 
 |  
            | Archive | 1. An "archive" is 
            a collection of historical documents or records that is being 
            preserved. In the computer-based music and
            
            audio world, "archiving" is the process of collecting, 
            preparing, and storing
            
            data for long-term or permanent storage. In many cases, this 
            means gathering all of the
            
            MIDI and audio data that have been recorded or created for a 
            particular project and storing it on media that will be stable and 
            readable for long periods of time. But gathering the data is just 
            one step. The second step for a true archive is ensuring that the 
            project can be accurately restored or re-created at a later date 
            even if the
            
            software and hardware tools used to create it are no longer 
            available. Making this possible may require recording MIDI
            
            tracks as audio
            
            files,
            
            bouncing any audio tracks with the
            
            plug-ins and hardware processing that were used during
            
            mixdown, consolidating tracks that don't contain contiguous 
            audio
            
            regions into one full-length track, and so on. The Producers & 
            Engineers Wing of the Recording Academy (NARAS) has created a 
            document, Recommendation for Delivery of Recorded Music Projects, 
            that specifies how archived data should be prepared and stored for 
            maximum protection from damage, obsolescence, and loss. 2. A 
            compressed version of a file, used to reduce bandwidth or storage 
            requirements. |  
            | 
 |  
            | ASCII | Acronym 
            (pronounced "askee") for American Standard Code for Information 
            Interchange. ASCII was developed by
            
            ANSI (neat: acronyms that rhyme, I feel a song coming on) to 
            provide a standard way for computer systems to deal with the text 
            characters we use. When we type ASCII characters from the keyboard 
            (which looks like words to us), the computer interprets them as
            
            binary so they can be read, manipulated, stored and retrieved. 
            Each character in the ASCII set is represented by a number from 0 to 
            127, which can be represented in 7 bits of binary information. For 
            example, and upper case "A" is ASCII character #65, which in binary 
            (or to a computer) would look like 1000001. ASCII files are commonly 
            known as text files and since it is standardized most computers can 
            read them, which is one big reason why it is so easy to share text 
            files between different operating systems on radically different 
            computers. There is also an extended ASCII set where an 8th bit is 
            added. It supports additional characters (using numbers 128-255), 
            which is where a lot of the special (non-English) characters and 
            symbols are represented. Historically one of the ways complex 
            computer data was (and sometimes still is) sent over the Internet is 
            by converting it into an ASCII format and sending it as text. That 
            way the receiving computer could receive it and convert it into code 
            that could be read locally even though the two computers (or their 
            operating systems) might "speak" different languages and normally 
            not be able to communicate with each other. |  
            | 
 |  
            | ASIO | An abbreviation 
            for Audio Stream Input/Output architecture. Developed at Steinberg, 
            it is the software engine that is the fundamental access method to 
            the audio hardware for Cubase VST and is being employed in a growing 
            number of hardware and software systems for doing audio on 
            computers.   The computer manufacturers and operating system 
            vendors target the "Multimedia" market and have implemented audio 
            playback and recording capabilities specifically for it. This market 
            however is based on stereo playback and recording, it did not 
            require synchronization between other Media in the beginning, and 
            multi channel operation wasn't necessary. So far the only 
            professional solutions have been proprietary expensive hardware 
            based systems. ASIO addresses all areas for pro-audio 
            recording including flexibility with sample rates and bit depths as 
            well as synchronization between different media like audio, MIDI and 
            video. As a result the user gets a low latency, high performance, 
            easy to set-up and control recording solution. The audio hardware 
            can be either one or more sound cards with multiple audio input and 
            output ports that conform to the ASIO specifications. ASIO exists 
            for PC (Windows) and Macintosh systems currently.  |  
            | 
 |  
            | ATA-2 | Abbreviation for 
            Enhanced (some say Expanded)
            
            IDE, or Enhanced Integrated Drive Electronics. Like it sounds, 
            EIDE is an enhanced version of the old IDE peripheral connection 
            standard commonly used for hard drives and other storage media with 
            computers. It provides faster access to the hard drive, support for
            
            DMA, larger capacities, and includes the functionality of
            
            ATAPI. Sometimes EIDE is referred to as
            
            ATA-2. |  
            | 
 |  
            | ATAPI | Abbreviation for 
            Advanced Technology Attachment Packet Interface. ATAPI is a lot like
            
            IDE, but provides additional commands to enable a computer to 
            control optical or tape drives. |  
            | 
 |  
            | Audio 
            Suite | The obvious 
            definition is a room or space for working with audio production. 
            However Audio Suite is also the name Digidesign coined for
            
            host based
            
            plug-ins in their systems. A
            
            TDM Digidesign system has
            
            proprietary DSP devoted to plug-in processing, but Digidesign 
            also makes a number of systems where the host computer provides all 
            of the processing (whether it's in
            
            real time or not). Plug-ins designed to work on that type of 
            hardware from Digidesign are known as Audio Suite plug-ins. This is 
            analogous to VST or Direct X plug-ins, just specific to Digidesign 
            hardware. |  
            | 
 |  
            | Audiowire | The name given for 
            the special protocol used by Mark of the Unicorn to deliver digital 
            audio between some of their audio interfaces and their computer 
            sound cards. The connector is a conventional looking
            
            Firewire connector, but the data is a
            
            proprietary format developed by MOTU. Some MOTU products do use 
            actual Firewire, which can be plugged directly into any conventional 
            Firewire equipped computer. The Audiowire products all plug into a 
            special card that must be installed in the
            
            PCI slot of a computer. |  
            | 
 |  
            | Author | When used as a 
            verb, the term author means to create or publish a script, program, 
            or document. In our business this may pertain to a computer program, 
            operating system (OS), 
            musical
            
            score, or any of dozens of other types of produced works. For 
            example, quite often the word gets used in the slightly unusual 
            context of making some media such as an audio or video CD/DVD. 
            The process of authoring a DVD is not too dissimilar from writing 
            computer software. |  
            | 
 |  
            | Authorization | 1. The process of 
            setting up a
            
            copy-protected piece of
            
            software so that it may be legally used. 2. Permission to use a 
            piece of copy-protected software. An authorization is typically a 
            single instance of a copy-protection code; a piece of software may 
            allow for two or even more
            
            authorizations, so that the user can, for example, install and 
            use it on a desktop computer and a laptop. |  
            | 
 |  
            | Automation | In audio 
            production automation refers to having things programmed to happen 
            in
            
            real time during a
            
            mixdown. In the 1970's, when big multitrack tape machines were 
            becoming common, and overdubbing parts became a standard way of 
            working, the process of getting a good mix became exponentially more 
            difficult. No longer was the whole recording of a live performance 
            where the musicians pretty much balanced their own levels. Many 
            components were put in later and eventually it became trendy to do 
            mixes at other studios optimized for that purpose, thereby causing 
            the mix to have to be created from scratch. Anyone who has ever had 
            the occasion to be one of the three or four people huddled over the 
            mixer making adjustments during a manual mixdown can appreciate the 
            benefits of being able to automate most of the process. Early 
            automation systems were basic level controls. They were
            
            synchronized to the tape machine by some form of
            
            Time Code (not necessarily
            
            SMPTE) and would remember any moves the engineer made and then 
            play the data back causing the level change to occur at the proper 
            time (assuming the automation stayed in sync with the tape - not a 
            given). They worked by either having motorized
            
            faders, where the motors could be controlled by the automation, 
            or by using VCA's (Voltage 
            Controlled Amp), which was a much less expensive and 
            cantankerous option. VCA's, however, didn't sound as pure as the
            
            passive fader with a motor attached so most successful systems 
            were "moving fader" based. Later the quality of the VCA based 
            systems rose (while the cost declined) and they became popular among 
            smaller studios, but moving fader systems are still considered the 
            best choice for analog. Not only because they sound better, but 
            because the tactile feedback of physically moving faders is 
            something many engineers prefer. During the 1980's many other 
            aspects of mixing began to be automated. Things like
            
            aux sends,
            
            panning, and eventually even
            
            EQ and
            
            compression could be put under computer control. Nowadays there 
            are many analog mixing boards that are totally under digital control 
            and virtually every
            
            parameter can be automated. Further, with the advent of the
            
            DAW, complete recall and automation of every aspect of a mix has 
            become a standard. |  
            | 
 |  
            | Backward Compatible | Refers to a 
            hardware or software system that can successfully use interfaces and 
            data from earlier versions of the system or with other systems. For 
            example, a new version of sequencing software designed so it can 
            properly read files from older versions is backward compatible. 
            Nowadays this type of compatibility is taken for granted with 
            software, but it wasn't always so easy. The downside of too much 
            backward compatibility is that software can tend to get bloated and 
            inefficient by having to deal with too many prior formats. With 
            hardware it is much more expensive to maintain a high degree of 
            backward compatibility. Think how much a computer would cost if it 
            had to have 
            SCSI, ADB,
            serial 
            ports, parallel ports,
            IDE, NuBus, 
            ISA, PCI, USB, 
            and 
            FireWire compatibility. Backward compatibility is more easily 
            accomplished if the previous versions have been designed to be 
            forward compatible. |  
            | 
 |  
            | Binary | Literally means 
            consisting of two parts. A binary numbering system is made up 
            entirely of only two values, usually zero (0) and one (1). This type 
            of numbering system has been widely used in digital computers and 
            other types of digital computing equipment over the years. The 
            binary numbering system is easy to deploy electronically because the 
            system only needs to differentiate two values — the 1 or the 0, 
            which in the
            
            analog world can be represented by a ‘high’
            
            voltage and a ‘low’ voltage. In a binary numbering system it can 
            take many digits to represent our normal base 10 numbers. There are 
            generally a fixed number of
            
            bits (8, 16, 24, etc.), which determine the size of the numbers 
            that can be represented. The way it works is that each binary number 
            as you move to the left represents a value double the number just to 
            the right of it. A four bit binary number works as follows: 
            Bit 4      Bit 3       Bit 2     Bit 1 8x         4x          2x        1x So, the 4 bit binary number 0001 = 1; 0010 = 2; 
            0011 = 3; 0100 = 4; 0101 = 5; 0110 = 6; 0111 = 7; 1000 = 8; 1001 = 
            9, and so on. |  
            | 
 |  
            | BIOS | An acronym for 
            Basic Input/Output System. Mostly germane to PC compatible 
            computers, this is usually an
            
            EPROM with computer program instructions in it. A computer 
            motherboard BIOS controls how the hardware is defined and the basic 
            functions of the computer (such as controlling the keyboard, 
            monitor, etc.). With a
            
            SCSI host adapter, its BIOS is used to control SCSI hard disk 
            drives and perform the boot function. If a host adapter does not 
            have a BIOS, then hard disk drives controlled by that host adapter 
            cannot be used to boot from (booting must be done from another 
            source, such as floppy, IDE, or another SCSI host adapter with a 
            BIOS). Hard drives can have their own BIOS as well, which defines 
            their operation. The BIOS can also contain useful software 
            utilities, and in some cases, can be reprogrammed or updated via 
            software to accommodate new hardware. Older PC computers often have 
            to have their BIOS updated in order to properly work with new 
            hardware. |  
            | 
 |  
            | Blind 
            Transfer | A type of data 
            transfer mode often used in
            SCSI 
            devices. In Blind Data Transfer mode, the
            CPU allows 
            the SCSI chip to oversee transfers, freeing the CPU for other tasks. 
            The CPU checks in only once before a
            block of 
            data is transferred, requiring constant timing of the computer, 
            rather than a polling method where the CPU would have to check for a 
            Request/Acknowledge handshake with every
            byte 
            transferred. The polling method requires more CPU time, so blind 
            transfers complete much faster. However they do not work well in 
            some situations with certain types of hardware. |  
            | 
 |  
            | Block | In audio and 
            computing the term block merely refers to a segment of data. It is 
            significant because digitized data is often stored in blocks of a 
            predetermined size (often 512 or 1024
            
            bytes). For example, a disk might be formatted to hold data in 
            blocks that are 512 bytes in size. That means if you have a packet 
            of data to be written that is 1,047 bytes long it will require 3 
            blocks to store it, even though the third block is technically 
            almost empty. This empty space can not be used by any other data. 
            This block method of data storage and retrieval is key to making it 
            easy for computers to be able to quickly locate specific data on 
            disks and other storage media. |  
            | 
 |  
            | Blu-ray | An
            
            optical disc format jointly developed by the Blu-ray Disc 
            Association (BDA), a group of consumer electronics, personal 
            computer, and media manufacturers (including Apple, Dell, Hitachi, 
            HP, JVC, LG, Mitsubishi, Panasonic, Pioneer, Philips, Samsung, 
            Sharp, Sony, TDK and Thomson). The Blu-ray format was developed to 
            enable recording, rewriting and playback of high-definition video as 
            well as store large amounts of data. A single-layer Blu-ray disc can 
            hold 25GB, 
            which can be used to record over 2 hours of HDTV or more than 13 
            hours of standard-definition TV. There are also dual-layer versions 
            of the discs that can hold 50GB. Optical disc technologies such as
            
            DVD, DVD+/-R, DVD+/-RW, and
            
            DVD-RAM use a red
            
            laser to read and write data. The Blu-ray format uses a 
            blue-violet laser instead. Despite the different type of lasers 
            used, Blu-ray hardware is designed be made backwards compatible 
            through the use of a BD/DVD/CD-compatible optical pickup that allows 
            playback of standard CDs and DVDs. The benefit of using a 
            blue-violet laser (405nm) is that it has a shorter
            
            wavelength than a red laser (650nm), which makes it possible to 
            focus the laser spot with greater precision. This allows data to be 
            packed more tightly and stored in less space, so it's possible to 
            fit more data on the disc. Blu-ray was designed with HDTV in mind 
            and supports direct recording of the
            
            MPEG-2 TS (Transport Stream) used by digital broadcasts, which 
            makes it compatible with global standards for digital TV. This means 
            that HDTV broadcasts can be recorded directly to the disc without 
            any quality loss or extra processing. To handle the increased amount 
            of data required for HD, Blu-ray employs a 36Mbps 
            data transfer rate. Blu-ray's backers expect it to replace VCRs and 
            DVD recorders with the transition to HDTV over the coming years. The 
            format also has potential to become a standard for PC data storage 
            and HD movies in the future. |  
            | 
 |  
            | Bluetooth | A short-range
            
            wireless technology that communicates via a frequency-hopping 
            transceiver over the 2.4-gigahertz radio frequency, a space known as 
            the Industrial, Scientific and Medical (ISM) band. Bluetooth was 
            originally conceived as a low cost, low power, short-range 
            technology that would replace cables on such devices as mobile phone 
            headsets, handsets and portable computers. However, its promoters 
            soon envisioned the creation of "personal area networks" in which 
            computers could be wirelessly connected to printers, audio could be 
            transmitted over short distances (for example, to the rear speakers 
            in
            
            surround setups), and
            
            remote control of PDAs or other appliances could be easily 
            implemented. Some people have referred to it as a sort of wireless
            
            USB, which is a pretty apt description in many respects. First 
            conceived in 1994 by Ericsson Mobile Communications (now a part of 
            Sony), by 1998 the Bluetooth Special Interest Group included 
            industry giants Intel, IBM, Toshiba and Nokia. Today more than 2000 
            companies produce or are developing Bluetooth enabled products. 
            Apple Computers incorporate Bluetooth compatibility that allows 
            keyboards, mice and other peripherals to wirelessly connect to the 
            main unit. While Bluetooth originally had a transmission range of 
            only 10 meters, today, three power classes exist for Bluetooth 
            devices, the most powerful allowing transmissions up to 100 meters. 
            Bluetooth is a different protocol from
            
            Wi-Fi, but both occupy a section of the 2.4 GHz ISM band that is 
            83 MHz wide. Bluetooth uses a technology called Frequency Hopping 
            Spread Spectrum (FHSS) that allows it to hop between 79 different 1 
            MHz-wide channels in this band whenever it encounters
            
            interference from other transmissions. |  
            | 
 |  
            | Boot | Besides being an 
            article of footwear, boot refers to the process of starting up a 
            computer system, or any device with a
            
            CPU. It is spoken as to "boot up," or "booting up." Basically 
            this is a colloquialism that comes from the idea of pulling itself 
            up by its own bootstraps. A computer booting up generally goes 
            through a series of self-tests and loading operational system 
            instructions. |  
            | 
 |  
            | Buffer | A temporary 
            storage area for data being transferred from one place in a system 
            to another, or to another system. Buffers are often used in the 
            context of computers reading from and writing to various disk 
            drives, but can come in to play on most any type of data transfer. 
            Buffers are needed because it often occurs that one or both of the 
            devices cannot maintain an exact and synchronized data transfer 
            rate. Buffers provide a place for data to sit while one of the 
            devices catches up to the other. Cache (see WFTD archive
            
            Cache RAM) is a type of buffer. |  
            | 
 |  
            | Buffer Under-Run | Buffers are often used in
            
            real time data operations to help allow for timing 
            inconsistencies between the device supplying the data and the device 
            requesting the data. However, there are limits to how much a buffer 
            can... well... buffer. Its size and the data rate determine the 
            limit. If the supply of data stops or slows down the buffer can only 
            feed the destination device until it is empty. When it runs out of 
            data a fault in the data will occur, the consequences of which 
            depend upon the equipment in question. This fault is known as buffer 
            under-run, which simply means the buffer was not able to supply data 
            to the destination because it ran out of its supply. In the early 
            days of CD burning this was a very common problem due to a 
            combination of small (or no) buffers in the burners and slow disk 
            access times, not to mention slower computers. Nowadays, CD burning 
            technology has advanced to the point where buffer under-runs are 
            fairly easily avoided; though they are not gone completely. |  
            | 
 |  
            | Bug | Jargon often used 
            in the computing world to refer to a fault in software (and 
            sometimes hardware) that causes a malfunction. Bugs may range from 
            minor annoyances that are easily worked around to crippling 
            problems. Sometimes a software program can have so many problems it 
            gets characterized as "buggy." According to folklore, the first 
            computer bug was an actual bug. Discovered in 1945 at Harvard, a 
            moth trapped between two electrical relays of the Mark II Aiken 
            Relay Calculator caused the whole machine to shut down. It turns out 
            that the person who told the story was already aware of the usage of 
            the term as it dates all the way back to the early telegraph days. 
            Some claim the usage is actually older than that. These days you 
            will see the term applied to any system (computer or otherwise) that 
            runs with any type of program or set of instructions. This could be 
            a keyboard, a hard disk recorder, or even a calculator. |  
            | 
 |  
            | Cache 
            RAM | Most of the RAM 
            (Random Access Memory) that computers use is inexpensive dynamic 
            RAM. In modern computers, dynamic RAM is actually too slow to keep 
            up with the bus speeds. To compensate for this, computers 
            incorporate a small amount of expensive Cache (or Static) RAM, which 
            is fast enough to keep up with system speeds (this is also called a 
            Level 2 or L2 cache). All modern CPUs have a small cache built into 
            the chip itself (8-16k). External cache memory can also be added to 
            improve performance. PowerPC's require at least 256k per CPU (or 
            more). Pentium Pro chips have a built-in L2 (256 or 512k) cache that 
            runs at a full 200 MHz, greatly speeding performance. How much cache 
            RAM you should have depends on the amount of total RAM your computer 
            has. Unless you are running serious graphics systems, 256 or 512k 
            should be fine. Increasing to 1 Mb will only provide a minor 
            performance improvement. |  
            | 
 |  
            | CardBus | Cardbus is the 
            trade name for an advanced PC Card specification, which is used 
            primarily in notebook and portable computers. It fits into the slot 
            like a conventional PC Card, but its performance is enhanced over 
            conventional PC cards with support for
            direct memory 
            access, use of a 32-bit 
            path for data transfer, and an operating speed, which is several 
            times greater. Cardbus allows PCMCIA cards to transfer data at rates 
            exceeding 100MB/sec. &mdash Older 16-bit
            PCMCIA 
            cards transfer data at a rate of 20MB/sec. |  
            | 
 |  
            | Carved-top Guitar | The original 
            carved-top electric guitar was the 1952 Gibson Les Paul "Goldtop." 
            Because Gibson had the specialized tooling with which to create a 
            contoured top that was similar to the arched top of a fine violin, 
            Maurice Berlin of Chicago Musical Instruments (or CMI, Gibson's 
            parent company) believed this would set the Gibson
            
            solidbody guitar far ahead of the competition (chiefly Fender at 
            the time). Initially, the rough carving was done by a machine 
            copying a 3-dimensional pattern made of steel. The cutter marks were 
            then smoothed by a
            
            luthier using a stroke belt sander. The operator would hold a 
            cushioned pad against the running belt pressed to the top of the 
            instrument in order to create the desired contour. Today, much of 
            this is accomplished using computer-controlled carvers, after which 
            hand finishing adds the final touch. |  
            | 
 |  
            | Cassette Tape | Any of several 
            types of assemblies where audio tape is encased in a self contained 
            mechanism that provides very simple insertion and/or removal from a 
            tape recorder or playback machine. These self contained mechanisms 
            (the cassette) usually provide all of the wheels and rollers 
            necessary for tape to be able to be moved past a tape head. All that 
            is required of the tape playing/recording machine is to have motors,
            
            capstan,
            
            pinch roller, gears, and mechanisms designed to provide the 
            torque to get the tape moving through the cassette and past an 
            opening where the machine's tape head comes into contact with the 
            magnetic tape for recording and playback purposes. There have been 
            many types of cassette tape used over the years in audio and video, 
            including 8-track, Beta, VHS, 8mm, and DAT (a.ka.
            
            R-DAT, S-DAT, and 4mm), but one type has been so ubiquitous that 
            it's "real" name has become less known. It is instead simply known 
            as the generic "cassette tape." The given name for this format years 
            ago was the compact audio cassette, and was sometimes known as the 
            musicassette. This format, developed by Phillips in the early 
            1960's, works similar to an open
            
            reel tape machine, only the tape is much smaller (1/8 inch 
            wide), speeds much slower (1 & 7/8
            
            i.p.s), and the reels are housed in a cassette, which made it 
            extremely convenient to use compared to the other options available 
            at the time, hence its popularity. The compact audio cassette was 
            largely developed with dictation machines in mind (where the "micro 
            cassette" later became standard), but quickly became a popular 
            distribution method for recorded music. The format has also been 
            instrumental in the explosion of home recording equipment. In the 
            early 1980's Teac/Tascam developed the "Portastudio," which was a 
            4-track recorder designed for home studio use. By doubling the tape 
            speed to 3 & 3/4 i.p.s and employing
            
            dbx noise reduction some pretty decent (by the standard then) 
            recordings could be made in a true
            
            multitrack fashion. Cassette tapes have also been widely used 
            over the years as data storage for computer systems. Some of these 
            have been in the form of standard (more or less) compact audio type 
            cassettes, while others have been more proprietary formats. Today we 
            still use several different formats of cassette tape (DAT,
            
            AIT,
            
            DLT, etc.) as a means to archive and backup important computer 
            data. |  
            | 
 |  
            | Cat 5 | Short for Category 
            5, a common type of
            
            twisted pair cable. Cat 5 cable is used in many networking 
            environments for high speed data transfer. It is the current 
            standard (replacing the former standard, Cat 3 cable) for
            
            Ethernet and fast Ethernet networks, where it is generally 
            terminated with an RJ-45 type connector (similar to the connector 
            many telephones use). The "category 5" standard states the twisted 
            pairs must have at least 8 twists per foot. There are other category 
            standards with different specifications, but Cat 5 is the most 
            widely known and used at the consumer level right now. Most modern 
            computers have RJ-45 type connectors built in to them for networking 
            connections. Since this configuration has become such a common 
            standard, component parts are widely available and inexpensive, 
            which has caused even more widespread usage. As such we are 
            beginning to see these connectors and cables used on more and more 
            music equipment for certain types of communication. |  
            | 
 |  
            | CD 
            Extra | A CD format that 
            combines audio and data on the same disc, usually to include extra 
            content such as interactive multimedia, including video, graphics 
            and/or other information designed to enhance an audio CD for 
            consumers with computers. A CD Extra is a
            
            multisession disc, meaning that the audio and data are burned in 
            separate passes and are contained in different areas of the disc. |  
            | 
 |  
            | CD+G | An
            
            audio compact disc format that contains graphics data in 
            addition to the audio data. A CD+G disc can be played on a regular 
            audio CD player, but when played on a CD+G-compatible player, can 
            output a graphics signal (typically, the CD+G player is hooked up to 
            a television set or a computer monitor). After an earlier life 
            supporting video games, CD+G is being used for CDs for
            
            karaoke systems, with the graphics used to display song lyrics. 
            A compact disc contains two kinds of data: Content data, which is 
            used to store audio, computer software, etc., and subchannel data 
            (or
            
            metadata), which is normally used by the CD player to help 
            control the disc. In each sector of a CD there are 2,352
            
            bytes of content data and 96 bytes of subchannel data. Each of 
            the 96 subchannel data bytes can be thought of as being divided into 
            8
            
            bits. Each of these bits corresponds to a separate stream of 
            information. These streams are called "channels," and are labeled 
            starting with the letter P, so: Channel P, Q, R, S, T, U, V, W 
            carries bit 7, 6, 5, 4, 3, 2, 1, 0 Channels P and Q on a regular 
            audio CD are used to assist the CD player in tracking the current 
            location on the disc, and to provide the timing information for the 
            time display on the CD player. The CD+G format utilizes channels R 
            through W to store 16-color (4-bit) graphics for a display that is 
            300x216
            
            pixels in size. The videogame consoles Sega CD, Sega Saturn, 
            Commodore Amiga CD32, and the Atari Jaguar CD (which was an 
            attachment to the Atari Jaguar) also played CD+G format CDs. |  
            | 
 |  
            | CD-ROM | Short for, compact 
            disc, read-only memory. A CD-ROM is a compact
            
            optical media disc used to store and play back computer data 
            instead of digital audio. CD-ROMs have become a favorite medium for 
            installing programs and distributing medium sized chunks of data, 
            since they cost only slightly more to manufacture than
            
            floppy disks, and most major software applications would require 
            several floppies to distribute. Today, there is CD-ROM media that 
            can hold up to 650
            
            megabytes 
            of data (74 min. is the maximum designed capacity). The 
            specifications for CD-ROM were first defined in the
            
            Yellow Book standard. |  
            | 
 |  
            | CD24 | A CD24 is a 
            special kind of Compact Disc that can be made and played by the 
            Alesis MasterLink. It allows you to store audio at higher
            
            sample rates (up to 96kHz) 
            and
            
            word lengths (up to 24-bits) 
            than is allowed by the standard consumer \"Red 
            Book\" CD format (16-bit/44.1kHz). A CD24 can also be played in 
            a computer\'s CD-ROM drive because it follows the common PC and 
            Mac-compatible CD-ROM standard
            
            ISO 9660. Also, the audio files on the disc follow
            
            AIFF format, which is readable by almost any audio software 
            available today. |  
            | 
 |  
            | Centronics | A standard 
            computer interface for connecting printers, CD-ROM drives and other 
            devices. Although Centronics Corporation designed the original 
            standard, the Centronics interface used by modern computers was 
            designed by Epson Corporation. For PCs, almost all
            
            parallel ports conform to the Centronics standard. Two new 
            parallel port standards that are backward compatible with Centronics, 
            but offer faster transmission rates, are
            
            ECP (Extend Capabilities Port) and
            
            EPP (Enhanced Parallel Port). On the Macintosh side of the 
            fence, Centronic connections are of the
            
            SCSI flavor only (See WFTD:
            
            Centronics 50). |  
            | 
 |  
            | Challenge/Response | A common technique 
            used for software copy protection. It's comprised of an exchange of 
            passwords that contain hidden information that permits software to 
            run and to be stored on a computer's
            
            hard disk. Usually, when an application is first run, the user 
            is presented with a unique challenge password. This password is 
            submitted to the manufacturer (or a service company they employ) who 
            then provides a response password that can be used to "unlock" the 
            software so it will run on that machine. In some cases the same 
            response can be used to unlock the software on other machines, but 
            in many cases the challenge (and consequently the response) are 
            unique to a given machine, or even to a particular instance of 
            installation (in other words, if you wipe the software from the 
            machine and install it again you may be presented with a different 
            challenge). This system has some advantages over key disk/CD or
            
            dongle copy protection methods: you never need to deal with 
            anything physical and the entire authorization process can be 
            performed by e-mail or phone. However, there is one disadvantage, 
            which is that your authorization is not easily transportable from 
            one machine to another. Challenge/Response, while still in use, 
            seems to losing popularity among software developers. |  
            | 
 |  
            | Chipset | In a personal 
            computer, the integrated circuit (IC) 
            chips that define the functions of a
            
            CPU. The chipset is in charge of controlling the flow of 
            instructions to the CPU as well as defining the available buses. 
            Chipsets are normally integrated - soldered onto the
            
            motherboard. On early personal computers these functions 
            required as many as 30 individual chips. Current PCs have 
            consolidated all these circuits into only two or three chips. Intel 
            (Pentium) 
            and AMD-based computers have two distinctive chips. The northbridge 
            typically handles communications between the CPU,
            
            RAM, and
            
            AGP or
            
            PCI Extended graphics cards. Some northbridge chips also contain 
            integrated video controllers. The southbridge chip normally defines 
            and controls the operation of other buses and devices, including the 
            PCI bus, the
            
            PS/2 interface for keyboard and mouse, the
            
            serial port, the
            
            parallel port, and the
            
            floppy drive controller. The chipset used by a given 
            manufacturer of motherboards can have a significant impact on the 
            way in which that board (and the resulting computer that uses it) 
            will interact with various peripheral devices. Some hardware, 
            particularly more exotic audio recording hardware, can be pretty 
            picky about chipsets and their associated data protocols. |  
            | 
 |  
            | CISC | Acronym for 
            Complex Instruction Set Computer. This is an instruction set 
            architecture (ISA) in which each instruction to a
            
            CPU can indicate several low-level operations, such as a load 
            from memory, an arithmetic operation, and a memory store, all in a 
            single instruction. The original theory was to have the processor 
            receive fewer instructions, which would allow it to handle 
            "high-level" programming languages more easily. This is in contrast 
            to Reduced Instruction Set Computer (RISC) 
            design, which executes a rapid sequence of simple instructions. 
            Before the first RISC processors were designed, many computer 
            architects were trying to design instruction sets to support 
            high-level languages by providing "high-level" instructions such as 
            procedure call and return, loop instructions such as "decrement and 
            branch if non-zero" and complex addressing modes to allow data 
            structure and array accesses to be compiled into single 
            instructions. While these designs achieved their aim of allowing 
            high-level language constructs to be expressed in fewer 
            instructions, they did not always result in improved performance. 
            For example, on one processor it was discovered that it was possible 
            to improve the performance by NOT using the procedure call 
            instruction but using a sequence of simpler instructions instead. 
            Furthermore, the more complex the instruction set, the greater the 
            overhead needed to decode an instruction, both in execution time and 
            silicon area. The term, like its antonym RISC, has become less 
            meaningful with the continued evolution of both CISC and RISC 
            designs and implementations. Modern "CISC" CPUs, such as the Pentium 
            4, while they usually support every instruction that their 
            predecessors did, are designed to work most efficiently with a 
            subset of instructions more resembling a typical "RISC" instruction 
            set. Indeed, many CISC CPUs (such as modern x86 processors from both 
            Intel and AMD) "break" many x86 instructions into a series of 
            smaller internal "micro-operations" that are then executed 
            internally by the processor. |  
            | 
 |  
            | Classic | In Macintosh 
            computers running the
            
            OS X operating system, Classic is the name for a type of
            
            shell program that runs the older
            
            OS 9.2 operating system within OS X. Being able to run the older 
            OS on top of OS X allows Mac users to continue to use older software 
            that that doesn\'t work under OS X. |  
            | 
 |  
            | Click 
            and Hold | The action of 
            clicking your computer's mouse on an object, but not releasing it - 
            holding the mouse button down. Depending on what you click upon, 
            this may bring up an additional menu or list of selections you can 
            make by pulling the mouse down and releasing the button. |  
            | 
 |  
            | Click 
            Track | A metronomic 
            "pulse" heard in monitor headsets by the musicians (or conductor in 
            film scoring) during the performance of music. The purpose of a 
            click track is the same as any metronome: to guide the musicians 
            temporally for the sake of timing consistency or some other timing 
            concern. In film scoring this would be to have
            
            hits and other
            
            cues occur at the proper time in the film. Traditionally click 
            tracks have been recorded to tape (hence the usage of the word 
            "track" in the name), but in modern production this is increasingly 
            rare. Click tracks are quite often generated by computer software 
            (such as
            
            MIDI sequencers) and played back in real time through some MIDI 
            sound source. However, in many instances for the sake of 
            convenience, and as a fail-safe method they may also be recorded to 
            the multi-track being used. |  
            | 
 |  
            | Clipboard | In Macintosh and 
            PC computers, and some other systems, the clipboard is a virtual 
            memory holding area where data can be temporarily stored for certain 
            tasks. The most common use of the clipboard is for copy (or cut) and 
            paste operations. When you Copy a line of text, a graphic image, 
            audio sample, etc. it is stored on the clipboard where it remains 
            until you replace it with something else. In the Mac the contents of 
            the clipboard can be viewed under the edit menu when the Finder is 
            the active application. In Windows systems you can view it by 
            looking under the Start Menu/Accessories/System Tools/Clipboard 
            Viewer. Some
            
            Windows programs allow you a choice to append data to the 
            clipboard or overwrite it each time something new is copied. |  
            | 
 |  
            | Cluster | On hard drives and 
            other types of data storage systems, tracks and
            
            sectors are broken into clusters. The cluster is the smallest 
            unit of storage that is addressable (can be written to or read) on 
            the device. The size of clusters may vary. Often you'll see sizes of 
            256 or 512
            
            bytes, but this can vary widely from system to system. Each 
            piece of data stored on a disk requires at least one cluster. So if 
            you have a word processing document that's only 50 bytes in size it 
            will require an entire cluster to store it, even if the clusters are 
            much greater in size. You can't put two 50 byte files in the same 
            cluster because the computer (or storing device) would have no way 
            to address them separately. Larger file's clusters can be scattered 
            among different locations on the hard disk. The clusters associated 
            with a file are kept track of in the hard disk's file allocation 
            table (FAT). 
            When you save or read a file, the entire file is handled for you and 
            you aren't aware of the clusters it is stored in. The total number 
            of clusters available on a disk depends on how it was
            
            formatted and the addressing system used, or more specifically 
            on the size of the FAT table entry. For example, the
            
            FAT-32 system commonly used is a 32
            
            bit addressing system, which allows enough cluster addresses to 
            support up to two terabytes (2000 gigabytes) of data, assuming you 
            have a large enough disk. |  
            | 
 |  
            | CMOS | Acronym for 
            Complementary Metal Oxide Semiconductor (pronounced 'see-moss'). A 
            special type of semiconductor with very low power consumption among 
            other things. They are constructed very differently from a typical 
            'transistor' or 'integrated circuit,' but perform many of the same 
            functions. CMOS chips are widely used in computing products. One 
            specific area concerns the
            BIOS or 
            preferences for some of the basic functionality of a computer. These 
            are sometimes stored in CMOS-based memory chips, which are kept 
            under power by a small battery somewhere in the computer. |  
            | 
 |  
            | CNC | Acronym for 
            "Computer Numerically Controlled." This is a computer-assisted 
            routing machine that can shape the wood parts of a production guitar 
            with astonishing accuracy. As more manufacturers add CNC 
            capabilities, quality continues to climb higher, as these machines 
            produce better, more consistent parts, especially solid guitar 
            bodies. |  
            | 
 |  
            | Code | A set of symbols 
            that represent assigned meanings (usually used for secrecy). Also 
            the act of putting a communication into coded form. The word code 
            has come to be used by computer programmers to describe their work. 
            Specifically it has been used to distinguish computer instructions 
            from data, but is now often applied more generically to any and all 
            instructions used by a computing device, as well as the act of 
            writing those instructions. |  
            | 
 |  
            | COM 
            Port | Short for 
            Communications Port. This is a generic term used to identify
            
            I/O ports, usually on PC Computers, that may be used for things 
            like modems,
            
            MIDI interfaces, and other peripheral devices. PC COM ports are 
            generally used in conjunction with a number, as in as in COM1, COM2, 
            COM3, or COM4. These are serial ports and analogous to Macintosh 
            serial ports. |  
            | 
 |  
            | Compile | To have a computer 
            translate
            
            source code written in a computer language into an executable 
            form, which is generally some type of \"machine language\" a 
            specific computer processor uses. This is usually done by a 
            translator program called a compiler and represents the most common 
            way computer programs have been developed for the past few decades. |  
            | 
 |  
            | Component Video | A video signal 
            where some or all of the individual components that make the signal 
            are sent down separate wires (as opposed to
            
            composite video), either in the form of a multi-pin
            
            D-Sub type cable or a five way cable terminating to five
            
            BNC connectors (there are other types, but these two cover the 
            majority of it). For example, in a computer monitor you may find 
            that the three primary video colors (Red, Green, and Blue) are each 
            sent separately, and luminance (brightness) information and video
            
            sync are separate from that, hence the five wires (it can even 
            be separate further into horizontal and vertical video sync). In 
            some applications "component" signals are still composite signals of 
            another kind. Formats such as the 4-pin S-Video, the 2-RCA luma/chroma 
            standard, or the 3-BNC YUV standard will have some combining of 
            information, such as the sync signal(s). 
            Regardless of the kind of cable used, modern
            
            analog computer displays have separate signal and
            
            ground wires for at least the red, green, blue, HSync and VSync 
            signals. This separation allows the cables to carry much higher
            
            frequencies than would be possible if they were entirely or 
            partially composited with each other. These higher frequencies allow 
            for the high
            
            resolutions that computer displays must support. For comparison, 
            a computer outputting a 640 x 480 resolution image with a 60
            
            Hz interlaced refresh rate (similar to broadcast TV) has a 
            "dot-clock" frequency of approximately 12 MHz. (Dot-clock represents 
            the timing between adjacent screen pixels and is the highest 
            frequency component of any computer's display-generation circuitry.) 
            At 800 x 600 resolution (also 60 Hz interlaced), that dot-clock 
            frequency increases to approximately 35 MHz. A modern workstation's 
            display using 1600 x 1200 resolution at 85 Hz non-interlaced 
            requires a dot-clock frequency of at least 220MHz. (Special thanks to inSync reader David Charlap 
            for some of the computer specific information presented here.) |  
            | 
 |  
            | Control Panel | Basically, this is 
            just what it sounds like: a panel to control something. The usage of 
            the term gets confusing to people in how it is applied to computers, 
            but it's pretty simple. In computing devices, a control panel is a 
            software program designed to give the user control over some 
            specific part of the operation of the machine. This could be a basic 
            function like monitor resolution, or more involved functions 
            relating to standard and optional hardware or software that may be 
            installed on a particular system. |  
            | 
 |  
            | Control Surface | In the music and 
            production world a (hardware) controller is something we use as a 
            human interface to other elements in a system. For example, a 
            keyboard controller is used to play keyboard parts, where the 
            performance data is transmitted to a device that produces the sound, 
            whether it's a rack mounted module, a software synth, or another 
            keyboard. A control surface is conceptually a more generic form of 
            controller. They come in many shapes and sizes with (in some cases) 
            radically different capabilities, but the thing they have in common 
            is that they are used to control the functions of some other device, 
            often a computer software program. In our business the words 
            "control surface" usually conjure up images of something looking 
            like a mixing board. These aren't actually mixing boards, but 
            instead devices used to control other devices, which perform the 
            functions of a mixing board (mixing,
            
            aux sends,
            
            panning,
            
            EQ, etc.). Now that so much production is done inside of 
            computer software, it has become increasingly important to provide 
            tools that enable musicians and engineers easy access to a familiar 
            set of controls in order for them to most effectively be able to do 
            their work. As such, control surfaces in many ways mimic the look 
            and feel of a mixing board, even though in many cases they may 
            provide more or different capabilities. Some control surfaces are 
            designed specifically for a specific computer or software system, 
            while others are more generic and may work with a variety of 
            different systems. Nowadays many stand alone mixers are really 
            nothing more than software based mixing boards under the control of 
            a dedicated control surface, even though the outward appearance is 
            that of a mixer. In some cases these mixers can also be used to 
            control other software mixers. |  
            | 
 |  
            | Copy | In computer 
            applications, Copy is a common convention used by many applications 
            that allows the end user to copy a defined selection to the 
            computer's
            
            Clipboard while leaving the defined selection in place and 
            unchanged. The defined selection is now available for use elsewhere 
            via the "Paste" 
            function. |  
            | 
 |  
            | Corrupt/Corruption | Political humor 
            aside, when we use these terms in the context of making music, we 
            are generally speaking of data files or media that for one reason or 
            another have become unusable. The usage comes from the standard 
            definition, which is (among other things) to spoil, taint, or alter 
            from the original. Computers and programs running on them expect 
            data, whether in
            
            RAM or on disk, to be organized in a specific way. If something 
            happens to the information to alter this organization it is said to 
            have become corrupt, which usually results in it no longer being 
            usable, or at least requiring efforts to repair it. Often times when 
            media fails it is because the
            
            formatting data on it has become corrupt. |  
            | 
 |  
            | CPU | Abbreviation for 
            Central Processing Unit. The chip on a computer's motherboard which 
            ultimately controls all the activity of the computer. Standard Macs 
            have a 680x0 chip (x = 0, 2, 3, or 4) manufactured by Motorola. 
            PowerPC Macintoshes use a new RISC (Reduced Instruction Set 
            Computing) chip designed by a conglomerate of computer hardware 
            manufactures, including Apple, IBM, and Motorola. Most IBM 
            compatible computes use a chip based on Intel's X86 architecture. 
            These days most electronic instruments (keyboards, drum machines, 
            etc.) and digital tape machines have a CPU which controls all of the 
            functions of the machine. |  
            | 
 |  
            | CPUCycle | In layman's terms 
            this is a fancy way of talking about events that your computer's
            CPU 
            performs. Each event, which can be triggered by a pulse from the
            clock, can 
            be considered a cycle. Or, as if often the case, the CPU has a 
            series of little routines it is constantly running. Things like: 
            check each I/O 
            port for incoming data (keyboard, mouse, modem, etc.), update the 
            screen, move data from here to there, etc. Basically a series of 
            events that are required to keep the computer operating. The 
            computer keeps repeating them over and over. A cycle can be 
            considered to be one pass through all of these events. |  
            | 
 |  
            | Crash | In the computer 
            world, a crash is generally a condition in which a specific
            
            application or a part of the computer's
            
            operating system stops performing its specific functions and 
            will not respond to keyboard commands. A crash may manifest itself 
            in any of several ways, up to and including a complete freeze, where 
            the
            
            cursor is locked into a specific place on the screen. When an 
            operating system
            
            kernel is involved, this is often called a system crash. 
            Depending upon the severity of the crash, a restart may be all that 
            is required, but large scale crashes usually require restarting 
            (rebooting) from a system disc or specific software that is designed 
            to go in and and find the problem. Today crashes are less 
            destructive than in the early days of personal computers, when a 
            fresh reinstallation of the entire contents of the internal
            
            hard drive was often required. |  
            | 
 |  
            | Cross 
            Platform | Refers to hardware 
            or software that is capable of working on, or is compatible with, 
            multiple platforms. Generally the term is used in the computer world 
            and means that a device or software package is compatible with two 
            or more fundamentally different systems, such as PC and Macintosh. 
            Programs that work on both
            
            Windows NT and
            
            Windows XP, for example, would not be considered \"cross 
            platform\" as it is understood that those two platforms are very 
            similar. Sometimes the term is applied to more audio specific 
            products such as soundware for
            
            synthesizers and
            
            samplers, where it signifies that a given package works on more 
            than one brand of instrument. For example, a sample library might be 
            compatible with both Roland and Kurzweil samplers. It is more 
            common, however, to see the specific brands and type of instruments 
            listed since there are so many potential distinctions to be aware 
            of. |  
            | 
 |  
            | Crossover Cable | A type of cable 
            designed to connect two devices directly together that would 
            normally have a
            
            hub between. This comes up often with
            
            Ethernet cables. Ethernet RJ-45 connectors are normally wired 
            for the paradigm where everything runs through a hub. When two 
            devices are connected directly together the wiring is backwards and 
            does not match up. So there are crossover cables where the middle 
            four of the eight wires are reversed from one end to the other. This 
            is the type of cable required to connect two computers with Ethernet 
            directly together without the need for a hub or switch. Crossover 
            cables are also found in other domains, such as
            
            parallel cables for computers. Here they are commonly known as 
            Null Modem cables. |  
            | 
 |  
            | CRT | Abbreviation for 
            Cathode-Ray Tube, the technology used in most televisions and 
            computer display screens. A CRT works by moving an electron beam 
            back and forth across the inside front of the screen. Each time a 
            beam makes a pass across the screen, it lights up phosphor dots on 
            the inside, illuminating the active portions of the screen. The beam 
            is controlled by electromagnetism, which causes it to scan in an 
            orderly fashion that is related in time to the data (image) that 
            causes the energy from the gun to vary, thereby producing (painting) 
            the images you see. By quickly drawing (scanning) many such lines 
            from the top to the bottom of the screen, it creates an entire 
            screen full of images. In order for the beam to return to the top of 
            the screen after it has reached the bottom a "blanking pulse" is 
            timed into the data to turn the beam off so it doesn't paint a 
            diagonal line from the lower right to the upper left hand corner. 
            This blanking pulse is known as
            
            black burst and is the source of timing used in many
            
            synchronization systems. |  
            | 
 |  
            | Cut | In computer 
            applications, Cut is a common convention used by many applications 
            that allows the end user to remove a defined selection (text, 
            images, sound clips, video clips, etc.) from an active document 
            while automatically placing it into the computer's
            
            Clipboard for use elsewhere via the "Paste" 
            function. |  
            | 
 |  
            | D-Sub | D-Sub and DB are 
            prefixes used to describe a type of multi-pin connectors that happen 
            to be commonly used in audio equipment. The original manufacturer, 
            ITT Cannon, adopted the "D" designation as the lead character in 
            their part numbers signifying the connector type. The shell size, or 
            capacity, is next in the part number: A=15 pin, B=25 pin, C=37 pin, 
            D=50 pin and E=9 pin (not originally produced). This type connector 
            can also be specified with many different styles and quantities (up 
            to its capacity) of pin: high power, coax and combinations. The most 
            common connector, early on, was the 25-pin size, which was used on 
            RS232 ports (a common computer port). Hence DB25M means "D" type, 
            "B" shell, 25 pins, Male pin. Note that a 15-pin female would be 
            DA15F. D-Sub is short for the current industrial tag, 
            D-Subminiature, used by almost all of the manufacturers. |  
            | 
 |  
            | DAE | Abbreviation for 
            Digidesign Audio Engine. DAE is the underlying code that Digidesign 
            has been using to make their audio systems work and communicate with 
            computer hardware and software. When you launch Pro Tools (or any 
            application that uses DAE to communicate with Digidesign hardware) 
            DAE also launches in the background. The main application (such as 
            Pro Tools) is really just acting as the user interface while DAE is 
            actually taking care of the underlying mechanics of moving the audio 
            data in, out, and through the system. DAE is required for software 
            programs to be able to access Digidesign hardware. |  
            | 
 |  
            | Daisy 
            Chain | A wiring scheme in 
            which, for example, device A is wired to device B, device B is wired 
            to device C, etc. All devices may receive identical signals or, in 
            some instances, each device in the chain may modify one or more 
            signals before passing them on. Common Daisy Chain examples would be
            
            MIDI devices connected together utilizing their THRU 
            connections;
            
            SCSI connections with the last device
            
            terminated; certain computer network schemes; reference
            
            clock for digital studio devices; etc. |  
            | 
 |  
            | DAW | Pronounced "Dee - 
            A - Double-U", the abbreviation (not acronym) for Digital Audio 
            Workstation. DAW's are common in almost any studio these days. They 
            are typically defined as having some ability to record, manipulate, 
            and play back audio recordings or samples. In their early days DAW's 
            were primarily considered editing stations. Material was taken from 
            the primary recording media (usually tape) and dumped into one of 
            these systems for editing, and then returned to the original media 
            for the remainder of the project. Nowadays DAW's can act as an 
            entire recording studio with all mixing, processing, and mastering 
            on one computer. |  
            | 
 |  
            | DB-25 | A type of
            D-Sub 
            connector. DB-25's are commonly found on computing equipment where 
            they are employed to connect peripherals. They are common to 
            parallel ports or
            RS-232 
            ports on PC computers, but also often used in a variety of ways in 
            the audio community. For example, TASCAM commonly uses the DB-25 
            connector for analog and/or digital
            I/O on their 
            products, as do some other brands. |  
            | 
 |  
            | DDS | An abbreviation 
            for Digital Data Storage. DDS is a data storage format which was 
            developed from DAT (Digital Audio Tape) by Hewlett-Packard and Sony, 
            especially for reliably storing computer data. DDS is defined by 
            international standards and is supported by many manufacturers, but 
            more importantly, it is subject to thorough collaborative testing 
            programs which ensure that tapes written by one maker's drives can 
            be read by those of other manufacturers.   DDS drives are rigorously tested for format 
            compliance and data interchange according to a scheme that 
            Hewlett-Packard administers. DDS media is put through a 
            comprehensive set of tests designed to ensure that only data 
            cartridges capable of meeting the exacting environmental and 
            durability requirements of the DDS standards bear the DDS trademark. 
            This scheme is administered by Sony.  |  
            | 
 |  
            | Delay 
            Compensation | A process of 
            manipulating the timing of digital audio tracks so that any
            
            latency resulting from the application of
            
            plug-in effects or instruments is accounted for, resulting in 
            the accurate
            
            synchronization of those tracks with other tracks which are not 
            affected by latency-causing processing. Even with the fastest 
            possible computer
            
            CPUs and hardware-accelerated
            
            DSP cards, routing an audio track through digital effects 
            plug-in creates latency in the output of the effected audio. This 
            latency can be almost imperceptible, such as a few
            
            samples, or it could be greater, up to a few
            
            milliseconds. As a result, that track's audio reaches the output 
            stage slightly later than tracks that aren't passed through a 
            plug-in. Multiply the effect of one track's latency by a potential 
            of several tracks undergoing processing (each with a slightly 
            different amount of latency) and you eventually end up with a 
            "smeared" audio output - one in which the tracks aren't in perfect 
            synchronization with each other, with audible differences in 
            attacks, phase and releases. Musically speaking, this may not 
            necessarily be a bad thing (although hardly anyone could argue it's 
            a good thing), but if you're layering
            
            unison parts, for example, the combined latencies of several 
            processed tracks can be distracting. It's also very destructive to 
            building a proper
            
            soundstage in a mix. |  
            | 
 |  
            | Desktop | In computers using 
            a
            
            GUI the desktop is the whole screen area underneath any open 
            windows or icons. It is the top level in the hierarchy of the 
            system: hard drives and other files reside on and can be accessed 
            from the desktop. |  
            | 
 |  
            | DFD | Direct From Disk (DFD) 
            is
            
            Native Instruments' term for the technology that allows a
            
            virtual instrument to play
            
            samples directly from
            
            hard drive instead of loading them into
            
            RAM. This allows for playing longer samples than will fit in the 
            computer's memory, among other things. A small amount of RAM is 
            still required to "preload" a bit of the sound before it starts 
            playing, to compensate for the time it takes for the computer to 
            find the sample on the disk and begin playing it - this is known as 
            the "preload
            
            buffer." |  
            | 
 |  
            | Dial-up | The earliest (and 
            exceptionally slow) method of connecting to the
            
            Internet was to use existing telephone lines and a modem that, 
            together, connected a computer to an internet service provider (ISP). 
            In its earliest days, the Internet could hardly live up to the hype 
            as the "information super highway," as the only way to get connected 
            was via a 2,400bps 
            modem and a phone line. |  
            | 
 |  
            | Differential | In the computer 
            world, a "balanced" 
            signal is known as "differential". The same technique is used - the 
            signal is sent with the inverse signal running parallel to it. 
            Sometimes, the two signals' wires are twisted around each other 
            (known as "twisted pair" wire). Differential signals are used in 
            10Base-T and 100Base-T Ethernet and some varieties of
            
            SCSI.   (Special thanks to inSync reader, David C. for 
            this one.) |  
            | 
 |  
            | Digi 
            System Init | Abbreviation for 
            Digi System Init. Init is a fancy word for
            Extension 
            on the Macintosh - historically the extensions that load upon boot 
            up were called inits, which is short for
            
            initialize. These days we just call them extensions, but DSI is 
            an old abbreviation. The DSI is, therefore, an extension that must 
            be loaded by the computer in order for it to be able to "see" any 
            Digidesign hardware that may be installed in it. It works in 
            conjunction with 
            DAE to enable recording with Digidesign systems. |  
            | 
 |  
            | Digital | In a general sense 
            digital refers to information or data that is stored or communicated 
            as a sequence of discrete values, rather than some scale across a 
            continual set of values (analog). A digital system may use any (or 
            several) of many different numbering schemes, including decimal 
            (base 10), octal (base 8), and
            
            hexadecimal (base 16), but for the most part we associate the
            
            binary (base 2) numbering system with digital as it is the most 
            commonly used numbering system in digital hardware such as computers 
            and other logic based systems. For our purposes, digital refers to 
            the representation of a varying physical property such as sound or 
            light waves (as in digital audio or video), by means of a series of 
            numerical values (in binary, ones and zeroes). These digits are 
            grouped together in "words" 
            to represent parts (intervals) of the complex character of the audio 
            or video material. |  
            | 
 |  
            | Digital Synthesizer | A synthesizer that 
            uses digital signal processing (DSP) 
            techniques to make sounds. The very earliest digital synthesis 
            experiments were made with general-purpose computers, as part of 
            academic research into sound generation. Perhaps the best way to 
            begin to understand digital synthesis is to compare it to analog 
            synthesizers. Modular analog synthesis uses voltage to perform its 
            three primary functions. A voltage-controlled oscillator (VCO) 
            produces a tone, which is shaped by a voltage-controlled filter (VCF). 
            The amplitude of the resulting sound is processed by a 
            voltage-controlled amplifier
            
            (VCA). (These basic building blocks can be rearranged in a 
            variety of ways, but they still perform similar duties.) Digital 
            synthesis replaces voltage with numeric representations of values; 
            so at its most basic, a digital synthesizer uses a digitally 
            controlled oscillator (DCO), 
            filter (DCF) 
            and amplifier (DCA). 
            However, the broader range of processing power available with DSP 
            has allowed many variations of synthesis techniques to emerge that 
            simply weren't possible with analog technologies. Early commercial 
            digital synthesizers used simple hard-wired digital circuitry to 
            implement techniques such as
            
            additive synthesis and
            
            FM synthesis. Other techniques, such as
            
            wavetable synthesis,
            
            physicalmodelingsynthesis and
            
            granular, became possible with the advent of high-speed 
            microprocessor and digital signal processing technology. Some 
            digital synthesizers now exist in the form of "soft 
            synth" software that utilizes conventional computer hardware for 
            processing.
            
            Virtual analog synthesizers, whether in hardware or software 
            form, are in fact digital synthesizers that emulate the behavior of 
            analog circuitry. |  
            | 
 |  
            | DIMM | Acronym for Dual 
            Inline Memory Module. A DIMM is essentially a double
            
            SIMM. Like SIMM\'s they are small circuit boards with several 
            memory chips installed. The boards can be installed in computers and 
            other devices to increase their
            
            RAM capacity. A lot of modern day computing hardware uses
            
            SDRAM type memory, which requires a 64-bit data path, as opposed 
            to the 32-bit 
            path required by SIMM\'s. Initially this was achieved by installing 
            SIMM\'s in exact pairs, one for each 32-bit path. Now this is 
            accomplished with a single DIMM board. |  
            | 
 |  
            | Direct I/O | The trademarked 
            name for Digidesign's software drivers that allow programs such as 
            audio sequencers from various companies to directly access 
            Digidesign audio hardware installed in a computer. Without Direct 
            I/O drivers most audio programs can only interface with the Apple's 
            built in audio, which can then often be interfaced with the 
            hardware-recording card. The disadvantage is that this only allows 
            for two channel input and output because that is all the computer 
            supports. Direct I/O gives the software the ability to directly 
            interface with multi-channel hardware, such as Digidesign's Pro 
            Tools and Project systems, thereby allowing multiple inputs and/or 
            outputs to be used simultaneously. Direct I/O drivers have to be 
            specifically written for each hardware type. Most of the popular 
            audio sequencer manufacturers (MOTU, Opcode, EMAGIC Steinberg, etc) 
            have written their own Direct I/O drivers that work with Digidesign 
            hardware and hardware from other companies. |  
            | 
 |  
            | Display | In the computer 
            world, a synonym for video
            
            monitor; used for both
            
            LCD and
            
            CRT monitors. In the audio world, "display" is used to refer to 
            the various types of
            
            LED and LCD visual "readouts" found on
            
            keyboards, processors, and other gear. |  
            | 
 |  
            | DMA | Abbreviation for 
            Direct Memory Access (or addressing). DMA is a method of 
            transferring data from one memory area to another without having to 
            go through the
            
            CPU. In many computer systems DMA is allocated in "channels." 
            Computers with DMA channels can transfer data to and from devices 
            much more quickly than those in which the data path goes through the 
            computer's main processor. DMA channels are limited in number, and 
            you can't allocate one channel to more than one device. There are 
            also newer enhanced (faster) versions of DMA known as UDMA, or Ultra 
            DMA. |  
            | 
 |  
            | Dolby 
            Virtual Speaker | An algorithm 
            created by
            
            Dolby that attempts to reproduce the dynamics and surround-sound 
            effects of a precisely placed
            
            5.1-channel speaker system from a consumer electronics device or 
            personal computer equipped with as few as two speakers. The 
            algorithm at the heart of Dolby Virtual Speaker technology is based 
            on psychoacoustic parameters that include an understanding of sound 
            from both a technical and an experiential perspective. Dolby Virtual 
            Speaker technology uses biological, psychological, and physical 
            understanding to create the "impression" of additional speakers 
            positioned exactly at the recommended locations for a
            
            Dolby Digital sound system with five actual speakers. In other 
            words, audio channels are processed through filters that simulate 
            the sonic signature of a speaker located within an acoustic space. 
            Dolby Virtual Speaker technology was launched in fall 2002 to the PC 
            industry, and is currently available on select software
            
            DVD players from CyberLink, InterVideo, and Nvidia, as well as 
            models from leading PC OEMs (including Sharp, NEC, Sony, Fujitsu, 
            and Hitachi). |  
            | 
 |  
            | Dongle | An electronic 
            device that attaches to a computer to control access to a particular 
            application. Dongles provide an effective means of copy protection. 
            Typically, the dongle attaches to a PC's parallel port or, on a Mac, 
            to an ADB port. Ideally a dongle passes through all data coming 
            through the port so it does not prevent the port from being used for 
            other purposes. In fact, it's possible to attach several dongles to 
            the same port. Programs that use a dongle query the port at startup 
            and at programmed intervals thereafter, and terminate if it does not 
            respond with the dongle's programmed validation code. |  
            | 
 |  
            | DOS | An acronym for 
            Disk Operating System. Literally, the term refers that portion of an 
            operating system that controls writing, storage, and retrieval of 
            data from storage media, usually spinning disks of various types. In 
            common usage, the term refers to MS DOS, the complete operating 
            system developed by Microsoft for IBM-compatible personal computers 
            in text (non-Windows) modes. |  
            | 
 |  
            | Double Precision | A computer 
            numbering format in which a number occupies two storage locations in 
            computer memory (called "address" and "address+1"). A double 
            precision number, sometimes called a double, may be an integer,
            
            fixed point, or
            
            floating point. The term double precision is not truly accurate 
            because the "precision" is not really double. The word "double" 
            simply means that a double-precision number uses twice as many
            
            bits as a regular floating-point number. For example, if a 
            single-precision number requires 32 bits to define, its 
            double-precision counterpart will be 64 bits long. Computers with 
            32-bit data stores (single precision) provide 64-bit double 
            precision, in a series of 8-byte
            
            words. Most applications conform to an IEEE standard (754) that 
            defines the encoding of floating-point numbers using 8 bytes. |  
            | 
 |  
            | Drive | Drive is a
            
            rhythm pattern from the big band era in which the kick drum and 
            the snare are hit simultaneously on all four
            
            beats of a
            
            measure. Drive may also refer to gain for an
            
            amplifier or
            
            effects unit, and pushing an amp's
            
            preamp to distort can cause
            
            overdrive. Overdrive is generally considered to be another word 
            for
            
            distortion or
            
            clipping. When you overdrive something with too much level, it 
            distorts. For guitarists, however, there is a distinction between 
            overdrive and distortion. In the domain of guitar sounds distortion 
            generally means extreme distortion and is associated with a buzzing 
            or "fuzz" type of sound. To guitarists overdrive represents the 
            guitar equivalent of the general or mechanical definition above. It 
            is a state of (for lack of a better term) semi-distortion. A 
            heightened concentration of harmonic energy and presence, but not 
            the same as all-out distortion. Drive is also a shortened term 
            referring to
            
            hard drives and CD readers/writers in computers. |  
            | 
 |  
            | Driver | In the world of 
            computers, a virtual road map exists that tells data for each piece 
            of equipment or program which path to take to its chosen 
            destination. Just like in the real world, you need directions on how 
            to get from A to B. In the world of computers, we call those devices 
            "drivers". Drivers are bits of software code used to enable various 
            pieces of hardware and software so they can be recognized by other 
            programs in a computer and have the appropriate data routed to them 
            in a format they can understand. For example, Windows uses drivers 
            to communicate with a MIDI interface. If you do not have the proper 
            driver installed your computer may not recognize or work properly 
            with a given piece of hardware or software. |  
            | 
 |  
            | DSL | Abbreviation for 
            Digital Subscriber Line. DSL is a high-speed method of sending 
            computer data over standard copper telephone wires using 
            sophisticated modulation techniques. There are several types of DSL 
            connections, but they all require a special DSL modem between your 
            computer and the phone line. DSL's are sometimes referred to as 
            "last mile" technologies because they are used only for connections 
            from a telephone switching station to a home or office, not between 
            switching stations. This also means you have to be within an 
            acceptable range of a telephone switching station in order for it to 
            work well enough to be useful. DSL has become popular the last few 
            years as a really fast and reasonably affordable way of connecting 
            home or office computers to the Internet. |  
            | 
 |  
            | DSP | Abbreviation for 
            Digital Signal Processing. This term gets thrown around all over the 
            place these days without much regard for what it actually means. 
            Without getting into a lot of detail it basically just refers to a 
            specific type of digital processing that is optimized for dealing 
            with signals. In our case these are often audio signals, but they 
            don't always have to be. DSP can be thought of as sort of a subset 
            to the old math coprocessor concept. Math coprocessors were chips 
            that were included in computers to help the
            
            CPU do massive calculations more efficiently. DSP chips are 
            designed and optimized to be able to do various (mathematical) 
            calculations for processing audio or image data. For example, many 
            of today's effects processors use a special DSP chip made by 
            Motorola that has been optimized for working with audio data. A 
            surprising number of different processors use this exact same chip, 
            but with different software instructions as written by the companies 
            to have it do what they need for their product. |  
            | 
 |  
            | DTV | Short for Digital 
            Television. DTV is the transmission of television signals using 
            digital rather than conventional
            
            analog methods. Analog transmission is in the form of a 
            constantly variable wave; digital transmission consists of an 
            electrical pulse that has two possibilities: on and off (or positive 
            and negative),which are represented by a one and a zero (this is
            
            binary data, the same type of information that a computer 
            understands), that is then
            
            modulated into an analog transmission. A digital signal can be 
            more precise than analog due to the fact that the electronics at the 
            receiving end will either be able to retrieve enough of the digital 
            information to reconstruct a pretty good signal, or it will be 
            incapable of reconstructing anything resembling a good signal. It's 
            pretty much all or nothing, with very little area in between. 
            Although both signals are transmitted in the same basic way and 
            supposedly have the same range, they behave differently at the 
            limits of their ranges. An analog signal gradually degrades over 
            distance (mostly in amplitude, though there can be other
            
            distortions introduced) and may be barely detectable at the 
            farther reaches of the broadcast area - this is why the signal from 
            a distant radio station fades in and out. As the signal reaches the 
            farther limits of its range, the
            
            signal-to-noise ratio decreases and the quality of the broadcast 
            suffers, although the range remains the same. In comparison, when 
            the signal-to-noise decreases in a digital signal, the quality of 
            the broadcast does not visibly degrade very much (until it drops out 
            all together) depending upon the error correction capabilities of 
            the system or generally how effective it is at reconstructing a 
            usable signal from partial information, but the range shrinks. |  
            | 
 |  
            | Dual 
            Core Processor | The installation 
            of two computer
            
            CPU execution cores on a single physical processor. A dual-core 
            CPU combines two independent processors along with their respective
            
            caches and cache controllers onto a single chip. The advantages 
            of this approach are many: reduced power consumption (than 
            equivalent multi-processor systems), less space consumed on the
            
            PCB, reduced heat, and — most importantly — the "threaded 
            parallelism" — the capability of the CPU to carry out two 
            independent instructions per
            
            cycle rather than one. In fact, when technology such as Intel's 
            Hyperthreading is applied, a dual-core CPU can actually load four 
            instructions into its registers. A side benefit for manufacturers is 
            the death of the "gigahertz mania" that CPU chips have followed for 
            several years. The emphasis is on multithreading capacity rather 
            than clock speed. Dual-core CPUs require support from both the
            
            operating system and the individual application to provide any 
            visible benefits. At this writing, both AMD and Intel have 
            commercially available dual-core processors. |  
            | 
 |  
            | DualDisc | A double-sided
            
            optical disc introduced in the United States in 2004. A DualDisc 
            features an audio layer similar to a
            
            CD (but not following the
            
            Red Book CD specifications) on one side and a standard
            
            DVD layer on the other. This allows artists to distribute
            
            audio-only versions of their work in both 16-bit/44.1kHz 
            CD and high-resolution (24-bit/96 or 192kHz)
            
            DVD-A stereo file formats, as well as include
            
            surround versions and video content. Technically speaking, 
            DualDisc is not a "format" in the sense of Red Book CDs or 
            DVD-Audio. The media is an attempt by several industry giants (EMI 
            Music, Universal Music Group, Sony/BMG Music Entertainment, Warner 
            Music Group, and
            
            5.1 Entertainment Group) to deliver albums that can be played on 
            any optical disc player, whether CD or DVD, in a single package. One 
            side is the "standard" full-length CD audio album. The other side 
            offers DVD content. This may include enhanced album audio, 5.1 
            surround sound, music videos, artist interviews, behind-the-scenes 
            footage, documentary films, photo galleries, lyrics, computer-ready 
            digital song files, and Web links - whatever the artist chooses to 
            include. Although the recording industry is enthusiastic about this 
            delivery system, the future of DualDisc is far from clear. As of 
            2005 it's still sitting under a cloud of patent-infringement 
            lawsuits from the European company DVD Plus, which claims to have 
            originally developed the technology. In addition, forthcoming 
            optical technology such as
            
            Blu-Ray and
            
            HD-DVD, with massive file storage capacity, might replace both 
            CD and current DVD technology. |  
            | 
 |  
            | DV | Abbreviation for 
            Digital Video. Digital Video is a format for digitizing and storage 
            of video images. DV is also commonly referred to as DVC, which 
            stands for Digital Video Cassette. The format uses 4:1:1 sampling, 
            5:1 compression, and a 25 Mega-bit 
            (3.1 Mega-byte) 
            data rate, and records to 1/4\" cassette tapes. What do those 
            figures mean? The sampling figure (4:1:1) refers to the sampling 
            rates of various components of the video signal (we\'ll cover more 
            about this in future inSync issues). The compression ratio is a 
            generic figure for how much the data is compressed (as in lossy 
            compression). Other digital video formats - ones that are not 
            referred to as DV - use different
            
            sample rates (4:2:2, 4:4:4, etc.) and data compression ratios. A 
            subset of the DV format known as MiniDV, which uses smaller 
            cassettes, but is basically the same format, has become extremely 
            popular in the consumer marketplace due to its combination of 
            reasonably high quality (especially compared to inexpensive
            
            analog systems), low cost, and convenience. Once video is 
            captured on a DV camera it is very easy to transfer it to a computer 
            editing system via
            
            Firewire - no \"video capture\" card (and the accompanying 
            process) is needed. |  
            | 
 |  
            | DVD | Latest info says 
            "DVD" no longer stands for anything! It used to mean "digital 
            versatile disc" - and before that it meant "digital video disc." A 
            new type of 12-centimeter (4.72") compact disc (same size as audio 
            CDs and CD-ROMs) that holds 10 times the information. Capable of 
            holding full-length movies and a video game based on the movie, or a 
            movie and its soundtrack, or two versions of the same movie - all in 
            sophisticated discrete digital audio surround sound. The DVD 
            standard specifies a laminated single-sided, single-layer disc 
            holding 4.7 gigabytes, and 133 minutes of MPEG-2 compressed video 
            and audio. It is backwards compatible, and expandable to two-layers 
            holding 8.5 gigabytes. Ultimately two discs could be bounded 
            together yielding two-sides, each with two-layers, for a total of 17 
            gigabytes. There are three versions: DVD-Video (movies), DVD-Audio 
            (music-only) and DVD-ROM (games and computer use). The DVD-Audio 
            standard is still being defined. Meanwhile a fourth member has 
            joined the family: DVD-RAM defines specs for a rewritable system, 
            opening the door for recording. |  
            | 
 |  
            | Dynamically Linked Library | A DLL is a 
            computer program file consisting of a collection of resources or 
            routines that are available to other programs, as opposed to a 
            static library where the contents are copied into one program when 
            it\'s
            
            compiled. A program that wants to use these routines is linked 
            with the DLL at the time it is actually started, or later. The term 
            DLL relates mostly to
            
            Windows products. On the UNIX platform (including Mac
            
            OS X), the term \"Shared Library\" is more commonly used. |  
            | 
 |  
            | ECP | Abbreviation for 
            Enhanced Capabilities
            
            Port. The ECP specification was developed by Microsoft and 
            Hewlett-Packard to increase the
            
            throughput of the
            
            parallel port in PC computers. It is similar to the
            
            EPP, but even more efficient due to the use of
            
            DMA and
            
            buffering. |  
            | 
 |  
            | EIDE | Abbreviation for 
            Enhanced (some say Expanded)
            
            IDE, or Enhanced Integrated Drive Electronics. Like it sounds, 
            EIDE is an enhanced version of the old IDE peripheral connection 
            standard commonly used for hard drives and other storage media with 
            computers. It provides faster access to the hard drive, support for
            
            DMA, larger capacities, and includes the functionality of
            
            ATAPI. Sometimes EIDE is referred to as
            
            ATA-2. |  
            | 
 |  
            | Electroacoustic Music | Electroacoustic 
            music is a type of music that originated in the late 1940s, and 
            early 1950s. Originally, there were two groups of composers who were 
            at strict odds with each other. In Paris,
            
            Musique Concrete, pioneered by Pierre Schaeffer, was based on 
            the juxtaposition of natural sounds recorded to tape or disc. In 
            Cologne, Elektronische Musik, pioneered by Herbert Eimert, was based 
            around the construction of tones using only
            
            sine waves, which Eimert considered to be an electronic 
            extension of serialism. The common link between the two schools is 
            that the music is recorded and performed through
            
            loudspeakers, without a human performer. Currently, the majority 
            of electroacoustic pieces use techniques from both earlier styles. 
            Since around the early 1980s, many electroacoustic pieces have 
            included live performers, either as a performer playing along with a 
            tape, or, more recently, with live electronic processing of the 
            performer's sound. The term "acousmatic music" is often used to 
            refer to pieces that consist solely of prerecorded sound. 
            Electroacoustic music is a diverse, widely popular field. Important 
            centers of research and composition can be found around the world, 
            and there are numerous conferences which present electroacoustic 
            music, notably the International Computer Music Conference as well 
            as the Society for Electro-Acoustic Music in the United States 
            (SEAMUS). |  
            | 
 |  
            | EMI | EMI (Electro 
            Magnetic Interference) refers to interference in audio equipment 
            produced by the equipment or cabling picking up stray 
            electromagnetic fields. This interference usually manifests itself 
            as some type of hum, static, or buzz. Such electromagnetic fields 
            are produced by fluorescent lights, power lines, computers, 
            automobile ignition systems, television monitors, solid state 
            lighting dimmers, AM and FM radio transmitters, and TV transmitters. 
            Methods for controlling EMI include shielding of audio wiring and 
            devices, grounding, elimination of ground loops, balancing of audio 
            circuits, twisting of wires in balanced transmission lines, and 
            isolation transformers among others. Completely eliminating EMI in a 
            system ranges from easy to nearly impossible depending upon the 
            equipment and the environment in question. |  
            | 
 |  
            | EPROM | Pronounced EE-prom 
            (almost rhymes with eon), this is an acronym for Erasable 
            Programmable Read Only Memory. Various types of ROM (Read Only 
            Memory) chips are used in many computers and synthesizers to hold 
            instructions or other data (such as sound data) that the machine 
            uses. ROM chips must be permanently programmed at the time of 
            manufacture. While being relatively inexpensive, this can be a 
            problem because all decisions about the data must be permanently 
            decided at a relatively early stage in the design of the product. 
            PROM or Programmable Read Only Memory has the ability to be 
            programmed at any time. The only caveat being that once programmed, 
            the data is permanent. EPROM chips can be erased by subjecting them 
            to ultra violet light radiation. This means they can be reprogrammed 
            and reused as needed, hence the name EPROM. |  
            | 
 |  
            | ESB | Abbreviation for 
            Emagic System Bridge. The ESB is a software
            
            driver that serves as a link between Emagic's native software 
            and Digidesign's
            
            TDM hardware. As such it allows users to be able to bring
            
            native processes (plug-ins 
            and software
            
            synths) running on Logic Audio into the TDM mixer environment. 
            It consists of two components: Direct TDM and EXS24 TDM. 
            ESB TDM allows the insertion of up to 32
            
            instances of Emagic's Xtreme
            
            Sampler 24
            
            Bit within the Aux channels of Logic Audio's TDM mixer. The 
            output signals of inserted EXS24 instances can be further treated, 
            utilizing all of the possibilities of the TDM
            
            DSP environment. Each EXS24 instance is handled by the 
            computer's
            
            CPU, and the ESB TDM routes their output signals into the TDM 
            DSP's. EXS24
            
            MIDI performances are recorded on TDM Auxiliary tracks and are 
            controlled directly in Logic Audio. This eliminates the need for
            
            OMS, making playback of the EXS24 TDM sample-accurate. Direct TDM provides an additional audio engine 
            running in parallel with
            
            DAE/TDM. It works like most native processing engines and offers 
            up to 64 audio tracks, plug-ins, the use of
            
            VST effects and integration of Emagic or
            
            third party VST 2.0-compatible Audio Instruments. ESB provides 
            up to eight outputs from this native audio engine, which can be 
            streamed into Logic Audio's TDM mixer - all within the computer. |  
            | 
 |  
            | Ethernet | A popular type of 
            networking technology for local area networks developed by Xerox 
            back in the 1970's. It allows computers, printers, and other devices 
            to be connected together forming a network where they have access to 
            one another. It works by breaking data into small "packets" and 
            sends them through cables as radio frequency signals. Over the years 
            there have been many developments and advances in Ethernet 
            technology, the most noticeable of which have provided increased 
            speeds. Terms like "Fast Ethernet" and "Gigabit Ethernet" among 
            others are sometimes used to describe speed capabilities with 
            varying degrees of precision. There is also a commonly used protocol 
            to describe Ethernet wiring. Ethernet cables are classified in an 
            XbaseY form, where the X denotes the data rate; "base" means 
            baseband. (Baseband, as opposed to broadband, means there is only 
            one data channel, and the entire bandwidth of the cable is devoted 
            to that single channel. Everything on that cable [transmitted or 
            received] must use that one channel, which is very fast. All 
            attached devices [printers, computers, and databases] share by 
            taking turns using the same cable). The Y denotes the category of 
            cabling. The letter T means twisted pair, whereas an F means fiber 
            optic. So, for example, when you see a term like 10base-T, that 
            means 10 megabits per second, baseband twisted pair cable. 100base-T 
            means 100 megabits per second, baseband, twisted pair, and 
            1000base-F means gigabit, baseband, fiber optic cable. |  
            | 
 |  
            | Export | In the world of 
            data (computers,
            
            MIDI, digital audio, etc.) exporting means to format data in a 
            form where it can be read by another application or device. 
            Sometimes an exported file (or series of files) can be read directly 
            by the desired application; other times the file must be \"imported,\" 
            which usually means further translation is required to get it into 
            the desired environment. |  
            | 
 |  
            | ExpressCard | The ExpressCard, 
            not to be confused with the card of the "don't leave home without 
            it" variety, is actually the successor of the PC Card, or
            
            PCMCIA card, as it was known. PCMCIA actually stands for the 
            organization that developed the standards, which is the "Personal 
            Computer Memory Card International Association," and not "People 
            Can't Memorize Computer Industry Acronyms" as it has come to be 
            known. The ExpressCard standard, which replaces the older
            
            CardBus, was developed to bring the high speed, flexibility, and 
            lower cost of the
            
            PCI Express (PCIe) and
            
            USB 2.0 interfaces to laptop computers. Theoretically, 
            ExpressCard will have a maximum throughput of 250MBps (megabytes 
            per second) for data transfer (500MBps total: 250MBps to the 
            computer in one direction and 250MBps to the card in the other). 
            This is in comparison to the 132-MBps PC Card standard. 
            ExpressCard's throughput is ideal for video transfers and
            
            uncompressed files. To compare it with other throughputs:
            
            Gigabit
            
            Ethernet has a throughput of 125MBps,
            
            FireWire 800 (seen only in new Apple notebooks so far) runs at 
            100MBps, and USB 2.0 can reach 60MBps. The ExpressCard comes in two 
            sizes, one 34mm wide and the other 54mm wide in an "L" shape. 
            Another advantage of the ExpressCard, aside from lower system and 
            card complexity, is their ability to be
            
            hot plugged. |  
            | 
 |  
            | Expression | One of the 
            continuous controller commands available in
            
            MIDI. It is one of the original definitions in the MIDI 
            specification that allows for the
            
            modulation of
            
            synthesizer sounds over time. It is often used to define the 
            action of things like foot pedals, modulation wheels, and sliders on 
            keyboards. As defined by the MIDI specification this controller 
            (number 11) has a range of values from 0 (all the way off) to 127 
            (all the way on). Most of the time expression is defined as a subset 
            of Volume (Continuous 
            Controller 7), especially as it relates to natural
            
            crescendos and
            
            decrescendos by sustained-tone instruments, such as strings, 
            wind, or synth pads. This allows you to set an overall track level 
            using
            
            volume and then adjust single
            
            notes or groups of notes by increasing or decreasing the 
            expression level. This can be achieved live by using a knob or 
            slider on your synth. In MIDI
            
            sequencing there are many ways to insert expression messages 
            into a
            
            track. Sophisticated synths and
            
            samplers often incorporate many more elements than volume into 
            expression parameters, to offer maximum sonic control. These can 
            include
            
            LFO modulation, increased/decreased sample
            
            crossfades (such as the "breathiness" in flute samples) and
            
            filter values and
            
            resonance. A little-known MIDI fact is that there are TWO 
            controllers reserved for expression: #11 (coarse) and #43 (fine). In 
            the standard MIDI environment, controller 11 offers 128 divisions of 
            volume or any other parameters assigned to expression. Employing the 
            "fine" adjustment would increase this resolution to 16,384 available 
            steps! Virtually no instrument employs this, although more powerful 
            computers and increased sample resolutions and rates might make this 
            level of control practical. |  
            | 
 |  
            | Extension | In music and 
            computers an extension can very loosely be thought of as the 
            Macintosh equivalent to a
            
            driver in the PC world. Extensions are little bits of software 
            that are loaded into the
            
            RAM of your Mac when it boots. They provide added functionality 
            to your basic Mac
            
            OS. Many peripherals that connect to a Mac require a special 
            extension to operate. This would include digital cameras,
            
            MIDI interfaces, modems, fax software, your Palm Pilot, enhanced 
            track balls, digital audio software and hardware, graphics tablets, 
            and the list goes on and on. Extensions create a conduit for the 
            special communication that must take place between the
            
            CPU and these devices. Current versions of the Mac OS include an 
            Extensions Manager Control Panel that allows the user to manage 
            which extensions are active and get loaded upon
            
            boot up. There are other third party programs that allow even 
            more flexibility, and include the ability to change the order in 
            which they load. These tools exist because extension conflicts - 
            incompatibilities between different extensions - are a common 
            problem with Macintosh computers. Extension conflicts can cause 
            crashes and all kinds of undesirable behavior in your Mac so it's 
            important to keep an eye on what is installed and loaded into your 
            machine. The Extensions Manager helps with this, but the Mac will 
            also display the icon for most of the active extensions and control 
            panels along the bottom of the screen when it is booting. This is 
            handy for just keeping an eye on what is happening. Any time you 
            install new software on your Mac there is the potential to have new 
            extensions and control panels installed. A good clue that this has 
            happened is when the installation is complete you get a dialog box 
            indicating you need to restart the computer in order to use the new 
            software. |  
            | 
 |  
            | Extension Manager | A
            
            control panel found on Macintosh computers that allows the user 
            to easily review and enable or disable specific
            
            extensions and control panels. This is important because not all 
            extensions and control panels are compatible with one another, which 
            can cause erratic computer operation or crashes. Additionally too 
            many active extensions can eat up computer resources such as
            
            RAM and
            
            CPU Cycles (which effects the overall speed of the system), not 
            to mention causing it to take longer for the computer to load them 
            all on
            
            boot-up. Extension Manager makes it easy to create different 
            "sets" of extensions for different tasks. One may have a set for 
            when the computer is used as a
            
            DAW, a different set for playing games, and another set for 
            office work. |  
            | 
 |  
            | Fairlight CMI | Also known as the 
            "Computer Musical Instrument," this was the very first
            
            keyboard-based, 8-bit
            
            digital
            
            sampler, with software sequencing and
            
            additive synthesis capabilities. Making its debut in 1980 with 
            eight
            
            voices (split either
            
            polyphonically or
            
            multitimbrally), the CMI could store a total of 1Mb of
            
            sample data per double-sided, double-density 8-inch
            
            floppy disk, or roughly 40 wavesamples. In all, only about 300 
            Fairlight CMIs (along with the Series II and Series IIx) were 
            manufactured from 1980 to 1984 at prices that ranged from $25,000 to 
            $36,000. Most were sold to the top artists of the day who could 
            actually afford them, including Peter Gabriel, Stevie Wonder, Jan 
            Hammer, and Thomas Dolby. |  
            | 
 |  
            | FAT | Abbreviation for 
            File Allocation Table. The FAT is a special file located on a disk 
            containing information about the sizes of files stored on the disk 
            and which clusters contain which files. It can also keep track of 
            bad spots on a disk so they are not used. Think of it as a sort of 
            roadmap to the files on a disk. Drives must first read the roadmap 
            before they can find any of the information stored, or before they 
            can know where to store any new information. There are a number of 
            different types (formats) of FATs used that have different 
            capabilities in terms of how (and how much) data can be stored on a 
            drive partition. While you don't hear 
            the term much these days the word "fat" has also been used to 
            describe Mac programs that are capable of running in the older, non 
            Power PC environments (68000 series processors) as well as newer PPC 
            computers (600 and G series processors). They were called "fat" 
            programs because they were bloated by virtue of having two sets of 
            code, one for each environment. |  
            | 
 |  
            | Fat-32 | A specific type of
            FAT (File 
            Allocation Table)
            format 
            designed to expand the capacities and capabilities of hard drives 
            used in a 
            Windows operating environment. It has all but replaced the old 
            FAT-16 format used before. FAT-32 was created as a quick-fix to the 
            problem of computers shipping with hard drives over 2 GB. Prior to 
            FAT-32, computer manufacturers had to messily split hard drives into 
            multiple 
            partitions under 2 GB in size apiece. FAT-32 allows for much 
            larger partitions and has a number of other advantages. |  
            | 
 |  
            | FDDI | Abbreviation for 
            Fiber Distributed Data Interface. FDDI is a networking architecture 
            and protocol that has been standardized by
            
            ANSI and
            
            ISO and become increasingly popular in high-end installations 
            the past few years. FDDI uses fiber optic cabling and a closed loop 
            style of topography to network up to thousands of computers together 
            at very high speeds over great distances (miles). |  
            | 
 |  
            | Fibre 
            Channel | A serial data 
            transfer architecture developed by a consortium of computer and mass 
            storage device manufacturers and now being standardized by
            
            ANSI. Fibre Channel can be used to create a network using 
            special hardware interfaces to provide very high speed connections 
            between storage devices (hard drives,
            
            RAIDs, etc.) and computers. The connections are usually done 
            with optical cables, but
            
            coaxial cable and regular telephone twisted pair can be used 
            under some circumstances. It can be used along with or instead of
            
            SCSI or other mass storage media and is proving to be a very 
            effective technology for large audio and/or video production 
            environments because it allows many users to access the same 
            physical storage media at speeds high enough to do meaningful work 
            without having to copy individual files to a local hard drive. Many 
            operators can literally be working on the same project (and in some 
            cases the same file) at the same time. |  
            | 
 |  
            | FIFO | An acronym for 
            First In, First Out. This expression describes the principle of a 
            queue: what comes in first is handled first, what comes in next 
            waits until the first is finished, etc. It is analogous to the 
            behavior of persons "standing in a line" where the persons leave the 
            line in the order they arrive. The expression FIFO can be used in 
            different contexts: In computers this term refers to the way data 
            stored in a queue is processed. Each item in the queue is stored in 
            a queue data structure. The first data to be added to the queue will 
            be the first data to be removed, then processing proceeds 
            sequentially in the same order. This is typical behavior for the 
            information that is sent to a
            
            CPU. You have encountered FIFO structure if you have ever set or 
            altered your audio software's
            
            buffer settings. The buffer is a software-defined queue; whether 
            it's defined in
            
            samples or
            
            milliseconds, you're increasing or decreasing the size of the 
            queue. In electronics a FIFO is a
            
            semiconductor memory in which the first data to be written is 
            always the first data to be read. A common application of this is 
            computer or sampler
            
            RAM. The function includes address counters and control logic. A 
            FIFO with a clock input is called "synchronous" 
            as in
            
            SDRAM; otherwise it is
            
            asynchronous. |  
            | 
 |  
            | File | As used by a 
            computer, a collection of related data or program records stored as 
            a unit with a single name. Almost all information stored in a 
            computer must be in a file. There are many different types of files: 
            data files, text files, program files, directory files, and so on. 
            Different types of files store different types of information. For 
            example, program files store programs, or "executable"
            
            code, whereas text files store text, or code that's in the form 
            of common
            
            ASCII characters recognizable as text. Files are always in a 
            particular format. For example, if you created a Microsoft Word 
            document, the file is saved so that Microsoft Word can read it and 
            open it. Often files cannot be opened to read using conventional 
            programs, they are simply data files the computer understands. Files 
            are usually represented by the filename and an extension, which 
            often specifies what type of file it is. |  
            | 
 |  
            | FireWire 800 | Also known as 
            1394b,
            
            FireWire 800 is an emerging new standard for high-speed data 
            transfer. FireWire 800 is essentially the same as FireWire (400), 
            but twice as fast. Audio and video devices are already cropping up 
            to take advantage of the bandwidth and ease of use. The good news 
            for audio and video professionals is that FireWire 800 is not all 
            that different from FireWire 400 except when it comes to speed. 
            FireWire 400 compatible devices, such as MOTU\'s 828 or most 
            Firewire hard drives can still be used in FireWire 800 ports with 
            the addition of an adapter. FireWire 800 shares the same well-known 
            features of FireWire 400 such as plug and play connectivity, large 
            capacity on-bus 
            power (up to 45W) and large quantity single-bus connection (up to 63 
            computers and other devices). Due to a highly efficient 
            architecture, FireWire 800 also allows for longer cable runs than 
            FireWire 400 (up to 100 meters). Another difference is that FireWire 
            800 is a 9-pin protocol where FireWire 400 is 4- and/or 6-pin. Apple 
            has simply improved on an already useful technology. FireWire 800 
            allows for more through-put at greater distances and is backward 
            compatible. 
            
            USB and FireWire Bandwidth 
            Comparison: USB 1.1: 12 Mb per secUSB 2: 480 Mb per sec
 FireWire 400: 400 Mb per sec
 FireWire 800: 800 Mb per sec
 |  
            | 
 |  
            | Firmware | You can think of 
            it as a combination of hardware and software. Firmware is computer 
            programming instructions stored on a fixed hardware device such as a
            
            ROM chip. It is basically software that cannot be changed, 
            except by changing the hardware. Firmware is often responsible for 
            the behavior of a system when it is first switched on. A typical 
            example would be a ROM program in a microcomputer that loads the 
            full
            
            OS from disk or from a network and then passes control to it. In 
            many electronic instruments we use the entire operating system is in 
            firmware. This means that any updates require swapping out chips. |  
            | 
 |  
            | Fixed 
            Point | In computing, a 
            representation of a number that has a fixed number of digits after 
            the decimal (or
            
            binary or
            
            hexadecimal) point. For example, a fixed-point number with four 
            digits after the decimal point could be used to store numbers such 
            as 1.3467, 281243.3234 and 0.1000, but would round 1.0301789 to 
            1.0302 and 0.0000654 to 0.0001. Fixed-point differs from
            
            floating point in that it can exactly represent decimal 
            fractions while still employing the base 2 arithmetic that is 
            efficient in most computers. When floating-point representations in 
            computers use base 2 values, they can't exactly represent most 
            fractions that are easily represented in base 10. For example, 
            one-tenth (.1) and one-hundredth (.01) can be represented only 
            approximately by base-2 floating-point representations, while they 
            can be defined exactly in fixed-point representations by simply 
            storing the data values multiplied by the appropriate power of 10. 
            Very few computer languages include support for fixed-point values, 
            because for most applications floating-point representations are 
            fast enough and accurate enough. Floating-point representations are 
            more flexible because they can handle a wider range of numbers. 
            Floating point is also slightly easier to use, because it doesn't 
            require programmers to specify a number of digits after the decimal 
            point. |  
            | 
 |  
            | Flash 
            Drive | These are 
            ultra-compact
            
            flash memory data storage devices that have an integral USB 
            interface. They are very small (typically 100mm or about four inches 
            long), ultra lightweight, removable, and rewritable. They are also 
            popularly called "thumb 
            drives" or "jump 
            drives" because of their size. They are capable of holding a lot 
            of data, yet are very reliable due to their lack moving parts. The 
            USB
            
            interface is now universal, so flash drives may be supported 
            natively by
            
            operating systems as diverse as
            
            Windows,
            
            Mac OS X,
            
            Linux, and
            
            Unix. There is a small
            
            printed circuit board inside these drives, protected by a 
            plastic or metal casing, making them sturdy enough to be attached 
            (depending upon the design) to a keychain or lanyard. The protruding 
            USB connector is protected by a removable cap or by retracting into 
            the body of the device. Flash drives are active only when plugged 
            into a host device (typically a laptop computer or USB
            
            hub) which provides the necessary power for the drive to become 
            active. |  
            | 
 |  
            | Floating Point | A data encoding 
            technique often used in computers and
            
            DSP chips to more easily deal with the complex math required to 
            process large chunks of data. Floating Point data consists of three 
            parts: the sign (makes it a positive or negative value), a mantissa 
            representing a fractional value with magnitude less than one, and an 
            exponent providing the position of the decimal point. Floating point 
            arithmetic allows the representation of very large or very small 
            numbers with fewer bits. For example, the number 186,000 can be 
            represented as 1.86 * 10 to the power of 5. It may not look easier 
            here, but in computer terms the latter expression is much easier to 
            handle. By shifting the point so that the number of significant 
            digits in any quantity does not exceed machine capacity, widely 
            varying quantities can be handled with fewer actual computations. 
            The scale factor may be fixed for each problem, or indicated along 
            with the digits and sign for each quantity. Many computers have a 
            special FPU (Floating Point Unit) or floating point processor in 
            them designed specifically to carry out complex math most 
            efficiently. This type of mathematical efficiency doesn't really 
            help a computer much for word processing or surfing the Internet, 
            but when complex graphics, or audio, or video manipulation are 
            required, the addition of an FPU can greatly speed up the 
            computation time. |  
            | 
 |  
            | Floppy Disk | A data storage 
            medium that has been widely used in personal computer systems. 
            \"Floppy\'s\" get their name because the disk itself is not 
            generally rigid, which at the time of their development was a 
            distinction from other storage mediums commonly used (even disk 
            based ones). Often times the disk, which is made of Mylar, is 
            encased in a plastic envelope or case for protection, but with a way 
            to allow access to a drive\'s read/write heads when in use. This 
            case may often be rigid, but so long as the disk inside isn\'t it 
            qualifies as a floppy disk. While convenient and inexpensive, 
            floppies have a limited storage capacity and are slow to read and 
            write data. In recent years they have begun to be phased out in 
            favor of inexpensive hard drives or other media formats such as
            
            USB-based
            
            flash
            
            RAM, etc. |  
            | 
 |  
            | Folder | In graphical user 
            interfaces (GUI), 
            such as
            
            Windows or Mac
            
            OS X, a computer folder is just like a physical folder that sits 
            on your desk. This one, however, sits on your computer's virtual
            
            desktop and is used to organize information. It may contain 
            additional folders (which are sometimes called nested folders), 
            documents, or
            
            files or a combination of all three. Folders are generally at 
            the top level once you start your computer and access the internal
            
            hard drive. Folders may also contain applications or utilities. 
            In
            
            DOS and
            
            UNIX, folders are called directories. |  
            | 
 |  
            | Format | The organization 
            of information according to preset specifications. In digital audio 
            and computer applications it pertains to the dividing of media into 
            marked segments and determining how data will be arranged on it. The 
            process known as formatting prepares a storage medium, usually a 
            disk, to record data. In this process, the drive writes special 
            information onto the recording surface(s) in order to divide it into 
            areas (called blocks) that are ready to accept user data. When you 
            format a disk, the operating system erases all bookkeeping 
            information on the disk, tests the disk to make sure all sectors are 
            reliable, marks any bad sectors, and creates internal address tables 
            that it later uses to locate information. On many systems it is 
            possible to perform either a high level or low level format. A 
            high-level format generally only erases the address tables of a 
            disk, which makes it appear to be blank even though the data hasn't 
            been erased. Hard disks also have a low-level format, which sets 
            certain properties of the disk such as the interleave factor. The 
            low-level format also determines things like what type of disk 
            controller can access the disk and, last but not least, does zero 
            all data. |  
            | 
 |  
            | Formatted Capacity | The capacity of a 
            drive after it is formatted for a particular type of computer or 
            computer system. Most hard disks have their capacities rated in 
            absolute terms. In other words, they are rated at the total raw 
            amount of storage space available. However, when a drive is 
            formatted, various types of data are stored on the drive that are 
            required by the formatting device to be able to read and write data 
            to it. Not only does this data take up some space, but space is also 
            lost due to how blocks of available space are allocated, which is 
            different for each type of system. The amount of available space 
            that shows up after being formatted on a specific type of system is 
            the formatted capacity. |  
            | 
 |  
            | FPU | Abbreviation for 
            Floating Point Unit. Sometimes called the
            
            floating point processor, the FPU is a special chip or a special 
            part of a larger
            
            CPU chip that is optimized to do intense number crunching 
            calculations. FPU's are commonly found in computer systems, 
            especially those optimized for heavy graphic or scientific work that 
            requires a lot of intense calculations. |  
            | 
 |  
            | Fragmentation | When a computer 
            write or re-writes a file to a hard disk, it doesn't necessarily 
            write the file as one contiguous block of information. For a variety 
            of reasons, it may put different pieces of the file in different 
            places on the drive. More and more files become fragmented as time 
            passes. This results in more wear and tear on the drive mechanism as 
            it jumps around to read the files, and also in a significant 
            slowdown in access times. The solution to this problem is to 
            defragment your drive. Defragmenting (also known as "defragging" or 
            "optimizing") means to re-order the files so that they are each 
            stored as one contiguous chunk of data. A variety of disk utilities 
            will perform this function for you, one of the more popular packages 
            being
            
            Norton Utilities. One of the things that fragments a drive 
            fastest is hard disk recording. It is wise to be aware of how 
            fragmented your drive is when recording, as this can seriously 
            affect system performance. Some manufacturers recommend optimizing 
            if your drive has as little as 5% fragmentation... |  
            | 
 |  
            | Freeware | This is basically 
            full-featured computer
            
            software available for download at no cost to the end user. 
            There are literally thousands of freeware programs and
            
            plug-ins that run the gamut from no-frills basic to 
            ultra-sophisticated. Freeware falls into a sort of middle of the 
            road category between commercial software and open source software. 
            Freeware authors tend to provide what they have programmed for the 
            benefit of the computer community as a whole, while at the same time 
            retaining control over the source code and thus preserving what 
            might at some point become a viable retail product. The only true 
            criterion for being considered freeware is that software must be 
            fully functional for an unlimited amount of time at no cost to the 
            user. However, most freeware authors include some way for users to 
            make a monetary donation to keep the software current. |  
            | 
 |  
            | Freeze | A function of some
            
            DAWs that enables a particular track (or group of tracks in some 
            cases) to be
            
            rendered. In fact, in most ways freeze (which does go by other 
            names in some software) is just another term for render, but applies 
            to the unique characteristics of an audio production system. The 
            idea is to be able to reduce the strain on the
            
            host computer by changing
            
            real-time processes in audio files written to disk. For example, 
            let's say you have a
            
            soft synth track being processed by a series of
            
            plug-ins. You could freeze the track, which would basically 
            record the whole setup, including the results of the various 
            plug-ins to disk. Now each time you play the part back, your 
            computer is able to easily read a single audio file from disk rather 
            than having to do all the
            
            synthesis and processing in real-time. If you change some
            
            parameter or make an edit, the track becomes "un-frozen" or 
            unrendered again so it's back to being a live track - and you must 
            freeze it again to rewrite an updated audio file. |  
            | 
 |  
            | Fret 
            Dress | A
            
            fret dress is a basic one-piece number with a plunging neckline, 
            equally at home for fine dining or a casual night out on the town! 
            Joking aside, a fret dress is a process of leveling frets with some 
            type of flat, straight abrasive surface in order to eliminate string 
            buzzing. When frets become worn, they actually tend to splay outward 
            rather than wear away, which means that they tend to look worse than 
            they actually are. In most cases a fret dress can solve buzz 
            problems without re-fretting the guitar. To describe the process, 
            first, make sure the neck is straight as possible, then a file or 
            woodworkers' level with sandpaper attached to it may used to sand 
            down the tops of the frets, taking only the minimum amount needed to 
            make all fret tops the same height. The frets are re-crowned using a 
            fret crowning file and then polished to a mirror-smooth surface. New 
            guitars can benefit from a fret dress, as some may have uneven 
            frets. Gibson used Plek, a computer-based fret-dressing system 
            invented by a company of the same name. A fret dress can also be 
            used to correct minor defects in a guitar neck that might otherwise 
            be prohibitively expensive to repair. |  
            | 
 |  
            | FSB | FSB is an 
            abbreviation for Front Side Bus; it is the internal data channel 
            connecting a computer's processor (CPU),
            
            chipset,
            
            RAM (all flavors),
            
            motherboard
            
            busses and
            
            AGP socket. FSB is described in terms of its width in bits and 
            it's speed in Mhz. In everyday terms, it is the doorway for the CPU 
            to talk to the system bus, and how fast the bus can talk to other 
            computer components. In architectures where the processor interacts 
            directly with main memory, the definition of a singular front side 
            bus is less clear. In such a case you would generally specify two 
            FSB speeds, one for the connection to main memory and one for the 
            connection to the processor chipset. |  
            | 
 |  
            | FSF 
            (Free Software Foundation) | The Free Software 
            Foundation (FSF), established in 1985, is dedicated to promoting 
            computer users' rights to use, study, copy, modify, and redistribute 
            computer programs. In this case, the concept of free software is a 
            matter of liberty not price. Think of "free" as in "free speech." 
            The FSF promotes the development and use of free software, 
            particularly the
            
            GNU operating system, used widely in its GNU/Linux 
            variant. The commencement of the GNU project in 1984, with its goal 
            to give users freedom, required the establishment of new 
            distribution terms that would prevent the project being turned into 
            proprietary software. The method used was
            
            Copyleft and the resulting license was called the GNU General 
            Public License (GNU GPL). Today the GNU GPL is the most widely used 
            Free Software license, and as its author, the FSF works to help the 
            wider community use and comprehend it. |  
            | 
 |  
            | FTP | Short for File 
            Transfer Protocol, FTP is the protocol used on the Internet for 
            exchanging files. FTP is a client-server protocol that allows a user 
            on one computer to transfer files to and from another computer over 
            a
            
            TCP/IP 
            network. FTP is most commonly used, however, to allow potentially 
            large numbers of users to download a file or files from a server 
            using the Internet or to upload a file to a server (e.g., uploading 
            a Web page file to a server). |  
            | 
 |  
            | Full 
            Duplex | Full Duplex is a 
            term that comes to us from the telecommunication industry. It is the 
            ability of a line or channel to simultaneously transmit in both 
            directions. In the music industry, we most commonly see this term 
            applied to computer sound cards. A "Full Duplex" audio card is able 
            to both record and playback at the same time - a handy feature if 
            you are performing overdubs! |  
            | 
 |  
            | Gear 
            Acquisition Syndrome | Do we really have 
            to give you the definition of this one? Try using it in a sentence: 
            "Oh my, it appears that (fill in your name here) has come down with 
            a bad case of Gear Acquisition Syndrome!" Often referred to by its 
            acronym, GAS (more properly G.A.S.), it describes what typically 
            happens to many musicians once they commit to a life of music. It 
            often starts with the purchase of one item, such as an electric
            
            guitar. That, of course, leads to the purchase of a guitar
            
            amplifier, a
            
            wah pedal, a series of stompboxes, and then down the road 
            perhaps a
            
            multitrack recorder, a
            
            mixing console,
            
            microphones,
            
            headphones, a computer, and all manner of
            
            software and
            
            plug-ins. Each musician is hit to various degrees by this very 
            real condition. One may see a fabulous Les Paul BFG in the 
            Sweetwater
            
            Guitar Gallery and not be able to sleep, eat, or think properly 
            until he or she calls to make sure that instrument is still 
            available. Typically, the musician will then purchase the instrument 
            and begin a long road that truly has no end, as advances in music 
            technology almost guarantee that eventually, no matter how much gear 
            a musician has, he or she will eventually discover there is 
            something more that is required - an acoustic guitar, for example, 
            for playing a glossy background rhythm part on a recording. At 
            present, although research continues at a rather slow pace, there is 
            no known cure for GAS. If there were, NAMM would only take place 
            every three or four years. It's worth noting that Sweetwater 
            employees are not immune to this somewhat contagious condition. In 
            fact, it's often the reason they interview for a job here before 
            discovering it's the best place on the planet to work, particularly 
            if you have a bad case of gear acquisition syndrome. |  
            | 
 |  
            | Genlock | Technically, the 
            process of
            
            sync generator locking. The term is commonly used in the video 
            discipline to the synchronization of video signals from one device 
            with those of another video source. This is required when mixing 
            signals together, as in overlaying multiple images or computer 
            graphics on an image from a camera, VCR or videodisc player to 
            prevent screen flicker or rolling. Genlock is usually performed by 
            introducing a
            
            composite video signal from a
            
            synchronizer - a
            
            master source (see WFTD
            
            Black Burst) - to the subject, or
            
            slave, sync generator. Then the slave is set to
            
            lock up to, or follow, the master so that both sync generators 
            are running at the same
            
            frequency and
            
            phase. |  
            | 
 |  
            | GHz, 
            Gigahertz | The gigahertz, 
            abbreviated GHz, is a unit of alternating current (AC) 
            or electromagnetic (EM) wave
            
            frequency equal to one thousand million
            
            hertz (1,000,000,000 Hz). The gigahertz is used as an indicator 
            of the frequency of ultra-high-frequency (UHF) 
            and microwave EM signals and also, in some computers, to express 
            microprocessor
            
            clock speed. An EM signal having a frequency of 1 GHz has a
            
            wavelength of 300 millimeters, or a little less than a foot. An 
            EM signal of 100 GHz has a wavelength of 3 millimeters, which is 
            roughly 1/8 of an inch. Some radio transmissions are made at 
            frequencies up to hundreds of gigahertz. Personal computer clock 
            speeds are increasing month by month as the technology advances, and 
            reached the 1 GHz point in March of 2000, with a processor from AMD 
            closely followed by a 1 GHz
            
            Pentium 3 from Intel. Other commonly used units of frequency are 
            the kHz, equal to 1,000 Hz or 0.000001 GHz, and the MHz, equal to 
            1,000,000 Hz or 0.001 GHz. |  
            | 
 |  
            | Gig | Short for 
            gigabyte, which is one billion bytes as determined by the prefix 
            'gig,' meaning one billion, in front of 'byte.' 
            To be more thorough, the quantifier 'gig' can specify different 
            exact values depending upon context. For example, when working with 
            things that typically come in standard units of 10 like money or 
            distances it is accepted as meaning 1000 to the power of 3 (one 
            billion). However, when working in things that tend to come in 
            multiples of 2 like computer bytes it is thought of as 2 to the 
            power of 30 (or 1024 to the power of 3), which is precisely 
            1,073,741,824 - a little over a billion, but who's counting? 
            Gig also refers to a performance by a musician or 
            group of musicians, especially in modern or pop music. |  
            | 
 |  
            | Gigabit | Gigabit
            
            Ethernet, primarily used in computer networks, supports a 
            maximum data rate of 1000 Mbps. At one time, it was believed that 
            these speeds required fiber optic, but Gigabit Ethernet has now 
            successfully been implemented on
            
            CAT5 cable (& CAT 6 cable). Currently available on various 
            computers including the Apple Macintosh, Gigabit is also backward 
            compatible for use on slower networks as well (such as 100-Base T or 
            10-Base T). While Gigabit has yet to take a market hold as the front 
            running network delivery protocol, it works wonders on high 
            bandwidth information such as digital audio and video. |  
            | 
 |  
            | Gigaflop | Not a new word, 
            but one that many people are just now beginning to hear for the 
            first time due to recent advances in computer technology. The 
            gigaflop is a measure of speed used in computers. One gigaflop 
            equals one billion floating-point operations per second. The word 
            comes from giga (often pronounced jiga), which is a prefix meaning 
            billion; and flop, which is a clever abbreviation for FLOating 
            Point. |  
            | 
 |  
            | GigaFLOPS | When dealing with 
            computers, FLOPS stands for
            
            Floating point Operations Per Second, a standard used to measure 
            a computer's performance. A gigaFLOPS essentially means that a 
            computer is capable of performing 10,000,000,000 (ten billion) 
            operations per second. |  
            | 
 |  
            | Graphics Processing Unit (GPU) | The
            
            microprocessor of a graphics card (or graphics accelerator) for 
            a computer or game console. Computer graphics involve complex
            
            algorithms that must be translated at very high speeds, and GPUs 
            are very efficient at manipulating and displaying these graphics. 
            Their highly
            
            parallel structure makes them more effective than typical
            
            CPUs for this purpose. A modern GPU implements a number of 
            graphics "primitive" operations — such as simple character 
            instructions - in a way that makes running them much faster than 
            drawing directly to the screen with the host CPU. Common operations 
            for early 2D computer graphics included drawing rectangles, 
            triangles, circles and arcs. Modern GPUs also have support for 3D 
            computer graphics, and typically include digital video-related 
            functions as well. |  
            | 
 |  
            | GUI | Acronym for 
            Graphic (or Graphical) User Interface. This term loosely applies to 
            any system in which control, navigation, or commands are issued 
            through a series of icons, pictures, or other graphic elements that 
            represent specific parts or functions of that system. The purpose is 
            to provide a user interface that is simple and intuitive to use. The 
            most well known example is the Macintosh computer, which was the 
            first commercially available home computing system with a true GUI
            
            OS built right in. Nowadays many systems have GUI's, including 
            some synthesizers and effects processors. |  
            | 
 |  
            | Hamming Code | A type of
            
            error-correction scheme named for its inventor, Richard Hamming, 
            who worked at Bell Labs in the 1940s on the Model V relay-based 
            computer. He developed his error-correction ideas in 1949 and first 
            published them in 1950. Hamming codes are commonly used in 
            telecommunications and in computer
            
            RAM. They are
            
            binary-linear 
            codes that use seven
            
            bits to represent four bits of
            
            data; the additional three bits are for
            
            parity checking. Hamming codes can detect two errors, but can 
            only fix a single error. |  
            | 
 |  
            | Hard 
            Drive | As used with a 
            computer, a hard drive is the mechanism that controls the 
            positioning, reading, and writing of the hard disk, which provides 
            the largest amount of data storage for the computer. Although the 
            hard drive (sometimes referred to as the "hard disk drive") and the 
            hard disk are not the same thing, they are packaged as a unit, and 
            so either term is sometimes used to refer to the whole unit. While 
            there are several interface standards for passing data between a 
            hard disk and a computer, the most common are
            
            IDE and
            
            SCSI. |  
            | 
 |  
            | Harmonic Distortion | Since no 
            electronic device is perfectly linear (meaning the output exactly 
            equals the input) harmonic distortion is a fact of life in all audio 
            components. Most audio signals have harmonics associated with them 
            (a perfect sine wave is one notable exception), and that is what 
            gives them their characteristic sound. An oboe sounds different from 
            a violin mostly because of the harmonic series produced as part of 
            their distinct sounds. The corresponding difference in the shape of 
            their respective waveforms is easily distinguished when viewed on an 
            oscilloscope or a computer audio editing program. Harmonic 
            distortion is the result of a device subtly, or not so subtly, 
            changing the shape of the waveform which alters the relative levels 
            of various harmonics associated with that sound. The more harmonic 
            distortion there is the more the sound will begin to take on the 
            quality we all know and love that we call "distorted".   In spec land you will often see the 
            specification for THD which stands for Total Harmonic Distortion. 
            This is a rating given to most gear for the overall percentage of 
            harmonic distortion added to the signal passing through the device 
            while operating at (presumably) nominal levels. There are dozens of 
            ways to measure this spec that can skew the results so keep that in 
            mind when comparing product literature.  |  
            | 
 |  
            | HD 
            DVD | Abbreviation for 
            High Density Digital Versatile Disc. A digital
            
            optical media format that is being developed as a standard for 
            high-definition
            
            DVD. HD DVD is similar to the competing
            
            Blu-ray Disc, which also uses the same
            
            CD-sized optical media and 405nm-wavelength 
            blue
            
            laser. HD DVD is promoted by Toshiba, NEC, Sanyo, Microsoft, and 
            Intel, and is backed by New Line Cinema, Paramount Pictures, 
            Universal Studios, and Warner Bros. HD DVD has a single-layer 
            capacity of 15GB 
            and a dual-layer capacity of 30GB. Toshiba has announced a 
            triple-layer disc is in development, which would offer 45GB of 
            storage. This is smaller than the competing Blu-ray disc, which 
            supports 25GB for one layer and 50GB for two, but HD DVD proponents 
            point out that multi-layer Blu-ray discs are still in development. 
            The surface layer of an HD DVD disc is 0.6 mm thick, the same as DVD 
            but thicker than the Blu-ray Disc's 0.1 mm layer. HD DVD media 
            promises to cost less to manufacture than Blu-ray, as HD DVD only 
            requires modification of existing DVD disc production lines. Both 
            formats will be backward compatible with DVDs and both employ
            
            MPEG-2 as their primary video
            
            compression techniques. One advantage HD DVD has is its support 
            by the DVD Forum, a group of hardware and media manufacturers that 
            sets specifications and standards for DVD-based content. Blu-ray was 
            developed outside of the DVD Forum, and was never submitted to the 
            forum for consideration. In April 2005, Apple Computer, a member of 
            the DVD Forum, updated
            
            DVD Studio Pro to support authoring HD content. DVD Studio Pro 
            allows for the burning of HD DVD content to DVDs, and HD DVD media 
            will be supported as burners become available. |  
            | 
 |  
            | Header | In computers and 
            digital audio a header is a unit of information that precedes a data 
            object. In file management, for example, a header is a region at the 
            beginning of each file where bookkeeping information is kept. The 
            header may contain the date the file was created, the date it was 
            last updated, the file's size, the
            
            sample rate,
            
            bit depth, whether it's
            
            stereo or
            
            mono, or any other information that may be important to the 
            system. The header can generally only be accessed by the operating 
            system or by specialized programs and usually their format and 
            content conforms to some standard. For example, one of the major 
            differences between
            
            S/PDIF and
            
            AES/EBU 
            digital audio signals is the information contained in their headers. |  
            | 
 |  
            | Hexadecimal | Hexadecimal, or 
            Hex for short, is a numbering system based on counts of 16 - as 
            opposed to decimal (the system most of us are most familiar with), 
            which is based on counts of 10, or
            
            binary, which is based on counts of 2 (ones and zeros). The Hex 
            characters range from 0 through F in the following order: 0, 1, 2, 
            3, 4, 5, 6, 7, 8, 8, A, B, C, D, E, F, where A represents our 
            decimal "10," B "11," and so on. The 
            hexadecimal numbering system is commonly used as a handy way to 
            describe computer data because it can represent every
            
            byte as a simple two digit value. For example, the binary 
            numbers (or byte) 01101001 can be quickly seen in hex as 5D (in 
            decimal this value would be 105). "Quickly" in the above context is 
            a relative term; it does take a little practice to be able to "see" 
            it. In order to be able to recognize when hex numbers are written 
            they are usually accompanied by the dollar sign ($) or the letter 
            "H" (or small "h") immediately before or after. So the hex number 
            above might be written $5D.
            
            MIDI is a data protocol that relies heavily on hex values for 
            user input. Though these days most of the nuts and bolts of MIDI are 
            well hidden from users, you will still see some hex values in many
            
            MIDI implementation charts that accompany most MIDI gear, and in 
            some of the deeper MIDI
            
            sequencing programs. |  
            | 
 |  
            | HFS 
            (& HFS+) | Abbreviation for 
            Hierarchical File System as is used by the Macintosh computer system 
            for hard disk data organization. HFS has been used by the Macintosh 
            since about 1986 and is still in widespread use today. Recently 
            Apple has introduced an updated architecture they are calling HFS+. 
            HFS+ addresses a variety of shortcomings in the old HFS, including 
            the ability to handle files over 2 gig in size, allowing names up to 
            255 characters long, using more of the available hard disk space and 
            packing the data more tightly on the drive, thus conserving space. |  
            | 
 |  
            | High 
            Sierra | An early standard 
            for CD ROM data based on the
            
            Yellow Book disc format. High Sierra was defined by a group of 
            12 manufacturers dubbed the High Sierra Group back in 1985. The 
            group included Apple, Microsoft, Sony, Phillips, etc. The idea was 
            to provide a single CD ROM format that could be read by Macintosh,
            
            DOS, Unix, and VMS computers. The
            
            ISO 9660 format often used today is based on a modified version 
            of the High Sierra format. |  
            | 
 |  
            | Host | There are a number 
            of different meanings for this term. Even when narrowed down to 
            computers and technology there are still a few different meanings 
            that are subtly different depending upon the context. Generally it 
            refers to a device or program that provides services to other 
            devices or programs. In some computing environments a host is a 
            (presumably large and powerful) mainframe computer or server that 
            has clients or terminals attached to it, and provides for their 
            computing needs accordingly. A computer configured to serve web 
            pages or other information to users (clients) is known as a host. 
            Services that provide web serving capabilities are known as hosting 
            services. A computer connected to a network with full two-way access 
            to the Internet can be known as a host. Such a computer is given a 
            "host" number that, together with the network number, forms its 
            unique
            
            IP address. |  
            | 
 |  
            | Host 
            Based | Refers to
            
            DAW systems that rely mostly upon the host processor (CPU) 
            of the machine they reside in to provide their processing power. In 
            the years before computers were able to do much more than provide a 
            graphics platform for digital audio work a lot of proprietary 
            hardware was required. Early systems would stand on their own and 
            just use the computer as the user interface. As computing power rose 
            over the 1990's, manufacturers began to design systems to take 
            advantage of the additional capabilities to the point where now it 
            is common to have an entire virtual studio inside of a typical 
            desktop PC, complete with mixing,
            
            plug-in processors and synthesizers, and many tracks of 
            recording just by running software. These systems are known as "host 
            based," which means they rely on the host CPU (and its related 
            components) to do all the dirty work as dictated by the software. 
            The only hardware involved is usually some kind of computer card 
            and/or external box providing
            
            analog and digital connectivity to the outside world. Host based 
            systems do still have to compromise in some areas of performance, 
            but as computer technology continues to advance the differences 
            between them and their dedicated hardware counterparts continues to 
            blur. |  
            | 
 |  
            | Hub | In computing a hub 
            is a device where several devices are connected together, a place of 
            convergence where data arrives from one or more directions and is 
            forwarded out in one or more other directions. This may be many 
            computers on a network, or many devices to one computer. A passive 
            hub serves simply as a conduit for the data, enabling it to go from 
            one device (or segment) to another. So-called intelligent hubs 
            include additional features that enable an administrator to monitor 
            the traffic passing through the hub and to configure each port in 
            the hub. Intelligent hubs are also called manageable hubs. A third 
            type of hub, called a switching hub, actually reads the destination 
            address of each packet and then forwards the packet to the correct 
            port. |  
            | 
 |  
            | HyperText | A user interface 
            system for displaying documents which, according to an early 
            definition, "branch or perform on request." The most frequently 
            discussed form of hypertext document contains automated 
            cross-references to other documents called "hyperlinks." Selecting a 
            hyperlink causes a computer to display the linked document. This is 
            one of the foundations of the World Wide Web. The point of hypertext 
            is to deal with the problem of information overload. In print 
            reference works (dictionaries, encyclopedias, etc.), cross 
            references consisting of setting a term in small capital letters, 
            were employed as an indication that an entry or article existed for 
            that term within the same reference work. However, that system made 
            for a slow research process with frequent interruptions to locate 
            the reference. Computer-based hyperlinks created the opportunity to 
            display such cross references quickly with minimal interruptions. A 
            hyperlink can lead to additional text, an image, chart, or graph, or 
            an entirely different website. Ted Nelson coined the word 
            "hypertext" in 1965 and helped develop the Hypertext Editing System 
            in 1968 at Brown University. |  
            | 
 |  
            | I/O | Abbreviation for 
            Input/Output. Strictly speaking any device that does anything has 
            input and output. A seesaw, for example, utilizes the energy from 
            children's legs (the input) to rock back and forth (the output) on a 
            fulcrum. But the term is mostly used in electronics, especially as 
            it pertains to computers or any kind of logic functions, but also 
            with audio and video equipment. Computers have all sorts of I/O, 
            from serial ports, to
            
            SCSI, to monitor and keyboard ports. Audio and video equipment 
            is obviously all designed with the ability to get signals in and out 
            as well. These inputs and outputs, when spoken about collectively, 
            are sometimes called I/O for short. |  
            | 
 |  
            | IAC | Abbreviation for 
            Inter Application Communication or Channel, depending upon whom you 
            talk to. Either way the purpose is the same. IAC is a Mac
            
            driver that was developed years ago and included as part of
            
            OMS to provide a way to link timing and other information 
            between two different programs running on the same computer. It has 
            most commonly been used to link a MIDI
            
            sequencing program and an audio recording program together to so 
            they run in sync on one computer. It does this by providing a 
            selectable software conduit for
            
            MTC,
            
            MIDI Clock, or other timing and location information to pass 
            between the two pieces of software. Once enabled timing and location 
            information can be sent from one program to another causing them to 
            locate, start, and play in sync. |  
            | 
 |  
            | Icon | In the computer 
            world, icons are graphic symbols that appear on the virtual desktop. 
            Each one represents a specific program, disk, file, or document. In 
            general, the icons representing programs (applications) have the 
            most sophisticated designs. |  
            | 
 |  
            | iLok | A type of hardware
            
            dongle developed by the
            
            PACE copy protection people and currently used by several 
            software manufacturers to ensure only authorized (paying) users are 
            able to run their software. The
            iLok plugs into the
            
            USB port of a computer just as many dongles do. The unique 
            feature of iLok is that the key is purchased separately and can be 
            programmed to work with many different products. This means the user 
            doesn't have to end up hanging several different dongles off of a 
            computer, which often results in conflicts and other erratic 
            behavior of the system. |  
            | 
 |  
            | Image 
            File | An image file is 
            used to store an exact replica of a specific set of data on some 
            type of disk drive or in computer RAM. For example: One might keep 
            an "image" of a particular floppy disk stored on a hard drive so it 
            can be retrieved at a later date. The procedure for retrieval 
            usually involves running some software that recreates the image of 
            the original floppy disk on a new disk. Image files are also 
            frequently used with CD writers to prepare data to be written to a 
            CD. In this case all of the desired files are copied into an "image" 
            of the CD that is on a hard drive. Once ready, this image can 
            quickly be written to the recordable CD. Sometimes this procedure is 
            required in order to be able to write a suitable CD, but this will 
            vary upon the software and hardware being used. |  
            | 
 |  
            | iMIDI | iMIDI is a 
            freeware application from Granted Software (currently at beta 
            version 0.2b) that runs in the background on OS 10.2 or higher, and 
            allows for
            
            virtual connection between two computers on an Ethernet network. 
            (iMIDI uses
            
            TCP/IP 
            to transmit
            
            MIDI information between networked computers.) Using a "local 
            loopback" feature, iMIDI also supports running a MIDI program such 
            as Finale or Sibelius connected to a
            
            slave program such as Reason as a source for
            
            sounds and
            
            samples, all on one computer. In that regard, it's like IAC, and 
            somewhat similar to
            
            ReWire, though it carries MIDI information only, not
            
            audio. |  
            | 
 |  
            | In 
            The Box | A term used to 
            refer to music or
            
            audio production that takes place entirely - or as entirely as 
            possible - within a computer-based
            
            DAW. "In the box" generally refers to
            
            mixing the audio in the DAW, using
            
            plug-ins for processing rather than going outside the computer 
            to external
            
            analog or
            
            digital hardware processors. |  
            | 
 |  
            | In 
            The Box | Term used to 
            describe a track or project that has been processed and
            
            mixed a project entirely within a computer using a
            
            DAW and
            
            plug-in, without using external hardware processing or
            
            summing/mixing 
            gear. |  
            | 
 |  
            | Installer | Most
            
            applications and plug-in bundles today come on a disc, often in 
            a compressed form. Most come with a specialized
            
            software
            
            utility called an installer, which does exactly what the name 
            suggests: It helps walk the user through the installation process 
            and often the process of registration and
            
            authorization, as well. All the relevant data is uncompressed 
            (if required) and then placed exactly where it needs to be in order 
            for the program or plug-in to operate properly. Often, after 
            installation and registration, the computer must be restarted in 
            order for the
            
            operating system to read and recognize the new software. |  
            | 
 |  
            | Instantiate | Comes from the 
            word "instance." An instance is a particular realization of some 
            abstraction or template such as a class of objects or a computer 
            process. To instantiate is to create such an instance by, for 
            example, defining one particular variation of object within a class, 
            giving it a name, and locating it in some physical place. In
            
            DAW parlance, instantiate has become the $3 word for enabling
            
            plug-ins within a session. For example, when you bring up a 
            reverb in your session it is common to say you have instantiated 
            your reverb plug-in. |  
            | 
 |  
            | Inter-Application MIDI | Many modern
            
            MIDI based software applications have the ability to communicate 
            MIDI data with each other inside the computer. Generally this takes 
            the form of some type of
            
            synchronization information such as
            
            MIDI clock,
            
            MTC, or actual MIDI performance data. The idea is to allow two 
            programs that may or may not be independent applications to directly 
            communicate necessary MIDI data with each other without having to 
            route that data out of the computer's
            
            MIDI interface and then right back in on another
            
            port. Inter-Application MIDI has sort of taken over where the
            
            IAC left off a few years ago, but it is essentially the same 
            technology. |  
            | 
 |  
            | Interface | This term is used 
            in a number of different contexts in the world of computers, audio 
            and video production. In general, an interface is a boundary across 
            which two systems communicate. It might be a hardware connector used 
            to link two or more other devices, or it might be a software 
            convention used to allow communication between two systems. The
            
            MIDI Interface is an example that uses both of these components. 
            Remember that MIDI is an acronym for "Musical Instrument Digital 
            Interface." The MIDI specification defines both the hardware 
            connections - the now-familiar 5-pin
            
            DIN connector, plus the circuitry inside a MIDI device, and the 
            software code that provides a common language all MIDI devices 
            understand. With the arrival of computer-based audio recording, 
            interfaces were developed to transmit audio (after it had undergone 
            an
            
            A/D conversion) to the computer hardware and software. 
            Essentially these interfaces serve to encode digital audio data into 
            a communication
            
            protocol (for example,
            
            SCSI,
            
            USB,
            
            FireWire or proprietary formats) for transmission to a computer 
            and translate it at that end. A similar approach is involved when 
            using external storage devices such as FireWire hard drives. 
            Technically speaking, there is no such thing as a "FireWire drive." 
            FireWire is simply the data transmission protocol; most drives used 
            in this context are
            
            ATA or
            
            SATA devices. They require a two-way interface that translates 
            incoming data from the FireWire cable into a format the ATA drive 
            can handle when writing to disk, and re-translates data read from 
            the drive to be transmitted back over the FireWire cable. Last but 
            not least, the term interface is used to define the connection that 
            allows interaction between hardware or software and a human user. 
            The
            
            GUI, or graphic user interface, is a visual representation of 
            the hardware or software operating system that makes operation 
            easier (at least in most cases!). Even the small
            
            LCD or
            
            LED displays on synth modules or effects processors are examples 
            of user interfaces. |  
            | 
 |  
            | Internet | The Internet (most 
            often written using a capital "i" because it is a proper noun) is a 
            publicly accessible series of interconnected computer networks that 
            are capable of transmitting
            
            digital data via packet switching, based on the Internet 
            Protocal standard or IP. Quite often people make the mistake of 
            using the terms World Wide Web and Internet interchangeably, but 
            they are not synonymous. What's the difference? As stated, the 
            Internet is a series of interconnected computer networks that are 
            physically linked by either copper wire, fiber-optic cable, or more 
            recently,
            
            wireless connection. Meanwhile the Web (also capitalized) is 
            more accurately a series of interconnected documents and other 
            resources that are linked together by
            
            URLs or hyperlinks. Ergo, the World Wide Web is accessible as a 
            service of the Internet, as well as e-mail,
            
            file sharing, streaming media, and even online gaming. How the 
            Internet came into existence is a long, convoluted story, but its 
            commercialization and the emergence of privately owned Internet 
            Service Providers (ISPs) 
            beginning in the late 1980s has had a huge impact on both human 
            culture and commerce and from all indications the changes it has 
            brought will only continue. |  
            | 
 |  
            | Interrupt/Interrupt Request (IRQ) | A temporary 
            suspension of a process. In PC computers interrupts are used to 
            suspend one activity in order to give priority to another more 
            important activity. Interrupt signals, also known as Interrupt 
            Requests (IRQ) are identifiable by a unique number and can have 
            varying levels of priority, but in general they all cause the
            
            OS to stop what it is doing and decide what to do next. They can 
            come from software or hardware devices. Many things you do on a 
            regular basis, such as pressing a key on your keyboard or clicking 
            your mouse generate an interrupt that causes the computer to take 
            some action based on how it is programmed to handle that particular 
            interrupt.
            
            MIDI and other music related hardware connected to PC computers 
            generally need to have unique IRQ identities in order for 
            communication between the computer and the hardware to take place 
            properly. To that end there are methods for choosing the ID on most 
            hardware that is to be connected to a PC. A similar analogy would be
            
            SCSI devices, where each one has to have a unique ID number. PC 
            computers have routines known as Interrupt Handlers and Interrupt 
            Schedulers that enable them to manage the regular flow of
            
            I/O for the system and keep everything running smoothly and on 
            time. |  
            | 
 |  
            | ISA | Abbreviation for 
            Industry Standard
            
            Architecture. A PC computer expansion
            
            bus used for modems, video displays, speakers, and other 
            peripherals. PCs with ISA architecture may have some 8-bit 
            and some16-bit expansion slots, but the bus itself is capable of 
            16-bit data. |  
            | 
 |  
            | ISO 
            9660 | A standard file 
            naming system for
            
            CD-ROM media, published by the
            
            International Organization for Standardization. It provides 
            cross-platform support for many different computer
            
            operating systems such as Microsoft
            
            Windows,
            
            Mac OS, and systems that follow the Unix specification, so that 
            data may be exchanged. Almost all computers - and most hardware 
            synths and samplers - with CD-ROM drives can read files from an ISO 
            9660-compliant CD-ROM. The ISO 9660 specification has been around 
            for many years. It was originally issued in 1988, developed by an 
            industry group named
            
            High Sierra. There are different levels to the standard. Level 1 
            restricts file names to eight characters with a 3-character 
            extension (the "XXXXXXXX.XXX" format commonly used since the days of
            
            DOS). Level 1 also specifies the use of upper-case letters, 
            numbers, and underscore as the only accepted characters. Level 2 
            allows file names to be up to 31 characters long. Level 3 files can 
            be fragmented (mainly to allow packet writing, or
            
            track-at-once CD recording). The restrictions on file name 
            length have been seen by many as a serious limitation of the ISO 
            9660 system. Many CD authoring applications attempt to work around 
            this by
            
            truncating filenames automatically, but risk "breaking" 
            applications that rely on a specific file structure. |  
            | 
 |  
            | Java | To many audio 
            engineers Java means coffee, a drink to get you started in the 
            morning. But to computer savvy people Java is a computer language. 
            Specifically a platform-neutral language that allows developers to 
            write programs (often called "applets") that can run on practically 
            any computer connected to the Internet. In fact, as you've surfed 
            the Web, you've almost certainly been running Java applets. They're 
            incorporated into many of the pages you visit on your virtual 
            journeys, and the software to run those applets is not only part of 
            the Mac OS but is designed to work seamlessly with browsers that 
            support it. Right now, there are thousands of Java applets in use 
            around the world. To see how industries from aerospace to 
            entertainment to real estate to utilities have been employing Java, 
            you can visit the
            
            Java Web site. |  
            | 
 |  
            | Journaling | Journaling is a 
            process designed to protect the file system against power outages or 
            hardware failures, reducing the need for disk repairs. Journaling is 
            supposed to protect the integrity of the disk, keeping it from 
            falling into an inconsistent state by logging actions as they occur. 
            This allows the computer to replay the information in its log and 
            complete the action when system power is restored. Journaling is 
            especially helpful for
            
            servers, maximizing the uptime and speeding up repairs during a 
            system restart. A journaled disk has a continuous record of changes 
            made to the files, providing a known safe-spot when the server 
            reboots. Journaling dramatically speeds up the process of getting a 
            server and file system back online since the
            
            OS can just replay the most recent actions and have the system 
            up to date in a matter of seconds, resuming actions that were 
            interrupted by the hardware or power failure. However, with high-bandwidth 
            applications like
            
            audio and video production, journaling may slow down access to 
            the data, resulting in system errors, and it may be advisable to 
            disable journaling on audio or video
            
            drives. |  
            | 
 |  
            | Joystick | For anyone who 
            plays video or computer games a joystick is a common household word. 
            In audio and music production it is a controlling device that can 
            move along two different axes simultaneously. Similar in concept and 
            purpose to a
            
            modulation wheel (or other
            
            continuous controller) and a
            
            fader or
            
            pan pot, a joystick divides one input signal among four output 
            channels. Some keyboards have had joysticks instead of separate 
            modulation and pitch bend wheels (or sliders) to allow the user 
            access to both controllers simultaneously via one mechanical 
            interface. In modern audio production the joystick is starting to 
            become a replacement for the pan pot. This is because the proper 
            positioning of sounds in a
            
            5.1 mix (for example) requires more than just left to right pan 
            positioning. It requires, at minimum, a combination of left/right 
            and front/rear positioning, which is most easily done with a 
            joystick. Most software dealing with surround sound will offer some 
            type of graphical interface based on the two axes provided by a 
            typical joystick. This usually takes the form of a virtual grid 
            where each sound can be positioned anywhere along either axis. |  
            | 
 |  
            | Jump 
            Drive/Thumb Drive | The name given to 
            small easily transported devices (approximately the size of your 
            thumb, hence the nickname) that utilize
            
            flash memory for data storage. Jump
            
            drives benefit from being
            
            plug-and-play, as the computer recognizes the drive nearly 
            instantly and can access the drive without configuring or 
            installing. Thumb drives are currently available in sizes ranging 
            from 8MB 
            to 2GB. |  
            | 
 |  
            | Kernel | Modern computer
            
            operating systems are typically built in layers, with each layer 
            adding new capabilities, such as disk access techniques or a 
            graphical user interface (GUI). 
            But the essential layer, the foundation on which the rest of the 
            operating system rests, is typically called a kernel. In general, 
            the kernel provides low-level services, such as memory management, 
            basic hardware interaction and security. |  
            | 
 |  
            | Key 
            Command | A key, or 
            combination of keys, that can be pressed on a computer's QWERTY 
            keyboard, that takes the place of making a selection or selecting a
            
            menu item with a mouse. An example would be pressing Command-S 
            on a Mac's keyboard instead of selecting "Save" from a
            
            program's menu. |  
            | 
 |  
            | Keyboard | It's hard to 
            believe we haven't covered this one before. Essentially, the term 
            refers to the group of black and white
            
            keys on an acoustic or electric piano, harpsichord or organ, or 
            synthesizer or other electronic instrument. with the white notes 
            typically representing "natural" tones, while the black keys 
            represent
            
            sharps and
            
            flats, although some historical instruments occasionally 
            reversed this, with black keys for the natural tones. Historically, 
            keyboards were often referred to as
            
            manuals, from the German word manualiter, which roughly 
            translates to "playing with the hands." Today a keyboard may also 
            refer to the part of a computer where data is entered 
            alphanumerically. (See also "Keybed.") |  
            | 
 |  
            | kilo 
            (lower-case) versus Kilo (upper-case) | 
              kilo - A standard prefix (abbreviated "k") 
              representing 1000. For example, a 4 kiloHertz (kHz) sine wave has 
              a frequency of 4,000 Hertz. Kilo - A standard prefix generally used in 
              reference to computer equipment. Abbreviated "K", it was developed 
              to represent the binary value of 2 to the 10th power (1024). Thus, 
              8 Kilobytes (Kb) of memory is 8 times 1024, or 8,192 bytes. 
              Tecnically the upper case K represents the prefix Kibi (not Kilo), 
              which is a more specific term that relates to these computer 
              oriented values (2 to the 10th power, etc.), though it isn't 
              commonly used. |  
            | 
 |  
            | LAN | Abbreviation for 
            Local Area Network. A LAN is a group of computers and associated 
            devices that share a common communication line with each other. A 
            LAN may be as small as one or two computers networked together in a 
            home, or as large as thousands in a large organization. Typical 
            LAN\'s, as they are deployed in commercial installations, involve a 
            server that provides access to resources for various clients or 
            terminals around the facility. LAN\'s are sometimes connected to a 
            WAN (Wide Area Network, which is usually, but not necessarily the 
            Internet) through a switch or some hardware that regulates the flow 
            of data in and out of a facility. |  
            | 
 |  
            | Launch | To "start" or 
            "open" a computer
            
            application; to make the application active so you can use it. |  
            | 
 |  
            | Librarian | In music 
            production a librarian is software whose function is to organize and 
            store program information for MIDI instruments and processors. 
            Librarians can store thousands of different sets of patch data for 
            each device in a given system. In other words, they store and 
            organize the actual computer data the device uses to set itself up 
            to make the various sounds it can make - the parameter data if you 
            will. They sometimes employ databases so patches may be searched on 
            key words or attributes of the sound. They can upload or download 
            the data to and from instruments connected via MIDI by using strings 
            of
            
            system exclusive commands. This makes it very easy to change the 
            entire contents of program memory of a given device for each session 
            or job needing to be done. |  
            | 
 |  
            | Linux | A trademark for an
            
            open-source version of the
            
            UNIX
            
            OS. Originally written from scratch with no
            
            proprietary
            
            code by Finnish programmer Linus Torvalds and a worldwide 
            assortment of computer geeks, Linux is now probably the most famous 
            example of free software and of open-source development. The name 
            Linux strictly refers only to the Linux
            
            kernel, but it is commonly used to describe entire operating 
            systems that are based on the Linux kernel combined with additional 
            libraries and development tools. Linux distributions typically 
            bundle large quantities of software with the core system. The kernel 
            was originally developed for Intel 386 microprocessors but now 
            supports a variety of computer architectures. There is a great deal 
            of commercial support for and use of Linux, both by hardware giants 
            such as IBM, Hewlett-Packard and Apple and numerous smaller network 
            and integration specialists. Linux is overtaking many proprietary 
            versions of UNIX. It is deployed in
            
            applications ranging from personal computers to supercomputers 
            and embedded systems such as mobile phones and personal video 
            recorders. Proponents attribute this success to its vendor 
            independence, low cost of implementation, security, and reliability. |  
            | 
 |  
            | Log / 
            Logging | In video (and 
            audio to an extent) applications logging is a process of sifting 
            through raw footage with the intent to
            
            capture part of it to be edited and used in production. When 
            logging is done with computer
            
            DAW type systems the user generally selects specified
            
            regions of tape - usually referred to by
            
            time code values - which are accumulated in a capture log. Later 
            the process is capturing or
            
            sampling the video/audio material is semi-automated. The 
            computer will operate the tape machine (or whatever type of machine 
            is being used to play the raw recordings), causing it to locate the 
            desired locations on tape (disc, etc.), and then have it play while 
            the material is captured. Often systems will allow various types of 
            notes and annotations to accompany the log, which is then linked to 
            the captured material. |  
            | 
 |  
            | Lossless Audio Compression | A data
            
            compression procedure that reduces the size of (encodes) digital
            
            audio
            
            files without sacrificing any audio data, or fidelity, when the 
            files are expanded (decoded) for playback. The goal of all data 
            compression is to reduce file size. Originally the value of this was 
            conservation of hard drive space. If you've used
            
            WinZip or Stuffit you've already compressed and uncompressed 
            files. But in recent years music distribution over the Internet has 
            made data compression very important: small files can be transferred 
            much more quickly and easily than large files. Word processor 
            documents and spreadsheets are relatively easy to compress; some
            
            codecs use simple substitution of a single character or symbol 
            to represent a common word or phrase (for example, the word "The" 
            might encoded as "^" which is a 2/3reduction in size). Typical audio 
            files such as
            
            AIFF or
            
            WAV, though, are much more difficult to encode and decode. First 
            of all, each
            
            bit of audio data represents some element of the original 
            sound's
            
            timbre,
            
            frequency or
            
            amplitude. It can't easily be reduced using a simple replacement 
            scheme. Second, audio files must be decoded and played in real time 
            - something that's not required of a compressed document, so the 
            codec must be able to act quickly on the data as it streams through. 
            In the late 1990s and early 2000s, Internet users and consumers 
            satisfied themselves with a number of so-called "lossy" codecs such 
            as MP3 and
            
            AAC, which use sophisticated
            
            algorithms to discard selected bits contained in the original 
            audio that have a minimal impact on the overall sound. Some audio 
            professionals have been confused and frustrated by the widespread 
            acceptance of these formats because they do deliver lower-quality
            
            frequency response and
            
            dynamic range than the typical
            
            CD. The goal has been to produce algorithms to mathematically 
            reduce audio data in a way that doesn't lose any of the information. 
            Now several such ("lossless") audio codecs do exist. They have 
            achieved compression rates of up to 50% and can perform well on a 
            number of hardware devices and computer software. Lossless audio 
            compression uses a combination of mathematical strategies to 
            accomplish its goal. Many begin by using "prediction," a somewhat 
            challenging concept: if the values of future audio samples can be 
            predicted, then it is only necessary to transmit the rules of 
            prediction along with the difference between the estimated and 
            actual signals. In other words, the codec analyzes the incoming 
            data, guesses what the following data might be, then stores only the 
            portions in which the "real" signal differs from the "predicted" 
            signal. Lossless codecs also use a combination of finite impulse 
            response (FIR) and infinite impulse response (IIR)
            
            filters to compensate for the wide dynamic range of musical 
            material (MP3 
            and other "lossy" codecs use FIR filters, which, in common 
            implementations, don't capture dynamic shifts at high frequencies, 
            which is one element of their "squashed" sound). Finally, lossless 
            codecs transmit signal at a variable
            
            transfer rate, thus making sure that full-bandwidth 
            signal passes while low-bandwidth material doesn't clog the stream 
            with a bunch of zeros. Extensive
            
            buffering (up to 75ms) 
            helps pass this data to the playback device. In addition, most 
            codecs employ a means of collecting audio data that is similar on 
            multiple tracks - room
            
            ambience or cymbal
            
            overtones, for example - and compacting them into one data 
            stream. This is called "Entropy coding," a term you don't really 
            need to remember. Among several lossless audio codecs are: Free 
            Lossless Audio Codec (FLAC), which is a popular
            
            open source code that groups like Phish and Metallica use to 
            post audio files on their websites; Monkey's Audio, also popular but 
            Windows-exclusive and dependent upon
            
            CPU speed to deliver fast decoding; Meridian Lossless Packing, 
            the officially supported codec for
            
            DVD-Audio by the DVD Study Group; WavPack, which uniquely can 
            generate a "lossy" file (like an MP3) plus a "correction" file that 
            restores the lost data. In spring 2004, Apple entered the scene with 
            Apple Lossless Audio Codec (ALAC), which is supported by iTunes 
            version 4.5 and offers iPod users the ability to listen to tracks 
            that have the fidelity of uncompressed audio but require a little 
            more than half the storage space. |  
            | 
 |  
            | LPT | Abbreviation for 
            Line Print Terminal. On a personal computer this is the usual 
            designation for a parallel port connection to a printer or other 
            device such as a scanner or camera. LPT connections are numbered 
            LPT1, LPT2, LPT3, etc.; most computers have at least one. More 
            parallel ports can be added by installing parallel port adapter 
            cards. Parallel computer connections traditionally have used the 
            Centronics parallel interface for printer communication. A newer 
            standard called EPP/ECP supports the older interface while providing 
            faster communication for a range of devices, including scanners and 
            video cameras. |  
            | 
 |  
            | Machine Room | A room dedicated 
            for the housing of mechanical devices, normally for the purpose of 
            isolating them from areas where humans work. This may be due to 
            noise or heat, or other environmental considerations. As it applies 
            to audio studios, this is the room where you might place tape 
            machines, computers, decks and other devices that produce audible 
            machine noise. By placing these devices in a space other than your 
            recording and mixing environment, you are freeing your creative 
            space from the noise that accompanies them — thus allowing focused 
            recordings and mixing. You can also provide separate, and more 
            suitable, ventilation for them without disturbing the main 
            environment. Machine Rooms are found in forms such as expensively 
            finished rooms in professional studios, bedroom closets in home 
            studios and everything in between. |  
            | 
 |  
            | Macro | In computer 
            programming, a new command created by combining a number of existing 
            ones. For example, a word processing macro might create a letterhead 
            or fax cover sheet, and insert words, fonts, and logos with a single 
            keystroke or mouse click. Macros are also useful to automate 
            computer communications - for example, users can write a macro to 
            ask their computer to dial an Internet Service Provider (ISP), 
            retrieve e-mail and USENET articles, and then disconnect. In digital 
            audio,
            
            MIDI and video applications the options are equally open ended 
            and far reaching. A macro key on the keyboard combines the effects 
            of pressing several individual keys. |  
            | 
 |  
            | Mapping | In music terms, 
            mapping refers to the process of placing individual
            
            samples across a keyboard, matched to their original pitches. In 
            the early days of sampling, because of memory restrictions, one 
            sample had to cover two or three notes via
            
            transposition. As an example, a sample of
            
            middle C might have to transpose up and down by a
            
            semitone or two (and sometimes even more). Today, computer-based 
            samples are almost always limited to a specific
            
            pitch, so that now middle C would have its own dedicated sample, 
            as would neighboring notes. Sound designers from the 1980s and '90s 
            will tell you how time-consuming it was to map specific samples in
            
            intervals that would transpose well and thus produce an 
            acceptable representation of a particular acoustic or electric 
            instrument. |  
            | 
 |  
            | Marker | Depending on 
            context, a marker takes on different meanings. When it comes to 
            editing in
            
            DAW software, having markers can be lifesaving. Quite simple, a 
            marker is, as the name implies, an icon used to visually identify a 
            memory location in a
            
            sequence. When creating markers, a dialog box opens allowing 
            them to be named as well. (e.g., Verse 1, Verse 2 Chorus 3, 
            and etc.) Along with providing visual reference, markers serve 
            another very useful function. DAW software such as Pro Tools, 
            Digital Performer, and Logic Pro use markers to navigate between 
            locations in a composition. For example, in a song, you would place 
            markers at the beginning of
            
            verse,
            
            chorus, and
            
            bridge. By clicking on the marker icon (either displayed in a 
            separate window, or on the sequence's time line), the wiper will 
            move instantaneously to the marker's location. This is extremely 
            useful, if for example, you wish to insert an event that occurs in 
            each of the choruses. You can use the markers to jump to each 
            location as needed. Since computer monitor screens only have so much 
            real estate, markers come in particularly handy with longer forms 
            such as orchestral compositions. They can be used to mark rehearsal 
            numbers in the
            
            score as well as provide a means of navigating through the 
            various movements that would otherwise require in inordinate amount 
            of
            
            scrolling. |  
            | 
 |  
            | MAS (Motu 
            Audio System) | A
            
            plug-in engine developed by MOTU for use with their
            
            DAW software (Digital Performer), offering
            
            real time audio effects use and manipulation in a manner similar 
            to the use of
            
            auxiliary sends on an outboard mixer. However, instead of using 
            external processing, the
            
            DSP is done by the host computer and never leaves the digital 
            domain. Supporting Macs only, MAS isn't interchangeable with any of 
            the other plug-in engines and will only work with MAS-enabled 
            software. MOTU also has a third-party developer program for MAS, 
            which as a plug-in platform has developed a niche for Mac/MOTU 
            users. |  
            | 
 |  
            | Max/MSP | A visually 
            oriented programming environment for
            
            audio and multimedia production. Max was conceived in 1986 as a 
            project for producing interactive music at IRCAM in Paris. The 
            original author was Miller Puckette. Max was offered commercially 
            from Opcode Systems in 1991, and in 2000
            
            Cycling ’74 became the publisher. Since that time, Max has 
            expanded to include audio data (with the introduction of MSP, a 
            collection of audio objects) and image/matrix data (with the 
            introduction of Jitter). Max allows you to create your own software 
            using a visual toolkit of objects, and connect them together with 
            virtual
            
            patch cords. The basic environment that includes
            
            MIDI, control, user interface, and timing objects is called 
            “Max.” The audio processing tools comprise the companion software, 
            MSP. Max is based on the C programming language, but is easy to use 
            for those familiar with almost any other programming language, or 
            even for those who have never programmed before. Max was named in 
            honor of
            
            synthesis pioneer Max Mathews, who first demonstrated music 
            synthesis on a
            
            digital computer in 1957. |  
            | 
 |  
            | Media 
            Transfer Protocol (MTP) | The Media Transfer 
            Protocol is a set of
            
            extensions to the Picture Transfer Protocol (PTP) and 
            FotoNation's PTP/IP (extensions for wireless PTP) devised by 
            Microsoft, to allow the protocol to be used for devices other than 
            digital cameras, for example digital
            
            audio players and
            
            MP3 players. It supports
            
            synchronization of a device to a host computer using mechanisms 
            similar to Apple's iSync. The MTP is closely related to Windows 
            Media Player. One of the more important Microsoft's allies in 
            popularizing this protocol is Creative Technology who implemented it 
            first in their Creative Mediacenter Zen portable video player and 
            later in their Creative Zen audio-only devices, also through
            
            firmware upgrades to older devices. The Microsoft certification 
            mark PlaysForSure is commonly used to distinguish MTP compliant 
            devices. However this certification is also given to other devices 
            utilizing the
            
            USB mass storage device class. |  
            | 
 |  
            | Megabyte | The word Megabyte 
            is a combination of the
            
            Mega and
            
            Byte. As a measure of computer processor storage and real and 
            virtual memory, a megabyte (abbreviated MB) is 2 to the 20th power 
            bytes, or 1,048,576 bytes in decimal notation. 
              According to the IBM Dictionary of 
              Computing, when used to describe disk storage capacity and 
              transmission rates, a megabyte is 1,000,000 bytes in decimal 
              notation. According to the Microsoft Press Computer 
              Dictionary, a megabyte means either 1,000,000 bytes or 1,048,576 
              bytes. According to Eric S. Raymond in The New 
              Hacker's Dictionary, a megabyte is always 1,048,576 bytes on the 
              argument that bytes should naturally be computed in powers of two. |  
            | 
 |  
            | Menu | A menu is a set of 
            options presented to the user of a computer
            
            application to help the user find information or execute a 
            specific program function. Menus are common in
            
            graphical user interfaces (GUIs) such as
            
            Windows or Mac
            
            OS X. Menus are also employed in some speech recognition 
            programs. In a graphical drop-down menu, clicking on an item (text 
            word, button or icon) causes a list of new items to appear below. An 
            example would be clicking on one of the text words such as "File" 
            or "Edit" in the horizontal list at the top of the screen in a Mac 
            or Windows application. Clicking on an item in the menu executes the 
            indicated function, opens a dialog box, or generates another menu. |  
            | 
 |  
            | MHz, 
            Megahertz | Megaherz is a unit 
            of frequency equal to one million cycles per second.
            
            Hertz measure cycles per second, and Mega means one million. 
            Thus five-megahertz is five million cycles per second. When used in 
            the context of radio, MHz refers to the number of oscillations of 
            electromagnetic radiation per second. Several parts of the radio 
            spectrum fall into the MHz range: LF (Low Frequency) 0.03 - 0.3 MHz 
            MF (Medium Frequency) 0.3-3 MHz HF (High Frequency) 3-30 MHz
            
            VHF (Very High Frequency) 30 - 300 MHz
            
            UHF (Ultra High Frequency) 300 - 3000 MHz The HF, VHF, UHF 
            references are something of a misnomer: most radio communications 
            today occur at higher frequencies due to congestion in the lower 
            frequency bands. Experts in the field of radio communications 
            classify these other categories of spectrum by bands. The names of 
            these bands are idiosyncratic, but are used often in radio 
            communications. Megahertz in computing: When referring to a computer 
            a computer processor, MHz is short for Mega Hertz and is one million 
            Hertz. Most
            
            CPUs made between 1974 and 2000 were labeled in terms of 
            megahertz (though modern computers have processor speeds in the 
            gigahertz (GHz). 
            The number of megahertz refers to the frequency of the CPU's master
            
            clock signal ("clock speed"). For example, a microprocessor that 
            runs at 200 MHz executes 200 million cycles per second. Each 
            computer instruction requires a fixed number of cycles, so the clock 
            speed determines how many instructions per second the microprocessor 
            can execute. To a large degree, this controls how powerful the 
            microprocessor is. Another chief factor in determining a 
            microprocessor's power is its data width (that is, how many
            
            bits it can manipulate at one time). In addition to 
            microprocessors, the speeds of
            
            buses and
            
            interfaces are also measured in MHz. |  
            | 
 |  
            | MID | The common 
            abbreviation and file type suffix for
            
            Standard MIDI File. A computer file with the .mid suffix should 
            contain standard MIDI file data and thus be able to be read by any
            
            DAW,
            
            sequencer, or workstation as a
            
            MIDI file. When saving standard MIDI files, it can be important 
            to make sure they have the .mid suffix, otherwise some equipment 
            will not be able to recognize them properly. |  
            | 
 |  
            | MIDI 
            Interface | A device that 
            allows
            
            MIDI equipment to be connected to and work with a computer. Over 
            the years MIDI interfaces have come in many different sizes, shapes, 
            capabilities, and price ranges. The simplest interface has just one 
            MIDI input and one MIDI output, providing the most basic way to get 
            a MIDI instrument connected to a computer. More modern and 
            sophisticated designs may have many
            
            discrete inputs and outputs as well as ports for
            
            synchronization of
            
            MDM's and other technologies. Some have the ability to resolve 
            MIDI data to
            
            word clock,
            
            LTC, or
            
            video sync, and some even have
            
            Superclock capabilities. A few have been able to provide MIDI 
            routing and patch bay features as well as MIDI processing functions 
            (like changing one type of
            
            continuous controller data to another), but most newer models 
            have forgone these features since modern software is so 
            sophisticated with these kinds of tasks. Early models had to be 
            built specifically for each type of computer (PC, Mac, Atari, Amiga, 
            etc.), but recently, with the emergence of standards like
            
            USB and the decline of other computing platforms, most MIDI 
            interfaces are cross platform and work equally well on Mac or PC. |  
            | 
 |  
            | MIDI 
            Log Jam | When too much
            
            MIDI data is present in a single MIDI cable or between a
            
            MIDI Interface and the host computer timing anomalies can occur. 
            This phenomenon, often called "MIDI log jam", is the result of the 
            MIDI processor having too many time sensitive events to manage into 
            a
            
            serialized communication. Eventually the data gets dense enough 
            that some
            
            bytes must wait in a
            
            buffer to be sent. If the wait is long enough you can notice 
            timing problems. It is usually a good idea to "thin out" your MIDI 
            data some by removing any extraneous
            
            continuous controller data, or any other types of information 
            that can generate lots of data if you notice these problems. |  
            | 
 |  
            | MIDI 
            Manager | Software developed 
            by Apple for the Macintosh computer to allow
            
            MIDI applications to communicate with each other through virtual 
            MIDI connections inside the computer. Basically it works like a 
            virtual patch bay, allowing the user to manually route MIDI data and 
            sync information between components installed in the system. Due in 
            part to the widespread success and usefulness of
            
            OMS and
            
            FreeMIDI, development stopped on MIDI Manager in 1995. By 
            today's standards it is relatively slow and cumbersome to use, but 
            there is still the occasional circumstance that requires it. |  
            | 
 |  
            | Mini 
            DisplayPort | A tiny 20-pin
            
            monitor/display connection used on Mac Pro, Macbook Pro, Mac 
            Mini, iMac, and other Apple computers, as well as on the Apple LED 
            Cinema Display. The Mini DisplayPort can drive up to 30" displays 
            with resolution to 2560 x 1600. In late 2008, Apple opened the 
            license for the Mini DisplayPort up for use by other manufacturers 
            free of charge, and
            
            VESA added the Mini DisplayPort to the DisplayPort 1.2 spec. 
            Adapters are available to convert Mini DisplayPort to
            
            VGA or
            
            DVI. |  
            | 
 |  
            | Mix 
            to Disk | A special command 
            in many
            
            DAW systems that allows an entire session to be mixed directly 
            to a hard drive in the same way a
            
            mixdown would occur with a traditional studio setup. It can also 
            be used to
            
            bounce individual tracks of a dense session to one or two 
            composite tracks in order to free up resources. The function is 
            sometimes called "bounce to disk" for this reason. Mix to disk can 
            be advantageous when the next few steps of the project (like
            
            mastering, for example) are going to take place on the computer 
            as well. The alternative is to bring the mix out to some external 
            device such as a DAT machine or CD recorder and then re-record it 
            back into the computer. While most DAW's have a mix to disk function 
            (it may be called other things depending upon the system) they do 
            vary in capability. Some systems only allow internal hard disk 
            tracks to be bounced to disk and do not include any live or
            
            virtual tracks being brought into the system. Some may bounce in
            
            real time while others can do an accelerated bounce. Some allow 
            automation to be captured in the bounce, while others do not. Some 
            systems allow many different options for bouncing. |  
            | 
 |  
            | Mixed-Mode Disc | Mixed-mode refers 
            to a CD-Digital Audio disc with computer data included. Often, the 
            data (programs, movies, indexes, etc.) are contained in track #1, 
            which conforms to the Mode 1 (ISO 
            9660) standard. Audio begins in track #2, and can be up to 98 
            standard CD tracks. Early CD players did recognize the first data 
            track, and would 'play' it, which resulted in loud noise at the 
            output of the player. Modern CD players do not have this problem. 
            There have been several implementations of the mixed-mode disc using 
            different structures. Some put the data at the end, while others 
            have a separate session of a
            
            multisession CD for the data. |  
            | 
 |  
            | Mixer | This term broadly 
            refers to any device that is capable of taking two or more
            
            audio signals and mixing them down to a single
            
            monophonic or
            
            stereo signal. While huge
            
            mixing consoles are the rule in all the top studios, there are 
            ultra-compact, amazingly affordable, compact mixers with features 
            such as
            
            FireWire and
            
            USB connectivity, allowing them to interface with computers for 
            even more sophisticated capabilities. Advances in circuit design, 
            miniaturization, and
            
            DSP technology have given compact mixers unexpectedly high 
            quality over the last two decades. Now, many project studios are 
            capable of
            
            mixing 16 or more
            
            tracks of audio, with surprisingly professional results, using 
            surprisingly affordable hardware. The term may also be used to cover 
            certain
            
            software that duplicates the functionality of hardware, 
            particularly in
            
            digital audio
            
            workstation (DAW) 
            software, such as Pro Tools, Digital Performer, Logic Pro, and many 
            others. |  
            | 
 |  
            | mLAN | A digital network 
            designed for music. Proposed by Yamaha, mLAN uses a IEEE1394 (FireWire) 
            compatible cable to connect multiple(127 theoretically; about 60 or 
            so, realistically) electronic musical instruments and computers. 
            Like SCSI, 
            connections can be made as a daisy-chain, in a "branch" - virtually 
            any way except a loop. Devices can be enabled/disabled from a 
            computer (or other controlling device) without physically unplugging 
            the cable, and devices can be safely plugged/unplugged from a 
            network while it's in operation. A single cable can transfer both
            MIDI and 
            audio data in digital form. |  
            | 
 |  
            | Mnemonics | Also known as 
            memoria technica, mnemonics are mental devices that help us to 
            remember more complex concepts or verbal sequences. The principle of 
            mnemonics is to use familiar ideas to incorporate a series of 
            unfamiliar ideas. Those familiar ideas can take the form of anything 
            from word schemes to acronyms. In music, in order to remember which
            
            notes the lines of the
            
            treble
            
            clef represent (from bottom to top; EGBDF) some mnemonics would 
            be; Every Good Boy Deserves Fudge; Every Good Burger Deserves Fries, 
            or Elvis' Guitar Broke Down Friday. For the
            
            Circle of Fifths (FCGDFA), another example would be; Freddy Can 
            Get Drunk At Every Bar (which brings a whole new meaning the term 
            Circle of Fifths). In computer language, mnemonic systems are used 
            to encode information. The most helpful mnemonics are ones that grab 
            you emotionally. If you found that the Elvis mnemonic was amusing, 
            it will most likely stay with you, hence, its function as an aid to 
            memory. The word "mnemonic" was derived from the name Mnemosyne, the 
            goddess of memory in Greek mythology (and not Johnny Mnemonic). As 
            to the mysterious appearance of the silent "M" &mdash the first 
            letter of Mnemosyne &mdash one can only conjecture that perhaps it 
            was felt that a goddess should have a more ineffable and 
            majestic-looking name and therefore, in order not to anger her, more 
            letters with arcane pronunciations were required. Another theory is 
            that Mnemosyne herself thought the whole extra "M" thing was rather 
            stupid and hoped we would all forget about it... |  
            | 
 |  
            | MOD | (Module): a file 
            type that contains a mixture of
            MIDI
            sequencing 
            and audio 
            sample playback data. A .MOD file has the MIDI sequencing 
            information for the MIDI instruments, and audio information in the 
            form of short 'samples' of audio. These samples can be looked upon 
            as short digital audio files of short passages (loops) or notes of 
            an instrument. It is up to the MOD composer to determine what 
            samples are included in the .MOD file. Therefore .MOD files can 
            sound the same on any computer and won't be limited to the 
            instruments and effects that are built into the sound card. On the 
            other hand, the number of samples you can put in a .MOD file is 
            limited and changes are less easy to make. The size of MOD files is 
            larger than regular MIDI files, because audio samples are included 
            and good samples require more data. However, .MOD files tend to be 
            significantly smaller in size than .WAVs or AIFFs. |  
            | 
 |  
            | Modeling | The technical 
            definition is: Use of mathematical equations to simulate and predict 
            real events and processes. Modeling has become a huge buzzword in 
            modern electronic musical equipment. It is already a widely deployed 
            technology for synthesizers and many different types of signal 
            processors. Modeling allows programmers to create sophisticated 
            computer 
            algorithms that behave in very specific and detailed ways 
            depending upon a variety of input data. Until the last 10 or 15 
            years modeling required so much computational horsepower that it 
            wasn't practical to use in commercially available production 
            equipment. Today you can get a modeling processor that can 
            accurately emulate the sounds of dozens of different devices for a 
            fraction of what a digital delay cost 10 years ago. That said, most 
            modeling systems in use today are relatively crude compared to what 
            is theoretically possible. As processing power becomes better and 
            less expensive we will continue to see more amazing things done with 
            modeling technology. |  
            | 
 |  
            | Modifier Keys | On a computer 
            keyboard, modifier keys are keys that when used in conjunction with 
            other keys or a mouse click provide an advanced function. On a
            
            Windows keyboard, the modifier keys are Shift, Alt, Control, and 
            the Windows key. On a Mac keyboard, the modifier keys are Shift, 
            Control, Option, and Command (often called the Apple key). |  
            | 
 |  
            | Monitor | This term has 
            several meanings as applied to audio and video technology. As a 
            verb, to "monitor' means to listen to a sound source such as a 
            recorded
            
            track or a
            
            mix. In a recording environment, monitors are the
            
            loudspeakers used to play back the live signals and recorded 
            tracks of a project. Monitor also refers to a special mix (monitor 
            mix) that is provided to the talent, usually through headphones, to 
            give them a reference to the music they are performing. This is 
            sometimes called a
            
            cue mix. In sound reinforcement, monitors refer to the system of 
            loudspeakers and/or in-ear systems that transmit an often-custom mix 
            of the audio program back to the performers. In computer usage, a 
            monitor is the
            
            CRT or flat-panel
            
            LCD display screen that provides visual images of your programs 
            and activities. |  
            | 
 |  
            | Motherboard | The main circuit 
            board in a computer or electronic device. The motherboard often (but 
            not always) contains the
            
            CPU and is usually the board into which all of the other sub 
            assemblies or boards connect. For example, in a keyboard the 
            motherboard may house the CPU,
            
            RAM,
            
            ROM, and all of the processing "stuff," while the board 
            containing the
            
            A/D and
            
            D/A conversion (the audio board) connects to it. There may also 
            be a display or front panel board, and a number of other assemblies 
            (digital
            
            I/O board, keyboard, expansion cards, etc.). The exact
            
            architecture will vary from device to device, but in general the 
            motherboard is the main board and sort of acts as the "traffic cop" 
            for the rest of the system by controlling everything and routing 
            signals and data to their proper destinations. The motherboard is 
            generally the largest physical board in a device, if for no other 
            reason than to accommodate the connectors for everything that must 
            plug into it, though they usually have the most electronic 
            components as well. Some electronic equipment does not have an 
            obvious motherboard. These are usually older devices where resources 
            were divided among several equal but separate assemblies. In modern 
            manufacturing it is usually more cost effective to put most 
            everything on one main board. |  
            | 
 |  
            | Mount | In computers and 
            other technology where various storage media are used the term mount 
            refers to making a particular storage device available for use. For 
            example, when you insert a CD-ROM into a Mac, it will read the file 
            structure of the disc, and if it can make sense of it the disc will 
            be mounted. You will see a graphic representation (icon) of it on 
            the desktop signifying it is available for use. Sometimes media must 
            be mounted manually (using special commands or software) even after 
            you insert a disc. This just depends on the format of the media and 
            the configuration of the system. |  
            | 
 |  
            | Moving Fader Automation | A type of mixing
            
            automation system that employs motorized faders in addition to 
            or instead of
            
            VCA (Voltage Controlled Amplifier) circuits. Moving fader 
            systems have historically been considered preferable to VCA systems 
            due to their better sonic characteristics and ergonomics. When first 
            used, moving fader automation systems sounded better because the 
            alternative method of automating levels requires the use of 
            additional
            
            gain stages that usually utilized some type of VCA, which 
            resulted in some signal degradation. Nowadays VCA's are of high 
            enough quality that they can be effectively used in even the most 
            demanding situations, though there are some engineers who still 
            prefer not to pass their signals through this extra stage. The 
            ergonomic advantages of a moving fader system center around the fact 
            that it's very easy to know what the automation is doing because it 
            only requires the engineer take a glance at the
            
            fader positions, whereas in fixed fader systems one must utilize 
            some combination of computer screens and
            
            LED indicators to know the status of individual channels. |  
            | 
 |  
            | MP3 
            Surround | MP3 Surround files 
            are essentially ordinary
            
            MP3s with an additional layer of information that tells 
            compatible players where to place sounds. New devices designed to 
            support the format deliver accurate
            
            surround sound, whether through a
            
            5.1-channel system or simulated through a pair of
            
            stereo
            
            headphones. The
            
            format adds minimal overhead, consuming just 15 additional bits 
            per second. And it is backward-compatible, so MP3 Surround files 
            will play on any device that supports your plain vanilla MP3, only
            sans surround. In order for you to hear MP3 Surround today, 
            you'll need a computer with the playback software installed 
            (available at all4mp3.com). |  
            | 
 |  
            | MPU-401 | A MIDI interface 
            developed by Roland in the early 1980's for PC compatible computers. 
            This very early MIDI interface became the de facto standard for all 
            PC interfaces. Other interfaces that came out in years to follow 
            began to be "MPU-401 compatible." Before long the only accepted 
            interfaces had to be MPU-401 compatible and the core elements of the 
            standard lives on (though unspoken now) to this day. |  
            | 
 |  
            | MTS 
            (MIDI Time Stamping) | An abbreviation 
            that stands for many different things, but the one that concerns us 
            is the newly coined term from Mark of the Unicorn. MTS is their 
            technology known as
            
            MIDI Time Stamping, which allows MIDI tracks to be recorded and 
            played back with an extremely high degree of timing accuracy. MIDI 
            Time Stamping has been a part of all MOTU
            
            USB MIDI interfaces and is officially being deployed (activated) 
            with the release of Digital Performer version 2.61. It is a method 
            of coding MIDI data that passes through a MOTU MIDI interface with 
            specific timing information. Once each piece of MIDI data is time 
            stamped the software can control it with an extremely high degree of 
            accuracy, and (this is the important part) play it back with that 
            degree of accuracy. The key to MTS is that MIDI playback is no 
            longer computer
            
            clock dependent. For playback, the time stamped event is 
            pre-transmitted to the USB interface from DP, and the MOTU USB 
            interface handles the transmission of those events to the playback 
            MIDI modules. MOTU boasts sub-millisecond accuracy with MTS, and has 
            changed the
            
            PPQ resolution of DP to accept values up to 10,000! Now that's a 
            lot of pulses per quarter note. |  
            | 
 |  
            | Multi-threading | The ability of a 
            computer
            
            operating system to execute different tasks of a program, called 
            threads, simultaneously. A "thread" is a set of tasks defined by an 
            application. Sharing a single
            
            CPU between multiple, similar tasks minimizes the time required 
            to switch threads. This is accomplished by sharing as much as 
            possible of the program execution environment between the different 
            threads so that very little information needs to be saved or 
            restored when changing threads. Note that this only works with 
            software that has been written to take advantage of multi-threading. 
            On a computer with a single CPU, physically speaking only one task 
            can be addressed during each
            
            CPU cycle. Multi-threading creates a "virtual" second CPU by 
            taking over management of individual threads and "scheduling" when 
            they pass through the CPU. It's sort of a halfway house between a 
            single processor and two independent processors. An example of 
            multi-threading might be its ability to hide latency by keeping the 
            processor busy with one thread that issues a long-latency 
            instruction on which subsequent instructions in that thread depend. 
            Multi-threaded programs become even more powerful on computers with 
            multiple CPUs. For example, an
            
            audio program might exercise the option of routing
            
            plug-in
            
            effects handling to processor "B" while processor "A" handles 
            other recording and playback chores. Further, the application can 
            manage multiple threads on each processor simultaneously. 
            Multi-threading differs from
            
            multitasking in that threads share more of their environment 
            with each other than do separate tasks under multitasking. Threads 
            may share a single address space and set of global variables and be 
            distinguished only by the value of their program counters and 
            pointers. There is thus very little protection of one thread from 
            another, in contrast to multitasking. Both
            
            Windows XP and
            
            Mac OS X operating systems support multi-threaded applications 
            and are capable of handling multiple CPUs. Intel has developed its 
            own advanced version of multi-threading, called Hyper-Threading, 
            which enhances performance on both single and multiple processor 
            machines. Different audio programs offer varying levels of 
            multi-threading support ranging from "None" to "Lots" but with the 
            coming avalanche of multiple-CPU hardware and increasing processing 
            demands it's likely most applications will incorporate this feature 
            within the next rounds of upgrades. |  
            | 
 |  
            | Multiplex | In music creation 
            and technology this term applies to sending two or more signals over 
            one channel or wire. To do this a device most commonly known as a 
            multiplexer takes multiple individual signals and encodes them in 
            such a way that they can be transmitted as a single more complex 
            signal. At the receiving end there is generally some type of 
            demultiplexer that decodes the information. This is a very 
            simplified and generalized explanation, but contains the gist of the 
            concept. A few types of multiplexing are: FDM - Frequency Division 
            Multiplexing, where each signal is assigned a different "carrier" 
            frequency;
            
            TDM - Time Division Multiplexing, where each signal is assigned 
            a fixed time slot in a fixed rotation; STDM - Statistical Time 
            Division Multiplexing, where time slots are assigned to signals 
            dynamically to make better use of
            
            bandwidth; WDM - Wavelength Division Multiplexing, where each 
            signal is assigned a particular
            
            wavelength (this is frequently used in fiber optic 
            transmissions). Multiplexing is becoming more frequently used in 
            musical equipment all the time (even though in many instances it is 
            not apparent to the user) and is a key to making the Internet or any 
            computer network operate. |  
            | 
 |  
            | Multitasking | The concurrent 
            operation by one central processing unit of two or more processes. 
            In computers, a technique used in an operating system for sharing a 
            single processor between several independent jobs. There are many 
            different types of multitasking, each with its own strengths and 
            weaknesses. The first multitasking operating systems were designed 
            in the early 1960s. |  
            | 
 |  
            | Musique Concrete | Electronic music 
            can be divided into three categories: Musique concrete, synthesizer 
            music, and computer music. Musique concrete was the first type to be 
            created. It involves using sounds found in nature (found sound), 
            distorted in various ways, to create music. Live, it becomes an 
            exercise in
            
            mixing together unexpected sounds into some sort of form while 
            studio musique concrete uses complex tape manipulations to create 
            the effect. Forgive us while we follow a bit of a tangent here, but 
            this is interesting stuff: Born in Nancy, France in 1910, (a real 
            Nancy-boy) Pierre Schaeffer is credited with being the inventor of 
            music concrete. Like many of the pioneers of electronic music, 
            Schaeffer was not a musician. He received his diploma from L'Ecole 
            Polytechnique in Paris, and did an apprenticeship at the 
            Radiodiffusion- Television Francaises (RTF), which led to a full 
            time job as an engineer and broadcaster. At RTF, Schaeffer spent 
            months experimenting with the technology available to him. He 
            discovered that he could lock-groove records. In other words, 
            instead of spiraling toward the center of the record, the needle 
            could be made to stay in one groove creating a
            
            loop. In 1948, he studied the effect of striking percussive 
            instruments different ways. He observed that a single sound event 
            could be characterized not only by
            
            timbre, but by
            
            attack and
            
            decay as well. On April 21 of that year, he recorded bell tones 
            to disc using a
            
            volume control between the mic and cutter to eliminate the 
            attack. On the 23rd, he speculated that an instrument could be 
            created that would provide the sounds of an orchestral instrument by 
            means of a bank of prerecorded events. (The Mellotron eventually 
            fulfilled this prophecy.) His first official composition, Etude 
            aux chemans de fer ("Concert for Locomotives"), was a montage of 
            sounds recorded at the train depot in Paris. Sounds included six 
            steam locomotives whistling, trains accelerating, and wagons passing 
            over the joints in the tracks. Although the composition is 
            considered to be more of an experimental essay rather than a serious 
            composition, it was significant in four ways. 
              An act of musical composition was 
              accomplished by a technological process. The work could be replayed multiple times.
              Replaying was not dependent on human 
              performers. Elements were "concrete." Schaeffer then began to play records at 
            different speeds. This affected not only
            
            pitch and duration, but also the
            
            amplitude
            
            envelopes of the sounds. In 1951, Schaeffer began working with a 
            tape recorder. This was an important event as the phonograph had 
            been his tool for composition up to that point. One of the recorders 
            had 5-track 
            capability. One, known as the Morphophone, had 12 playback
            
            heads, which allowed for
            
            tape echo and a pseudo
            
            reverb effect. Two other decks known as Phonogenes, were 
            designed to play prerecorded loops at different speeds (one came 
            with a 12-note keyboard!). At this time, while
            
            stereo was still in development, Schaeffer had the means of 
            playing up to five separate tracks with five separate
            
            speakers. (MPEG-2 
            technology allows for five distinct outputs as used in
            
            DVD production, here we see the idea in affect almost 50 years 
            ago). This allowed for spatial experimentation of sounds. Four 
            speakers were used for playback. Two speakers were located in front 
            of the stage on the left and right, one was placed directly in the 
            back in the middle, and one was suspended from the ceiling. The 
            ceiling speaker allowed for experimenting with vertical sound 
            placement as well as the usual horizontal placement. The fifth track 
            contained an additional channel spread between the four speakers 
            that represented a performer using a handheld
            
            coil which could be positioned near one of four wire receiving 
            loops that sent the info to each speaker. Schaeffer died in 1995 
            from Alzheimer disease. He was remembered as the 'Musician of 
            Sounds.' "Unfortunately it took me forty years to conclude that 
            nothing is possible outside Do-Re-Mi� I think of myself as an 
            explorer struggling to find a way through in the far north, but I 
            wasn't finding a way through� There is no way through. The way 
            through is behind us." &mdash Pierre Schaeffer  |  
            | 
 |  
            | Native | A word that is 
            thrown around quite a bit in our business and as such has some 
            subtly different meanings depending upon the context. It is often 
            used to express that some software will run on a computer system 
            without the need for any special hardware or software. In practice, 
            however, the software qualifier has been ignored more often than 
            not. As a result the 'native' often works out to mean something very 
            similar to the concept defined by the term 'host-based,' 
            which basically means the software uses the processor in the 
            computer, as opposed to dedicated
            
            DSP, to manipulate the data. Where users often get confused with 
            this is when they see software and
            
            plug-ins being made for MAS,
            
            RTAS, VST, or other host environments that are popular for
            
            DAW platforms. These are all considered native formats, even 
            though they each have an extra layer of software between the 
            computer (and its
            
            OS) and the plug-in. |  
            | 
 |  
            | Non-Linear Editing | Any editing done 
            on a system that has the ability to randomly access data can 
            probably be characterized as non-linear 
            editing. The term has historically been used to differentiate 
            between editing with tape (whether
            
            splicing an audio tape or an A/B roll video editor) and the more 
            modern conventions based on some type of computer system. But use of 
            a computer does not in and of itself necessarily define editing as 
            non-linear, nor does use of a tape machine have to mean that a 
            system is not non-linear. For example, there have been systems that 
            allow the user to enter time code values for edits, which are then 
            carried out automatically by controlling tape machines (usually two 
            playback machines and one record machine). Whether or not such a 
            system is "non-linear" could be debated. In most cases, however, the 
            line is pretty clear. A system where the user can define a
            
            region and move it forward or backward in relation to a sequence 
            of other regions is clearly non-linear. |  
            | 
 |  
            | Non-Volatile Memory | Generally refers 
            to computer memory that does not lose its stored data when power is 
            removed. The exact criteria that makes memory non-volatile is 
            somewhat ambiguous. Many manufacturers place standard (volatile) 
            memory chips on a board with a battery and call it non-volatile. 
            This is pretty widely accepted since the important thing is for the 
            memory to hold its data while the device it is working in doesn't 
            have power. There are other types of memory that truly do not 
            require power to hold their data. These include
            
            EPROMS,
            
            Flash, and obviously Read Only Memory (ROM). There are many 
            other types. |  
            | 
 |  
            | Normal | 
              Corresponding to the usual state, not out of 
              the ordinary. 
               Something the inSync team is NOT accused of 
              being (Can't figure that out; we don't think being nocturnal, 
              doing strange things to guitars, lusting ferociously after 
              electronic gear, and living in caves lit only by the blue 
              phosphorescent glow of computer monitors is so strange. Besides, 
              the resident sloths, bats and owls like it...) 
               In patchbays, a normal is an internal 
              connection from the top row of jacks, to the bottom row. 
              Normalling allows connections that are normally in effect to exist 
              without the need for inserting a patch cable in the front of the 
              bay. For example, the stereo outs of a mixer are generally 
              connected to the inputs on a stereo mixdown deck. By connecting 
              the mixer's outputs to the top back row of a normalled patchbay's 
              jacks, and the mixdown deck to the bottom back row, a connection 
              is made internally in the bay, and does not require extra patch 
              cables. |  
            | 
 |  
            | Notation Software | A unique 
            combination of a
            
            sequencer, graphic design and word processor that produces 
            printed music. Notation software programs vary in complexity from 
            simple versions for creating "lead 
            sheets" for pop songs to full-featured programs that are capable 
            of visually representing the extreme notation needs of contemporary 
            orchestral and choral
            
            scores. It's important to understand the difference between the 
            "staff 
            view" and printing options offered by many sequencers and the output 
            of notation software. Think of a sequencer this way: it is optimized 
            to make your music sound exactly the way you want it to sound. This 
            includes note durations that are exactly what you want them to be, 
            instrument
            
            pitches that play in "concert" key, rather than the actual
            
            transposition of, say, a saxophone, and intricate rhythms. The 
            staff or score view of most sequencers attempts to notate all of 
            these in the most literal fashion; i.e. that quick brass stab might 
            appear as a 32nd note followed by a string of 32nd
            
            rests. Or bass guitar notes appear in the
            
            octave in which they sound, rather than transposed up an octave 
            as they normally appear on paper. Further, few sequencer print 
            functions adequately handle special musical instructions such as 
            crescendos, accelerandos, or other performance instructions. 
            Notation programs, on the other hand, are optimized to make your 
            music look the way it should to make sense to musicians reading the 
            parts. It allows you to insert
            
            articulations,
            
            grace notes, dynamics changes such as "hairpins" that indicate
            
            crescendos and
            
            decrescendos, and much more. It thinks the way musicians who 
            read music think. The brass stab example above would likely be 
            notated as a quarter note with a dot above its head to tell the 
            players that the note is short. Most notation software also has 
            enhanced
            
            lyric-entry capability that allows positioning lyrics under the 
            correct notes, plus special fonts that help distinguish musical 
            instructions about
            
            tempo,
            
            volume and other matters. Prior to the development of computers 
            and printers with sophisticated graphics capability almost all 
            printed music was hand-copied or engraved. Now notation software is 
            so common that little printed music, other than archival copies of 
            classical music and some jazz and popular "fake books," exist in 
            engraved form. In fact, Warner-Chappell, the world's largest 
            publisher of print music, employs thousands of freelance music 
            copyists with the stipulation that they all use Finale, a common 
            notation program. |  
            | 
 |  
            | Nudge | Perfect example of 
            jargon made popular by the explosion of
            
            DAW's. Nudging is a technique for making small adjustments to 
            the placement of audio (or
            
            MIDI) segments (a.k.a. "Regions", "Chunks", "Objects", or 
            "Blocks"). Typically the user selects a region of audio, then uses 
            the left/right arrows on the computer keyboard or some other user 
            interface keys to move it one timing increment forward or back in 
            time by some according to the time value increments selected. |  
            | 
 |  
            | OEM | Abbreviation for 
            Original Equipment Manufacturer. An OEM is a company that uses 
            product components from one or more other companies to build a 
            product that it sells under its own company name and brand. It is 
            also commonly used to refer to companies who build products and sub 
            assemblies for use in other products. For example, most PC computer 
            manufacturers are OEMs in that they use hard drives,
            
            RAM,
            
            motherboards,
            
            CPU\'s and other components made by other manufacturers, who are 
            considered OEM suppliers. |  
            | 
 |  
            | OMS | Originally an 
            abbreviation for Opcode
            
            MIDI System, but was later changed to Open MIDI System, and is 
            now Open Music System. OMS, which was developed by Opcode, is very 
            similar in function and purpose to FMS, or
            
            FreeMIDI, and actually predates it as the original standard and 
            widely used method of providing an environment for MIDI on Macintosh 
            computers. The idea is that once OMS learns the configuration of 
            your MIDI system any and all programs that are compatible with it 
            (and virtually all MIDI programs on the Mac are) can get access to 
            and take advantage of that information. That information could 
            include patch names, attributes, and locations of your instruments 
            as well as
            
            synchronization sources. Like FreeMIDI it handles all the data 
            throughput between the various hardware and software components of a 
            MIDI system and can even coexist in a system with FreeMIDI. |  
            | 
 |  
            | One-off | Computer and audio 
            industry jargon for making one copy of something. In audio this 
            generally refers to
            
            burning a
            
            CDR, as opposed to mass CD production. If you burn 10 CD's of 
            something from your computer each one of those is still considered a 
            one-off since they are made one at a time. |  
            | 
 |  
            | Op 
            Amp | Short for 
            Operational Amp, a circuit component used in all sorts of equipment. 
            Though they are technically considered amplifiers they are quite 
            often used in circuits that do not obviously "amplify" signals. 
            Examples would be equalizers, crossovers,
            
            compressors, mixers, microphones, keyboards, effects and many, 
            many, many more (the list is endless). Op amps acquired their name 
            from early uses in
            
            analog computers (computers perform operations, get it?). They 
            can exhibit very high
            
            gain and are extremely easy to build into audio circuits. 
            Nowadays they are available in integrated circuit chips, each of 
            which may have many op amps inside. In some cases they are literally 
            a dime a dozen. |  
            | 
 |  
            | Opcode | Most people who 
            have been involved in
            
            MIDI
            
            sequencing for the last decade are familiar with the name Opcode, 
            as the company (acquired by Gibson in 1998) that made Vision, OMS, 
            and Galaxy software as well as the Studio 5 MIDI interface. However, 
            in computer science, an opcode is the portion of a machine language 
            instruction that specifies the operation to be performed, or to put 
            it simply, the opcode tells the computer what to do. The term is an 
            abbreviation of Operation Code. In terms of language, it helps to 
            think of the opcode as the verb, and the operands as nouns. For 
            example, in the expression 5 + x, 5 and x are the operands, and + 
            (addition) is the
            
            operator. The operands upon which opcodes operate may, depending 
            on
            
            CPU architecture, consist of registers, values in memory, values 
            stored on the stack,
            
            I/O
            
            ports, the
            
            bus, and etc. The operations an opcode may specify can include 
            arithmetic, data copying, logical operations, and program control. |  
            | 
 |  
            | Operating System | Often abbreviated 
            by the letters OS. An operating system is the basic set of 
            instructions that defines the behavior of hardware or software.
            
            Windows,
            
            DOS, OS2,
            
            Linux, and Mac
            
            OS X are examples of operating systems that define the operation 
            of computers. All home computers use one or more operating systems. 
            Other
            
            programs for specific tasks may be loaded in the foreground, but 
            the OS is always the underlying mechanism that makes everything 
            work. Operating systems are also part of most sophisticated 
            electronic equipment. That includes
            
            synthesizers, calculators, automobiles, CD players, Palm Pilots, 
            and any number of other household items, all with underlying 
            operating systems that define their operation. |  
            | 
 |  
            | OS | Abbreviation for 
            Operating System. An operating system is the basic set of 
            instructions that defines the behavior of something. Windows,
            
            DOS, OS2, Linux, and Mac OS are examples of operating systems 
            that define the operation of computers. All home computers use one 
            or more operating systems. Other programs for specific tasks may be 
            loaded in the foreground, but the OS is always the underlying 
            mechanism that makes everything work. Operating Systems are also 
            part of most sophisticated electronic equipment. Synthesizers, 
            calculators, automobiles, CD players, Palm Pilots, and any number of 
            other household items all have underlying operating systems that 
            define their operation. |  
            | 
 |  
            | OSC | Abbreviation for 
            OpenSound Control. OSC is a protocol for communication among 
            computers, sound synthesizers, and other multimedia devices that is 
            said to be optimized for modern networking technology. Open 
            SoundControl is a machine and operating system neutral protocol and 
            readily implementable on constrained, embedded systems. It was 
            developed by the Center for New Music and Audio Technologies (CNMAT 
            Research) at UC Berkley starting in 1996. CNMAT Research believes 
            that OSC offers optimized integration of computers, controllers and 
            sound synthesizers which will lead to lower costs, increased 
            reliability, greater user convenience, and more reactive musical 
            control. Why? The prevailing technologies to interconnect these 
            elements are bus (motherboard or PCI), operating system interface 
            (software synthesis), or serial LAN (Firewire, USB, Ethernet, fast 
            Ethernet, etc.), whereas CNMAT Research believes they have designed 
            a new protocol optimized for modern transport technologies. OSC is 
            currently supported by Csound, Native Instruments' Reaktor and a few 
            others. Only time will tell whether this new protocol will be 
            accepted and embraced by other manufacturers. |  
            | 
 |  
            | Out 
            Of The Box | 
              Unusual, innovative, unique, fresh. 
              An item that has been removed from its 
              original packaging. A term that refers to a recording project 
              that was partially or completely produced using hardware equipment 
              outside of the computer. |  
            | 
 |  
            | P-Ram 
            - (a.k.a. PRAM) | Short for 
            Parameter
            
            RAM. Parameter RAM is memory devoted to the storage of settings 
            (as opposed to other raw data) for a particular device. In a Mac 
            computer PRAM stores network settings, screen configurations, and 
            many other aspects of the overall setup of the computer. In musical 
            keyboards PRAM is where program and general setup data are stored. 
            For example, an instrument may use PCM or other types of sampled 
            sounds as its raw waveform data, but the programs themselves (filter 
            settings, tuning, etc) are often stored in PRAM. PRAM is like most 
            RAM in that it will lose its data if power is removed so most PRAM 
            chips have a constant
            
            voltage supplied by a battery in the device. |  
            | 
 |  
            | PAL | An acronym that 
            stands for many things. The most relevant to us is the
            
            Phase Alternate Line (or Phase Alternation Line). The standard 
            for color television broadcast throughout much of Europe. The United 
            States uses the
            
            NTSC standard, which is used in all of North America and many 
            other parts of the world. PAL has good color transmission and sends 
            an
            
            analog signal at 625 lines of resolution, 25 interlaced frames 
            per second, whereas NTSC delivers 525 lines of resolution at 
            approximately 30 interlaced
            
            frames per second. The two formats are incompatible with one 
            another, but there are video adapters that enable computer monitors 
            to be used as television screens to support both NTSC and PAL 
            signals. |  
            | 
 |  
            | Parity | Generally parity 
            can be defined as a functional equality. In mathematics it refers to 
            the even or odd quality of a number. If a pair of numbers are both 
            odd or even then they are said to have parity. In computers and data 
            transfer parity refers to a technique of checking whether data has 
            been lost or altered when it's moved from one place in storage to 
            another. Basically a process is applied to data elements that 
            produces another data element known as a parity element - sometimes 
            referred to as a parity
            
            bit. A simple form of parity, for example, counts the number of 
            data bits in a group of data. If the number is even then a parity 
            bit is set on, if it's an odd number the parity bit stays off. This 
            can be used to quickly tell a system whether data has arrived in 
            tact. The system counts the bits, and if the count agrees with the 
            status of the parity bit it can be assumed the data is in tact. 
            There are much more complex forms of parity that can give much more 
            detailed information about the integrity of data. Many forms of 
            parity are actually structured in such a way as to allow limited 
            amounts of data to be reconstructed if it is lost or corrupted. |  
            | 
 |  
            | Partition | To divide 
            something into parts (verb). One of the divided parts (noun). With 
            hard disk drives it is possible to partition them so different parts 
            of the drive's capacity can be used for different kinds of data, or 
            possibly for different hardware platforms. Drive partitions look 
            like individual drives to any operating system that can "see" 
            (recognize) them. This is often desirable with large drives because 
            it allows data to be categorized into smaller spaces that are faster 
            for the computer to search. In a case where a drive is partitioned 
            to work with more than one device each device may only see its 
            partition, and not the whole drive (unless its software allows it to 
            see other types of data formats). RAM memory can also be 
            partitioned. |  
            | 
 |  
            | Pascal | The International 
            System unit of pressure equal to one Newton (the unit of force 
            required to accelerate 1kg 1m per second per second) per square 
            meter. International standards have established 1 Pascal (Pa) as 94dB
            
            SPL. This reference point is now accepted for measuring the
            
            sensitivity and
            
            signal-to-noise ratio of
            
            microphones. A typical signal-to-noise rating might be 70dB, 1 
            Pa @ 1kHz. 
            So, subtracting 70dB from 94dB (one Pa), you can assume the mic's
            
            self-noise to be 24dB. The term was named for
            
            Blaise Pascal, the 17th-century French philosopher and 
            mathematician. Among his achievements were the invention of an 
            adding machine and the development of the modern theory of 
            probability. Pascal is also the name of a landmark computer 
            programming language developed in 1970. Generations of computer 
            students learned programming using Pascal, and variants of the 
            language are still widely used today. Much of the original Macintosh
            
            operating system was written in Pascal. |  
            | 
 |  
            | Password | Just as you must 
            know the alphanumeric code you chose when you got your ATM card, a 
            password protects you and allows you to log into various secure web 
            sites (eBay, for instance) or in the case of Mac
            
            OS X, to simply boot up your computer. In some cases, you may 
            get assigned a password by a specific web site, but in most cases, 
            you can change it to something that's easier to remember than, say 
            "SUNOK7XC44." |  
            | 
 |  
            | Paste | Inserts the 
            contents of the computer's
            
            Clipboard at a defined insertion point, and replaces any defined 
            selection. This command is available only if you have
            
            Cut or
            
            Copied a defined selection (text, images, sound clips, video 
            clips, etc.). To "Cut & Paste" is the computer equivalent of using 
            scissors to clip something and glue to paste the clipping somewhere 
            else. |  
            | 
 |  
            | Patch 
            List | Simply a list of 
            patch/program names. Patch lists are created and used to enable 
            computer programs to more effectively interact with
            
            MIDI hardware such as keyboards and effect processors. This way 
            the user can recall specific programs from the software by name 
            instead of having to memorize the memory location (and the requisite
            
            bank change commands) where they are stored in a given device. 
            Many software programs for MIDI work enable the user to input the 
            names of the patches for each device in a system. Further,
            
            shell MIDI operating systems such as
            
            OMS and
            
            FreeMIDI allow patch names that they can then publish to any 
            compatible application, which enables the user to have one master 
            patch list for a studio setup that each program uses. In most cases 
            patch lists are a separate text file that can be edited with most 
            text editors or word processing programs. |  
            | 
 |  
            | Path | Literally, the 
            route from one location to another. In
            
            signal flow terms, we have "signal 
            path," which describes how
            
            audio or other signal is routed from its source to its final 
            destination - what processors it goes through, and so on. In 
            computer terms, "path" describes the location of a
            
            file within a nested series of directories and
            
            folders, with the steps in the path separated by slashes. So, 
            Macintosh HD/Documentation/Tutorial.pdf describes the location of a 
            PDF file titled "Tutorial.pdf," which is found on the
            
            hard drive named "Macintosh HD," inside the "Documentation" 
            folder. (This is a very simple example; file paths can become quite 
            long if many folders are nested inside one another.) |  
            | 
 |  
            | PCI 
            (Peripheral Component Interconnect) | A high-performance 
            (by current standards) computer expansion slot designed by Intel. 
            PCI allows for 32- or 64-bit bus specification. PCI is described as 
            high-bandwidth and processor-independent data path between the CPU 
            and high-speed peripherals. The PCI spec allows for the capability 
            to transfer up to 132 megabytes per second at a bus clock speed of 
            33 MHz (although the current rates being claimed by manufacturers 
            are more commonly in the 30 Mb/sec range). This speed makes it 
            especially suitable for high data rate applications like digital 
            audio and video. PCI slots are found in the current generations of 
            both PC and Macintosh personal computers. |  
            | 
 |  
            | PCI 
            Express (PCIe) | A version of the
            
            PCI computer
            
            bus that uses existing PCI programming concepts, but bases it on 
            a completely different and much faster serial physical-layer 
            communications protocol. PCI Express was developed to overcome the 
            limitations of the original PCI bus. As developed over a decade ago, 
            the original PCI bus operated at 33MHz 
            and 32
            
            bits with a peak theoretical
            
            bandwidth of 132MB 
            per second. It used a shared bus topology, with bus bandwidth shared 
            among multiple devices, to enable communication among the different 
            devices on the bus. As devices evolved, new bandwidth-hungry devices 
            began starving other devices on the same shared bus.
            
            Gigabit
            
            Ethernet cards, for example, can monopolize up to 95% of 
            available PCI bus bandwidth. The PCI Express bus is no longer a 
            single
            
            parallel data bus through which all data is routed at a set 
            rate. Rather, an assembly of
            
            serial, point-to-point wired, individually clocked "lanes," each 
            consisting of two pairs of data lines, carry data upstream and 
            downstream. Since it's based on the existing PCI system, cards and 
            systems can be converted to PCI Express by changing the physical 
            layer only — existing systems could be adapted to PCI Express 
            without any change in software. The higher speeds on PCI Express 
            (ranging from 250Mbps to 4,000Mbps) allow it to replace almost all 
            existing internal buses, including
            
            AGP and PCI. The biggest impact that PCI Express has made to 
            date is with the PCIe x16 graphics slot. Found in the latest Intel 
            and AMD-based
            
            chipsets, this implementation of PCI Express is now preferred 
            over AGP 8x as a platform for graphics card manufacturers |  
            | 
 |  
            | PCI-X | Abbreviation for 
            Peripheral Component Interconnect Extended. PCI-X is an extension 
            and improvement upon the
            
            PCI
            
            bus technology that's been common in Mac and PC computers for 
            years. It increases the speed that data can move on a bus within a 
            computer from a maximum of around 66 MHz 
            to 133 MHz. With standard PCI design, one 64-bit bus runs at 66 MHz 
            and additional buses move 32
            
            bits at 66 MHz or 64 bits at 33 MHz. The maximum amount of data 
            exchanged between the processor and peripherals using standard PCI 
            design is 532 MB per second. With PCI-X, one 64-bit bus runs at 133 
            MHz with the rest running at 66 MHz, allowing for a data exchange of 
            1.06
            
            GB per second. PCI-X is
            
            backwards compatible, meaning that you can, for example, install 
            a PCI-X card in a standard PCI slot, but expect a decrease in speed 
            to 33 MHz. You can also use both PCI and PCI-X cards on the same 
            bus, but the bus speed will run at the speed of the slowest card. 
            PCI-X is also designed to be more fault tolerant than PCI. For 
            example, PCI-X is able to reinitialize a faulty card or take it
            
            offline before computer failure occurs. |  
            | 
 |  
            | PCMCIA | Isn't it great 
            when you can take two relatively known abbreviations and put them 
            together to get a third totally new one that has nothing to do with 
            the other two? Well, anyway PCMCIA has nothing to do with PCM (Pulse 
            Code Modulation) or the government agency. It stands for 
            Personal Computer Memory Card International Association, which is an 
            international standards body and trade association founded in 1989 
            to establish standards for Integrated Circuit cards and to promote 
            interchangeability among mobile computers where ruggedness, low 
            power, and small size were critical. They have defined a standard 
            for what we've come to call the PCMCIA card, which is often simply 
            referred to as a "PC Card." Originally the PC Card was developed as 
            a memory device that could be
            
            hot swapped in and out of any computer with a compatible slot. 
            Like RAM, capacities and cost vary. Later, other applications such 
            as modems, networking, audio & video recording and playback were 
            applied to the technology. There are now many more different 
            applications for the technology being used. PCMCIA cards come in 
            several varieties of size now. All have the same rectangular size 
            (85.6 by 54 millimeters), but different widths: Type I cards can be 
            up to 3.3 mm thick, and are used primarily for adding additional ROM 
            or RAM to a computer. Type II cards can be up to 5.5 mm thick. These 
            cards are often used for modem and fax modem cards. Type III cards 
            can be up to 10.5 mm thick, which is sufficiently large for portable 
            disk drives. As with the cards, PCMCIA slots also come in three 
            sizes: A Type I slot can hold one Type I card. A Type II slot can 
            hold one Type II card or two Type I cards. A Type III slot can hold 
            one Type III card or a Type I and Type II card. |  
            | 
 |  
            | Peer-to-Peer | A type of network 
            in which each workstation has equivalent capabilities and 
            responsibilities. This differs from client/server architectures, in 
            which some computers are dedicated to serving the others. 
            Peer-to-peer networks are generally simpler and less expensive, but 
            they usually do not offer the same performance under heavy loads 
            partly because processing power becomes divided between serving 
            files and the task being performed locally. |  
            | 
 |  
            | petaFLOPS | When dealing with 
            computers, FLOPS stands for
            
            FLoating point Operations Per Second, which is used to measure a 
            computer's performance. A petaFLOPS means that a computer is capable 
            of performing 10,000,000,000,000,000 operations per second. |  
            | 
 |  
            | Physical Modeling Synthesis | A type of sound 
            synthesis performed by computer models of instruments. These models 
            are sets of complex equations that describe the physical properties 
            of an instrument (such as the shape of the bell and the density of 
            the material) and the way a musician interacts with it (blow, pluck, 
            or hit, for example). |  
            | 
 |  
            | Pixel | Short for Picture 
            Element. The pixel is the smallest element that is used to build an 
            image, whether it is displayed on a video screen, computer monitor, 
            printed photo, or newspaper. A complete monitor image is made up of 
            thousands of pixels. The pixel is often used as a unit of 
            measurement for image size and
            
            resolution. The number of pixels (width and height) in an image 
            defines its size, and the number of pixels in an inch (or other 
            quantifiable measurement) defines the resolution of the image. The 
            more pixels in an image the better its resolution. |  
            | 
 |  
            | Playhead | When editing audio 
            or video in a contemporary computer
            
            NLE or
            
            DAW, the Playhead is a graphic line in the timeline that 
            represents the position, or
            
            frame, of the material that is currently being accessed. The 
            term harkens back to the days when hardware video/film playback 
            machines used mechanical heads as part of their mechanism. When a 
            specific audio, video or film frame ran across the hardware playhead, 
            it literally "played" at that very instant. |  
            | 
 |  
            | Plenum | In building 
            construction, a plenum (pronounced PLEH-nuhm, from Latin meaning 
            full) is a separate space provided for air circulation in the form 
            of heating, ventilation, and air-conditioning (sometimes referred to 
            as HVAC) and typically provided in the space between the structural 
            ceiling and a drop-down ceiling. A plenum may also be under a raised 
            floor. In buildings with computer and/or audio/video installations, 
            the plenum space is often used to house connecting cables, as 
            opposed to special conduit, which is designed to isolate cables from 
            environmental factors to some degree. Because the jacket and 
            insulators used ordinary cable can introduce a toxic hazard in the 
            event of fire, building codes normally call for special plenum 
            cabling in plenum areas. Plenum cable is more resistant to flames 
            and when it does burn produces less smoke than standard cable. And, 
            of course, it costs more. |  
            | 
 |  
            | Plug 
            and Play | Plug and Play 
            (PnP) simply means that a computer will recognize a peripheral 
            device without the need for manual configuration or the installation 
            of
            
            drivers. With PnP, the device works immediately upon connection 
            to the computer.
            
            Windows 95 was the first
            
            OS to offer support for Plug and Play. |  
            | 
 |  
            | Plug-in | Software that is 
            designed to be integrated within another software environment. 
            Plug-ins are a common method programmers use to provide additional 
            tools for users of a given product. This is advantageous for 
            everyone because it means that the user doesn't have to switch to an 
            entirely different application to perform one specific task that's 
            its specialty. For an early example, PhotoShop - software designed 
            to manipulate digital images in a computer - has a plug-in 
            environment where users can purchase any number of add-on 
            technologies to enhance the capability of the program. These may be 
            things like special lighting effects rendering, painting and motion 
            effects, or anything anyone can think of to add (fans of PhotoShop 
            know there are now hundreds of available plug-ins). Digidesign's 
            Sound Designer II audio recording/editing software was one of the 
            first music oriented programs to adopt the plug-in architecture. 
            Digidesign or other third-party developers wrote software plug-ins 
            for additional functions such as compression, equalization, and 
            eventually many other things that enhanced the capabilities already 
            included in the program. Nowadays many sophisticated applications 
            (for music and otherwise) have the ability to utilize plug-in 
            technology for enhancements. |  
            | 
 |  
            | Podcast | A method for 
            delivering
            
            audio and video over the Internet. A standard podcast consists 
            of an
            
            MP3 file uploaded to the web for listeners to download and 
            listen to on a computer or portable MP3 player. The name comes from 
            the Apple iPod, arguably the most popular portable audio player. The 
            difference between an ordinary MP3 and a podcast is that the podcast 
            is set up to be accessed via an
            
            RSS feed, whether from your site, the iTunes site, or some other 
            RSS host/directory server. A podcast differs from
            
            streaming audio in which a file plays back from a server. With 
            podcasting, the listener downloads the MP3 or
            
            MOV file onto their computer. The listener can then play it 
            whenever convenient on his or her computer, or choose to transfer it 
            to their audio player to listen while on the go. |  
            | 
 |  
            | Polyphony | In general, 
            polyphony describes music with two or more parts playing at the same 
            time. More specifically, the term refers to the number of actual
            
            notes an electronic instrument may play at one time. For 
            instance, the original MiniMoog
            
            synthesizer was
            
            monophonic (it could only play one note at a time), while the 
            ARP Odyssey could play two, making it duophonic. Most early
            
            samplers were capable of playing only eight notes at any time 
            (or four notes if the sample being played is in
            
            stereo, as that requires two notes of polyphony). When 
            instruments can play multiple notes at one time, they are considered 
            to be
            
            polyphonic. Today, most synthesizers and samplers can play far 
            more notes, in some cases up to 128 (and even more if a personal 
            computer is being used as the sound source). |  
            | 
 |  
            | Post 
            Production | The general term 
            for the last stages of film or music production, conducted after all 
            the "raw content" (scenes or recorded songs) has been completed. 
            Post production for film is in fact many different processes grouped 
            under one name. These typically include: - Editing the picture 
            (according to the wishes of the director). - Adding visual special
            
            effects (mainly computer generated imagery and digital 
            compositing) - Editing the dialog (including
            
            ADR recording) - Adding audio sound effects (like
            
            Foley and custom sound design) - Composing and recording the 
            soundtrack music - Mixing the combined audio tracks (dialog, sound 
            effects and music) For an audio project post production follows the 
            same basic path: - Editing the songs - Adding audio effects (such as 
            processing vocals through a
            
            reverb) -
            
            Mixdown of the tracks -
            
            Mastering the finished tracks Typically, the post production 
            phase takes longer than the actual recording or film shoot, and can 
            take several months to complete. |  
            | 
 |  
            | Preference File | In computer 
            systems a preference file is a document that stores certain user 
            selectable settings for a particular application. These settings may 
            range from very simple
            
            parameters (such as a default font in a word processor) to every 
            major aspect of the program's operation. This allows the user to be 
            able to customize a working environment and always have the program
            
            boot up in a known (and preferred) state rather than having to 
            be configured every time. |  
            | 
 |  
            | Print | Most computer 
            users (or people who have used a pencil and a piece of paper) know 
            what this means, but it has a specific meaning for audio production 
            as well. Printing something in audio and video refers to recording 
            it, as in "printing to tape." The context in which this comes up is 
            centered around sources and signals that may not normally get 
            recorded to the
            
            multitrack tape in a project. An example of this could be
            
            sequenced
            
            MIDI parts that are often
            
            synchronized and flown in to a project as
            
            virtual tracks. Another example is effects that are normally 
            returned to an auxiliary channel on the mixer and mixed in with the 
            recorded tracks. Sometimes it is useful to actually record these 
            things to the multitrack tape (or disk in the
            
            DAW world). Let's say you are moving a project to another studio 
            for some
            
            overdubs, but don't want to carry the entire keyboard rig there 
            and mess with getting all the instrument levels set in another room. 
            You could just print a rough mix of all the keyboard parts to tape 
            and use that as a reference for the overdubs. |  
            | 
 |  
            | Program | 1.
            
            Software instructions; a computer
            
            application. 2. A
            
            preset or stored setting in a device. 3. The act of creating 
            software. 4. The act of creating presets or
            
            patches for a
            
            synthesizer,
            
            sampler, or
            
            effects device. 5.
            
            Audio or video material or content (e.g., program 
            material). 6. A paper handout given to the audience at a concert or 
            performance describing the event, the performers, and the pieces to 
            be performed. 7. A
            
            radio or television broadcast. |  
            | 
 |  
            | Progressive Scan | A video term that 
            describes a method of displaying images in which every horizontal 
            line is drawn on the screen in a single pass to create a complete
            
            frame or single full-screen video image. This is different from
            
            interlaced video, in which each video frame is created by 
            drawing two
            
            fields, one of which is made up of the odd numbered lines and 
            the other the even numbered lines. Traditional television video uses 
            interlaced scanning. With the advent of digital video and high 
            definition video, progressive scan technology has become much more 
            common. Computer monitors have used progressive scan (calling it 
            "non-interlaced") for quite some time. |  
            | 
 |  
            | Proprietary | This is a word 
            that is (unfortunately) used fairly frequently in the computer and 
            audio worlds. In the broader sense, proprietary means that a concept 
            or product is unique to, and the property of a manufacturer or 
            company. More commonly, proprietary refers to a manufacturer 
            designing a product to only work with other products from that same 
            manufacturer. For example, a manufacturer might make a synthesizer 
            that can only save patch information to specific, specially designed 
            RAM cards, rather than to more universal PCMCIA cards, floppy disks, 
            or whatever. In order to save that synth's information you would be 
            required to use the proprietary cards available only from that 
            manufacturer. While the word "proprietary" is often given a negative 
            connotation, keep in mind that building gear around proprietary 
            designs and options allows a manufacturer to implement features that 
            might not be possible if everything were standardized and generic. |  
            | 
 |  
            | PS/2 | PS/2 is a wiring 
            standard for computer peripheral devices developed by IBM, for IBM 
            compatible computers and at one time years ago was the name of a 
            series of IBM brand computers that first used these ports. The PS/2 
            style port uses a mini
            
            DIN plug containing just 6 pins. Most PCs have a PS/2 port so 
            that the
            
            serial port can be used by another device, such as a modem. The 
            PS/2 port is often called the mouse port, though there are 
            mouse/serial ports in use on PC's that use different (non PS/2 
            style) connectors. |  
            | 
 |  
            | Pulldown Menu | In the computer 
            world, there are two ways to access settings or choose specific 
            actions, and that's via Pulldown or Popup Menus. The main place 
            you'll be accessing Pulldowns is when using the Menu Bar, which 
            typically runs all the way across the top of your monitor's virtual
            
            desktop. Every operating system saves space by concealing its 
            most important (and most frequently used) commands in Pulldown 
            Menus. But Pulldowns are not limited to just operating systems. When 
            you open an
            
            application, you get another menu bar across the top with which 
            you will communicate with the specific program via Pulldown Menus. 
            However, the most frequently used commands can be performed by 
            keyboard
            
            shortcuts, some of which are universal and others which are 
            program-specific. |  
            | 
 |  
            | Quick 
            Time Musical Instruments | A special 
            component of Apple's
            
            QuickTime software that emulates a MIDI
            
            synthesizer. It's set up to conform to the
            
            general MIDI standard, and generates sounds based on received
            
            MIDI performance data, which may come from an external 
            controller or internal software running on the computer. |  
            | 
 |  
            | QuickTime | Developed by Apple 
            Computer, 
            QuickTime is a method of storing sound, graphics, and movie 
            files. It has been in use on the Macintosh for a number of years as 
            the principal video playback technology. Although QuickTime was 
            originally developed for the Macintosh, player software is now 
            available for Windows and other platforms. |  
            | 
 |  
            | QWERTY Keyboard | The alphanumeric
            
            keyboard used with a computer is sometimes referred to as a 
            "QWERTY" keyboard based on the arrangement of the first six keys 
            appearing at the left of the top row of the letter characters 
            (immediately below the row of numeric keys). |  
            | 
 |  
            | RAID 
            2 | A
            
            RAID level that uses a technique similar to
            
            striping, but on the
            
            bit level. (Data 
            is split at the bit level and distributed across the
            
            disks in the RAID for storage.) An
            
            error correction code, called a "Hamming code," is calculated 
            and written to a dedicated disk at the same time the data is stored. 
            When the data is read back into the computer, the Hamming code is 
            also read to ensure that no errors occurred. Due to its complexity, 
            substandard performance due to bit-level operation, the cost of 
            extra disks, and the need for a specialized hardware controller, 
            RAID 2 never really caught on for popular usage. |  
            | 
 |  
            | RAM | Okay, back to the 
            basics today. RAM - An acronym for
            
            Random Access Memory. A generic for chips that are used in 
            computing devices to store sets of instructions, which can be 
            computer programs and data or, in the case of some musical 
            equipment, audio data. When you run an application like Microsoft 
            Word, the program is called up from its permanent storage area (like 
            the hard drive, floppy disk, or Cd_ROM) and moved into the RAM, 
            where the
            
            CPU has much faster access to it. Data can be manipulated and 
            calculations performed very quickly and then saved back to the 
            storage medium. Sometimes RAM is just used as a
            
            buffer between subsystems or as a
            
            cache. There are many different types of RAM (DRAM, SRAM, EDO 
            RAM, etc.) and each has its unique properties and price/performance 
            characteristics. RAM is usually purchased by consumers as a small 
            circuit board (often inaccurately called RAM chips) that are made of 
            actual RAM chips and other components. These boards can be installed 
            in computers and other devices to expand their available memory. 
            Because of the widespread use of RAM in all sorts of devices the 
            prices have dropped significantly in the past decade while the 
            quantity of manufacturers and distributors has risen. RAM circuit 
            boards can vary widely in quality and cost. There are many subtle 
            and not so subtle factors that go into making very high quality RAM 
            boards so it is a good idea to be careful when purchasing RAM. |  
            | 
 |  
            | RAM 
            Disk | A simulated disk 
            drive created by allocating a portion of
            
            RAM in a computer system. A RAM disk will generally behave just 
            like a regular hard disk drive, only it is usually much, much 
            faster, which makes them handy for operations where the drive needs 
            to be accessed a lot. There are software programs for most computing 
            platforms that allow the user to configure RAM disks. Unlike a hard 
            drive, however, a RAM disk is not a place for permanent storage. 
            When the power is removed the contents of the RAM disk will be lost. |  
            | 
 |  
            | Real 
            Time | This meaning may 
            seem obvious to most, but this word is jargon to many. The phrase 
            comes from the computer industry where it was used to specify 
            computer computation time. Basically it was defined as the time 
            required for a computer to solve a problem, measured from the time 
            data are fed in to the time a solution is received. Seems obvious to 
            us now, but there are and were obviously many other ways to specify 
            computer speed. Nowadays Real Time is used to describe any process 
            that happens "on-line" or "live" without having to stop some other 
            key process (such as a performance or mix) to carry it out. As 
            processing power increases in computers and other related 
            technologies more and more functions can occur in real time. |  
            | 
 |  
            | Reboot | To "boot" 
            is to start up a computer system, so to reboot is to restart the 
            system. Typically, this doesn't involve actually turning off the 
            power to the computer, but rather closing down and restarting the
            
            operating system, which clears out all the
            
            RAM,
            
            caches, and other storage spaces, and returns the computer and 
            operating system to their
            
            default state. Rebooting will also quit any
            
            programs that might be running, so any data contained in them 
            will be lost if it isn't saved to
            
            hard drive or other storage medium. |  
            | 
 |  
            | Register | In computers, a 
            register is a high-speed memory location in a computer's
            
            CPU. A register functions much like
            
            RAM, as it serves as a temporary storage location for small 
            pieces of information. Registers are usually used to hold 
            information being worked on, or about to be worked on, by the CPU. 
            In musical terms, a register is the specific
            
            pitch range of an instrument. |  
            | 
 |  
            | Regulator (Voltage Regulator) | A device designed 
            to govern the supply
            
            voltage in an electronic circuit. Such a circuit could be in a 
            computer, digital reverb, or automobile. Or it could be part of a 
            power distribution system employed in your studio or stage rack. In 
            all cases the idea is the same: to work with an input voltage that 
            may vary and output a voltage that stays within a predefined range. 
            Regulators come in many sizes, configurations, and price ranges. 
            They do not all work the same way. Some may simply switch between 
            different taps on a
            
            transformer (usually not a good idea for digital equipment 
            because the switching can produce spikes on the line) while others 
            may deploy sophisticated monitoring systems that control very 
            complex circuits keeping output voltage at an exact fixed point as 
            well as providing all sorts of
            
            EMI,
            
            RFI and surge suppression. Most fall somewhere in between. 
            Voltage regulators cannot create power so if voltage falls at the 
            input, the device must begin to draw more
            
            current from the source to be able to maintain its output 
            voltage. You should keep this in mind when using any device that 
            regulates voltage. |  
            | 
 |  
            | Render | To render (a verb, 
            pronounced REHN-dir, from the medieval French rendre meaning "to 
            give back or yield") has a number of usages along the lines of 
            forming something out of something else originally given. In modern 
            digital video production (for example) rendering refers to the 
            process of building a series of video images based on instructions 
            and
            
            algorithms of a computer program. For example, you may want to 
            add a title to a section of video. The computer will rebuild or 
            render the title as part of the video. Or it could be as simple as 
            making a video out of a group of selected clips one after the other. 
            In digital audio the concept is similar. When you apply a non
            
            realtime or file based (destructive) process to a sound file a 
            new sound file is rendered with the attributes you defined in the 
            software. In essence, rendering is the "non realtime processing and 
            subsequent writing of a new file" function in computer programs. |  
            | 
 |  
            | Resolution | There are many 
            definitions, but the relevant one for our purposes is that 
            resolution is a measurement of the fineness of detail captured in a 
            representation of something. This could pertain to the level of 
            detail captured in a photograph or displayed on a computer monitor. 
            It could even relate to video frames and
            
            time code: 30 frames per second is more resolution than 24
            
            frames per second. We most commonly speak about resolution in 
            terms of digital audio and how much resolution a digital audio 
            system has. In digital audio resolution is affected by the sampling 
            rate and the
            
            bit depth of the recording: 24-bit audio is higher resolution 
            that 16-bit audio, and a 48 kHz
            
            sample rate is more resolution that a 44.1 kHz sample rate. |  
            | 
 |  
            | Restart | To cause a 
            computer system to "boot" 
            or start up again. This generally involves shutting down and 
            re-launching the
            
            operating system, which clears out all
            
            RAM,
            
            caches, and
            
            registers; shuts down any
            
            programs or background
            
            utilities that might be running; and returns the computer and 
            the operating system to their
            
            default state. Any
            
            data in RAM that has not been saved to a
            
            hard drive or other storage media will be lost. Restarting may 
            be necessary when a program
            
            crashes or hangs or the contents of RAM become
            
            corrupted. |  
            | 
 |  
            | Reverb | The remainder of 
            sound that exists in a room after the source of the sound has 
            stopped is called reverberation, sometimes mistakenly called echo 
            (which is an entirely different sounding phenomenon). We've all 
            heard it when doing something like clapping our hands (or bouncing a 
            basketball) in a large enclosed space (like a gym). All rooms have 
            some reverberation, even though we may not always notice it as such. 
            The characteristics of the reverberation are a big part of the 
            subjective quality of the sound of any room in which we are located.   Our brains learn to derive a great deal of 
            information about our surroundings from the sound of a room and it's 
            reverberation. Consequently it is necessary to have the proper type 
            and amount of reverberation on recordings in order for them to be 
            aesthetically pleasing or to sound natural to us. This can be 
            accomplished with careful microphone placement, but it is often 
            necessary to employ artificially created reverb. To create reverb, a device known as a reverb 
            unit is employed. Reverb units have historically come in many shapes 
            and sizes, and have used many different techniques to create the 
            reverberation. These days most of the reverb units employed 
            throughout the world are digital, where the sound of the reverb is 
            generated by a computer algorithm and mixed with the original 
            signal. We will be discussing other types of reverb units in the 
            future.  |  
            | 
 |  
            | Reverse Engineering | The science of 
            learning the way a device functions without the aid of 
            documentation, usually by trial and error. In some cases reverse 
            engineering is used to copy the technical function of something 
            without copying the legally protected manner in which that function 
            is accomplished. Probably the most famous (and profitable) instance 
            of this was Compaq Computer's cloning of the original IBM PC. 
            Would-be PC clone makers had to come up with a chip that would 
            replace IBM's ROM-BIOS 
            but do so without copying any IBM code. The way this is done is by 
            looking at IBM's ROM-BIOS as a black box -- a mystery machine that 
            does funny things to inputs and outputs. By knowing what data goes 
            into the black box - the ROM -- and what data comes out, programmers 
            can make intelligent guesses about what happens to the data when 
            it's inside the ROM. Reverse engineering is a matter of putting many 
            of these guesses together and testing them until the cloned ROM-BIOS 
            acts exactly like the target ROM-BIOS. It's a tedious and expensive 
            process. Reverse engineering the IBM PC's ROM-BIOS took the efforts 
            of 15 senior programmers over several months and cost Compaq an 
            estimated $1 million. In other cases, reverse engineering may take 
            place simply because a company wants to build a product that is 
            compatible with something else on the market, which is common in the 
            audio industry. This is not the same as getting an "idea" for a 
            feature from someone else. Reverse engineering is copying the 
            specific function. For example, if someone wanted to build a product 
            that worked with
            
            ADAT optical ports they would either have to get the information 
            about how it works from Alesis or reverse engineer their optical 
            spec. There are more products on the market as a result of reverse 
            engineering than most people would ever expect. |  
            | 
 |  
            | RGB | An abbreviation 
            for "Red, Green, Blue." The RGB color model is an additive method of 
            creating colors by utilizing red, green, and blue light combined in 
            various ratios. The very idea for the model itself and the 
            abbreviation "RGB" come from the three primary colors. Primary 
            colors are based on the physiological response of the human eye to 
            light. The human eye contains photoreceptor cells called cones, 
            which normally respond best to yellowish-green, green, and blue 
            light. The color yellow, for example, is perceived when the 
            yellow-green receptor is stimulated slightly more than the green 
            receptor, and the color red is perceived when the red receptor is 
            stimulated significantly more than the green receptor. Although the 
            peak responsiveness of the cones does not occur exactly at the red, 
            green and blue wavelengths, those three colors are described as 
            primary because they can be used relatively independently to 
            stimulate the three kinds of cones. One common application of the 
            RGB color model is the display of colors on a
            
            cathode ray tube or
            
            liquid crystal display such as a television picture tube or a 
            computer monitor. Each
            
            pixel on the screen can be represented in the computer's memory 
            as independent values for red, green and blue. These values are 
            converted into intensities and sent to the CRT or LCD display. By 
            using the appropriate combination of red, green and blue light 
            intensities, the screen can reproduce many colors between its black 
            level and white point. Typical display hardware used for computer 
            monitors uses a total of 24
            
            bits of information for each pixel. This corresponds to 8 bits 
            each for red, green, and blue, giving a range of 256 possible 
            values, or intensities, for each color. With this system, 
            approximately 16.7 million discrete colors can be reproduced. |  
            | 
 |  
            | RISC | Acronym for 
            Reduced Instruction Set Computer. A
            
            CPU whose design is based on the rapid execution of a sequence 
            of simple instructions rather than on the provision of a large 
            variety of complex instructions (as in a Complex Instruction Set 
            Computer). Features that are generally found in RISC designs are 
            uniform instruction encoding, in which the operating
            
            code always occupies the same
            
            bit positions in each instruction, which is always one word 
            long. This allows faster decoding. RISC also provides for a 
            homogenous register set, allowing any register to be used in any 
            context and simplifying
            
            compiler design. Simple addressing modes replace complex modes 
            with sequences of simple arithmetic instructions. RISC processing 
            was developed by IBM in the early 1970s. The most common examples of 
            computers with RISC-based CPUs are the Apple Power Mac series. And 
            if you can stand to learn one more acronym, the "Power" in that name 
            is IBM's acronym for "Performance Optimization With Enhanced RISC." |  
            | 
 |  
            | RPM | Abbreviation for 
            Revolutions Per Minute. Anything that spins or revolves about some 
            axis does so at a rate that can be related to time. Revolutions per 
            minute is a specification for how many times in one minute a device 
            spins through one complete rotation about its axis. In music 
            production we most commonly encounter this spec when comparing 
            different hard drives. A faster rotational speed in a hard drive 
            normally means data can be found faster. This is simple physics: the 
            drive head doesn\'t have to wait as long to get access to the 
            various
            
            sectors of the drive because they pass by more frequently on 
            faster mechanisms. Drive spindle speed, as it is sometimes known, 
            has a direct impact on specs such as
            
            seek time, and can have an effect on the overall
            
            throughput of the drive. In short, higher numbers faster. In 
            music and/or video production fast hard drives are a requirement so 
            we tend to look at these specs much more closely than someone who 
            uses a computer in a more conventional way. A \"faster\" drive, 
            however, is not always necessary. It depends on the application. A 
            hard drive for audio or video, for example, must be fast, but only 
            needs to be \"fast enough\" to enable the system to do what is 
            required. Sometimes there is a point of diminishing returns beyond 
            which the added expense of a faster drive may not offer any 
            additional benefit for a given system. |  
            | 
 |  
            | RS-232 | A standard
            serial 
            interface (EIA/TIA-232-E) configuration. The format is widely 
            supported for bi-directional data transfer at low to moderate rates. 
            It has been used on many personal computers over the years to 
            connect personal computers with peripheral hardware and instruments 
            (such as MIDI 
            interfaces). Use is restricted to one peripheral at a time and short 
            distances. The standard originally called for DB-25 connectors, but 
            now allows the smaller DB-9 version (see WFTD
            D-Sub). |  
            | 
 |  
            | RS-422 | A connection 
            standard adopted in 1978 by the Electronics Industry Association as
            EIA-422-A 
            for serial 
            transmissions. Its significant feature is the use of
            balanced 
            line twisted-pair wires for long distance (~1000 m, or ~3300 ft) 
            computer interconnections, daisy-chain style. |  
            | 
 |  
            | RTAS | Commonly 
            pronounced ARE-TAZ it is an acronym for Real Time Audio Suite. 
            Basically it is a newer variation on Digidedign's
            
            Audio Suite
            
            plug-in architecture that has been in use in their
            
            host based and
            
            TDM based systems for some time. RTAS has taken it to the next 
            logical step and used the extensive processing power of today's 
            computers to make these plug-ins usable in
            
            real time, which in many ways makes them almost TDM-like in 
            operation. The distinction between RTAS and TDM plug-ins is that 
            RTAS uses the host computer for processing whereas TDM uses
            
            proprietary dedicated
            
            DSP on hardware cards. Each method has its own 
            price/performance/quality pros and cons. |  
            | 
 |  
            | S.M.A.R.T | An acronym for 
            Self-Monitoring Analysis and Reporting Technology, S.M.A.R.T. was 
            developed by a number of major Hard Disk Drive Manufacturers in a 
            concerted effort to increase the reliability of drives. It is a 
            technology that enables the computers to predict the future failure 
            of hard disk drives. Through the S.M.A.R.T. system, hard disk drives 
            incorporate a suite of advanced diagnostics that monitor the 
            internal operations of a drive and provide an early warning for many 
            types of potential problems. When a potential problem is detected, 
            the drive can be repaired or replaced before data is lost. S.M.A.R.T. 
            monitors the disk\'s performance, bad
            
            sectors, calibration, CRC errors, disk spin-up time, distance 
            between the head and the disk, temperature, features of medium, 
            heads, motor or servo mechanism. Armed with a failure prediction, 
            the user or system manager can back up key data, replace a suspect 
            device prior to data loss, or avoid undesired downtime. Glyph\'s 
            current line of hard drives feature S.M.A.R.T. |  
            | 
 |  
            | SACD 
            (Super Audio Compact Disc) | SACD is one of 
            several emerging new standards for high-resolution audio on compact 
            discs. It was developed by Sony and is based on a licensed 
            technology called Direct Stream Digital, which was developed by Sony 
            and Phillips and is theoretically capable of sample rates up to 2.8 
            MHz. 
            The SACD format allows for playback of multi-channel audio and a
            
            bandwidth of 100
            
            kHz at over 120
            
            dB
            
            dynamic range while retaining compatibility with existing 
            compact disc technology. There are several subformats in the works 
            (single layer, dual layer, etc.) that are optimized for different 
            tasks, but Sony claims that all SACD discs have fully uncompromised 
            audio quality. That is, no data compression, and no computer 
            generated surround mixes from stereo data or vice versa. The 
            potential success of this format in the mainstream is currently 
            under scrutiny amidst other developments such as DVD Audio, but 
            there are a significant number of titles available on the Sony label 
            with promised support from other record labels. |  
            | 
 |  
            | Sample Dump Standard (SDS) | The MIDI Sample 
            Dump Standard is a method of sending digital audio sample data from 
            one machine to another via MIDI connections. Due to the bandwidth 
            limitations of MIDI, SDS transfers can be quite slow, but are an 
            effective way to share sample data between samplers, or between 
            samplers and computer-based sample editing software. |  
            | 
 |  
            | Sandbox | While the term 
            "sandbox" has been assigned number of meanings with usages spanning 
            military, videogames, railroad, and even rock bands from Canada and 
            England, our interest in the word sandbox is as it pertains to 
            computer security. Metaphorically, a sandbox is a safe place for 
            children to play in, and it is in this context that it translates to 
            computer security; a safe place to run programs and scripts to avoid 
            possible damage to a critical system &mdash particularly one that is 
            difficult to restore. Such scripts and programs are either 
            third-party programs or software under development. A sandbox for 
            security purposes can be a partitioned
            
            drive space with tightly controlled resources and a portion of 
            memory to run commands. For electronic musicians, a sandbox can be 
            very useful for operating system (OS) 
            upgrades (see tech tip), particularly when one has software from 
            numerous manufacturers. |  
            | 
 |  
            | Screen Saver | Long before the 
            first
            
            LCD screen was plugged into a computer, owners had to depend 
            upon cathode ray tube monitors or
            
            CRTs. Although capable of much greater resolution, CRTs were 
            essentially just sophisticated TVs, and thus at risk for phosphor
            
            burn-in, which would occur if a specific image were to be left 
            on the screen too long. To prevent this, a
            
            software program was designed to fill the screen with images or 
            moving patterns. These were quickly dubbed "screen savers," since a
            
            monitor with a burned-in image would become problematic. The 
            earliest examples were in black and white, but as color CRTs became 
            the norm, screen savers grew in sophistication. Some were free, 
            others shareware, and still others inexpensive software that would 
            not only prevent burn-in, but also provide interesting images and
            
            motion graphics that were pleasant to watch. Today, although LCD 
            and other flat-screen monitors are not susceptible to burn-in 
            (because the images are not produced by phosphors), screen savers 
            are still a pleasant diversion while Mac and PC users are waiting, 
            for instance, for a huge
            
            file to download. |  
            | 
 |  
            | Screen Shot | Also known as a 
            screen capture, this is a
            
            digital image that is taken by a computer (Mac or PC) that 
            records the elements that are visible on its
            
            monitor. Most often, the image is captured by the host 
            computer's
            
            operating system, although third-party
            
            software and
            
            shareware is available that can perform the same function. The 
            main purposes of a screen shot would likely be to demonstrate a 
            specific feature available within a particular
            
            program for marketing or tutorial purposes, or to illustrate a 
            particular problem a user may be having with the computer (i.e., 
            capturing an error message). Typically, screen shots are saved in 
            common image formats such as
            
            JPEG, PNG, or BMP. These
            
            files are usually small enough to send as an attachment to an 
            e-mail message. |  
            | 
 |  
            | Scribble Strip | A portion of the 
            front panel or user interface of some device allocated for 
            handwritten notes. A great example pertinent to the audio industry 
            is the area on audio mixing boards designed to accommodate notes 
            about what is on a given channel. This space is usually a strip 
            (hence the term "scribble strip") that runs the width of the mixer 
            just above or below the faders. This is the space sound engineers 
            use to name the channels (bass, kick, snare, GTR, etc.) for quick 
            identification. On more modern mixers and control surfaces scribble 
            strips have become electronic displays. The names of the channels 
            are saved with setups and can be recalled accordingly. The virtual 
            equivalent of scribble strips are also part of computer based
            
            DAW systems. |  
            | 
 |  
            | SCSI | Pronounced "scuzzy," 
            this acronym stands for Small Computer Systems Interface. SCSI is a 
            hardware interface incorporated into computers, disk-based digital 
            recorders, samplers, and other microprocessor-based equipment. It 
            allows for the easy connection of a variety of peripherals such as 
            hard drives, removable media drives, CD-ROM drives, scanners, and 
            more. One SCSI controller can support up to 7 peripherals, each 
            having their own unique "id" or address. The first and last items in 
            a SCSI chain must be terminated for proper operation. The 
            "theoretical" maximum length of a SCSI chain is 19 feet, but in 
            practice, the chain should be as short as possible! |  
            | 
 |  
            | SDRAM | Stands for 
            Synchronous Dynamic Random Access Memory. SDRAM is a faster version 
            of DRAM, which is the type of memory chips that have been used in 
            most computing equipment for the past several years. SDRAM began to 
            appear in 1997 and can
            
            synchronize itself to the
            
            bus speed of the computer, which is what makes it so much faster 
            than standard Dynamic
            
            RAM. There are a number of other subtypes of RAM with different 
            names and different properties. More are being developed all the 
            time. |  
            | 
 |  
            | Sector | A section of a 
            computer disk, such as a hard drive disk or optical media such as CD 
            ROM. These media are segmented into tracks, sectors and clusters, 
            where a unique ID or address allows the drive system to store and 
            later be able to retrieve data. This file address information is 
            generally stored in sector number 0 on the disk in a file known as 
            the
            
            FAT (File Allocation Table). The sectors as well as the rest of 
            the organization of the diskette or disk are set up as a result of 
            the process known as
            
            formatting. |  
            | 
 |  
            | Serial | Refers to things 
            being arranged in a series, or one item after another. In computers 
            and data, serial is a sequential transmission of each piece of 
            information. Literally this means each
            
            bit, of a
            
            byte, one at a time over one wire. Parallel transmission uses 
            many wires to simultaneously transmit large packets of data. Many 
            types of computer data are transmitted serially. This is how modems 
            and fax machines communicate, for example. In music
            
            MIDI data is transmitted serially both in the MIDI cables 
            themselves and into and out of the computer via a
            
            MIDI interface. In order to transmit more data per second in a 
            serial system one must speed up the rate of transfer. Since all MIDI 
            is standardized to a set speed there is a very finite amount of MIDI 
            data that can be transmitted on one cable. It is possible, however, 
            for a MIDI Interface to be connected to a host computer at a high 
            enough transfer rate to be able to handle many individual MIDI 
            streams "simultaneously" (though we don't mean that literally, it is 
            still serial). |  
            | 
 |  
            | Serial Time Code | Editing devices 
            which can be controlled by computers, have a connection called a 
            "serial control port" or RS422 port. These devices communicate with 
            the computer and are controlled via commands in a serial data 
            protocol. Serial Time Code is a means of transmitting
            
            time code over the same data stream that carries this control 
            information for the purposes of
            
            synchronization. Some of these devices have no
            
            SMPTE Time Code port, but send and receive time code via these 
            control ports. Other devices send and receive only transport 
            commands over their serial ports, but require a conventional time 
            code connection in order to read time code. |  
            | 
 |  
            | Server | In general, a 
            server is a computer program that provides services to other 
            computer programs in the same or other computers. The computer that 
            a server program runs on is generally called a server, and quite 
            often acts to serve some number of client computers that have some 
            type of client software that accesses the server and its software. 
            This specific paradigm has been practically expanded to refer to any 
            computer that's making files or services available to other 
            computers. For example, a Web server would store all files related 
            to a Web site and perform all work necessary for hosting the Web 
            site. Some situations require that one server "serve" more than one 
            role, such as both a network server and a file server. This means 
            that, in it's network server role, the computer is responsible for 
            holding the files and managing the processes that enable everyone in 
            the office to access and use the network. In it's file server role, 
            it holds the central computer files and various databases. While the 
            role of a server used to be seen as a luxury due to expense, many 
            businesses and homes now have servers in everyday use. |  
            | 
 |  
            | Shared Library | A DLL is a 
            computer program file consisting of a collection of resources or 
            routines that are available to other programs, as opposed to a 
            static library where the contents are copied into one program when 
            it\'s
            
            compiled. A program that wants to use these routines is linked 
            with the DLL at the time it is actually started, or later. The term 
            DLL relates mostly to
            
            Windows products. On the UNIX platform (including Mac
            
            OS X), the term \"Shared Library\" is more commonly used. |  
            | 
 |  
            | Shareware | This is
            
            software that's created most often by an individual, fully
            
            copyrighted, but which may be downloaded by computer owners or 
            freely copied and distributed so that the end user can try it out 
            before committing to purchase a license for it. This is an offshoot 
            of freeware, which is also copywrited, but for which the programmer 
            expects to receive no payment. Shareware got its name because the 
            cost of its development is ultimately shared by those who choose to 
            use it. It typically has a tryout period during which users can run 
            it without making any payment. Then, after a certain amount of time, 
            or a certain number of
            
            launches, the program may no longer function without the user 
            purchasing a license for it. In general, shareware is less expensive 
            than retail software, typically because the author has little or no 
            overhead, and does not actively market it by purchasing ads in 
            various industry journals. Often shareware is distributed on
            
            CDs or
            
            DVDs that ship with commercially distributed magazines or it may 
            be found on Web sites that specialize in the distribution of both 
            shareware and freeware. In some cases, shareware authors may not 
            require payment, but rather depend upon the 'honor system,' whereby 
            they put their faith in the end user to send payment if he or she 
            finds the product to be useful. |  
            | 
 |  
            | Shell | As contrasted with
            
            kernel, the shell is the outermost programming layer of an 
            operating system. In computers it's the part that generally 
            interacts with user commands and feedback to the user. |  
            | 
 |  
            | Shortcut | A shortcut is to 
            PC computers with the Windows operating system what an
            
            alias is to Mac OS computers: an icon or file that references 
            another file or program. Shortcuts are handy for keeping a relevant 
            group of files together and stashed away in their folders while you 
            can reference the ones you need from a more convenient location. |  
            | 
 |  
            | Shuttle | A term used mostly 
            in the video tape world to mean the fast forwarding or rewinding 
            (though much slower than an actual fast forward or rewind) of tape 
            while being able to see the picture (usually with no sound). The 
            shuttle control of a video tape machine generally works in concert 
            with a
            
            jog or
            
            scrub control. The shuttle control, which is usually implemented 
            as a dial or wheel type interface, lets the engineer rapidly locate 
            a section of the tape while viewing the picture. Then the jog or 
            scrub control (also a wheel type interface) lets him slowly find the 
            exact location desired while seeing video and hearing audio. Though 
            this use of the term has its roots in video tape editing it has also 
            been used in the audio world from time to time due to the wheel or 
            dial type user interface. When audio recorders implement a similar 
            wheel or dial for locating audio material they often refer to it as 
            a shuttle control. Similarly non-linear video systems have software 
            emulation of the same functions in order to help video engineers 
            feel more at home on computer based systems. |  
            | 
 |  
            | SIMM | Acronym for Single 
            In-line Memory Module. A SIMM is basically a group of memory chips
            
            soldered to a small circuit board designed for easy installation 
            into computer equipment. These were created to provide some 
            standardization and ease of user installation for upgradable 
            computers in recent years. The technology was adopted by musical 
            equipment manufacturers in the 1990's and now almost all samplers 
            use some kind of standardized memory upgrades (quite often SIMMs). 
            This provides a more economical means of upgrading memory. SIMMs are 
            available in different configurations: There are 30 pin and 72 pin 
            versions, each available in a wide range of memory capacities 
            ranging from 128K all the way up to 128 MB. There are other more 
            subtle differences between SIMMs too. Composite versus non-composite 
            arrangements, parity, and many other minor circuit configuration 
            issues can cause SIMMs to fail to work properly in some equipment. 
            To say that SIMMs are "standardized" is a very loose use of the 
            word. Nevertheless, this technology and its scale of economy has 
            helped to bring the price of memory down by several hundred percent 
            in just a few years. |  
            | 
 |  
            | Simplex Circuit | Put simply, a 
            simplex circuit provides transmission in one direction only. Some of 
            the very first
            
            serial connections between computers were simplex connections. 
            For example, mainframes sent data to a printer and never checked to 
            see if the printer was available or if the document printed properly 
            since that was a human job. Simplex links are built so that the 
            transmitter (the one talking) sends a
            
            signal and it's up to the receiving device (the listener) to 
            figure out what was sent and to correctly do what it was told. No 
            traffic is possible in the other direction across the same 
            connection. Simplex communication works well in broadcast media, 
            such as radio, television and public announcement systems. |  
            | 
 |  
            | Slave | Our common sense 
            understanding of the word slave pretty much clues us in to how it is 
            used in audio/video production. The specific literal definition we 
            are concerned with is; a machine or component controlled by another 
            machine or component. When two devices are synchronized to one 
            another it is necessary to have one be the master and the other the 
            slave. The slave unit responds to commands or information from the 
            master and is thus controlled by it. This is the basic principle 
            behind all synchronization in audio and video. For example, if a 
            computer system is following an analog tape machine (or video deck) 
            it can be said to be "slaved" to it. |  
            | 
 |  
            | Sleep | A type of 
            'stand-by' mode employed in certain types of equipment. Sleep 
            specifically has been associated with the Macintosh computer over 
            the years. In that case it turns off the video output of the 
            machine, spins down or turns off the hard drive, and disables 
            aspects of a number of other functions (networking, etc.), but 
            leaves power to
            
            RAM so any running applications don't have to be restarted when 
            the computer is revived. The overall purpose is so it can be 
            returned to the state it was prior to being put to sleep much faster 
            than
            
            rebooting and relaunching all of the programs. The specific 
            characteristics of sleep mode will differ with other equipment, but 
            in general you can always think of it as a stand-by mode. |  
            | 
 |  
            | SMDI | A very interesting 
            word because it is actually an acronym within an acronym. SMDI, 
            pronounced "smiddy" stands for
            
            SCSI Musical Data Interchange. SMDI allows samples to be 
            transferred from some sampling keyboards to a computer equipped with 
            SCSI. The benefit of SMDI over the MIDI
            
            sample dump standard is speed. It can take hours for large 
            samples to transfer to a computer over MIDI. With SMDI this happens 
            in minutes. In order to do SMDI data dumps you must have an 
            appropriate software application on the computer, a SCSI port on 
            both the computer and sampler, and a sampler that is compatible with 
            the software program. Of course, then there are the other gyrations 
            you must go through getting the two devices to cooperate with each 
            other on the SCSI
            
            bus. |  
            | 
 |  
            | Soft 
            Synth | Short for Software
            
            Synthesizer. A software synthesizer is a software application 
            designed to emulate some type of hardware synthesizer. Some software 
            programs focus their attention on emulating one specific synthesizer 
            - often a well-known vintage model, while others have a wide range 
            of capabilities. Some operate as stand alone applications while 
            others function as
            
            plug-ins within some other environment. Quality varies 
            significantly, however, as computer processing power has increases 
            soft synths are becoming better in quality and thus more widely 
            used, not to mention less expensive. |  
            | 
 |  
            | Software | Specialized 
            written
            
            coded commands that specifically tell a computer what tasks to 
            perform. These may be operating instructions for specific task-based
            
            applications. The computer then processes and carries out these 
            instructions, performing a wide range of tasks that include image 
            editing, word processing, managing databases, creating music, and so 
            forth. These are generally called "programs." Additional procedures, 
            rules, and complex instructions that govern the overall performance 
            and user interface of a computer (or any other hardware) are called
            
            operating systems (or OS). |  
            | 
 |  
            | Software Update | This is a 
            convenient feature of the Mac
            
            OS X
            
            operating systems. Software Update is found under the blue Apple 
            logo in the far left of the top
            
            menu bar. Choose this with your mouse and your Mac will 
            automatically scan Apple's Web site for newer versions or updates of 
            Apple's software. Note that Mac OS X 10.5 Leopard can automatically 
            run Software Update checks in the background and let you know when 
            an update is available for your computer. (Many experts recommend 
            not letting your computer do this, as there can be compatibility 
            issues between new OS
            
            software and third-party applications.) |  
            | 
 |  
            | Sound 
            Card | An expansion board 
            that enables a computer to manipulate and output sounds. Sound cards 
            have become commonplace on modern personal computers and are 
            typically associated with the consumer market. Sound cards enable 
            the computer to output sound through speakers connected to the 
            board, to record sound input from a microphone connected to the 
            computer, and manipulate sound stored on a disk. Some sound cards 
            also support
            
            MIDI,
            
            surround sound and more. In addition, most PC sound cards are 
            Sound Blaster- compatible, which means that they can process 
            commands written for a Sound Blaster card, a standard in consumer PC 
            sound. |  
            | 
 |  
            | Sound 
            font | The Sound font 
            standard, developed by Emu Systems and their parent company, 
            Creative Labs, is a data format that contains the detailed 
            information necessary to create musical notes or sound effects using
            
            wavetable synthesis technology. A "Sound font bank" is a 
            collection of sounds in the Sound font standard format. Such a bank 
            contains both the digital audio
            
            samples captured from a sound source, and the instructions to 
            the wavetable synthesizer on how to articulate this sound based on 
            the musical or sonic context as expressed by
            
            MIDI. For example, a trumpet could be a particular sound in a 
            Sound font bank that might contain both recordings of trumpets being 
            played at several different pitches, as well as information which 
            would tell the synthesizer to
            
            filter or mute the sounds when notes were played softly,
            
            loop information about the sample which would allow a short 
            recording to be stretched into a sustained note, and instructions on 
            how to apply
            
            vibrato or to bend the pitch of the note based on MIDI commands 
            from the musician. Sound fonts get their name because the concept 
            and their behavior is much like fonts we use in computers. Special 
            Sound font compatible hardware is required to play Sound fonts and 
            the quality of playback will vary somewhat depending upon the 
            capabilities of the playback device, just like fonts we use in our 
            computers can look different depending upon the output 
            characteristics of our screens and printers. The main advantage to 
            Sound fonts is they provide a tremendous amount of
            
            real time control to sound playback while still benefiting from 
            the realism and computational simplicity of samples. As of this 
            writing their use is mostly limited to computer sound cards (Emu 
            does have some instruments that can use Sound fonts), but there are 
            more ambitious hardware plans in the future. |  
            | 
 |  
            | Sound 
            Manager | The Sound Manager 
            is a collection of routines that native or
            
            third-party
            
            applications use to create sound without a knowledge of or 
            dependence on the actual sound-producing hardware available on any 
            particular Macintosh computer, prior to
            
            OS X. More generally, the Sound Manager is responsible for 
            managing all sound production on Macintosh computers. Other parts of 
            the Macintosh system software that need to create or modify sounds 
            use the Sound Manager to do so. Sound Manager was first introduced 
            in the Macintosh system software version 6.0 and was significantly 
            enhanced since that time through Mac OS 9.x. Prior to Mac OS 6.0, 
            applications could create sounds using the Sound Driver (how's that 
            for some Mac trivia?). |  
            | 
 |  
            | Soundbite | Soundbite is 
            generally used in certain
            
            DAW recording software programs such as Digital Performer, to 
            define a very small section of recorded
            
            audio. The term derives from two sources: First, in 
            computer-speak, a
            
            byte is a unit of data that is eight
            
            bits (binary 
            digits) long. In broadcasting, a soundbite is a small segment of 
            audio or film footage that either encapsulates or is considered to 
            be the most important part of a much longer speech or interview. By 
            combining the two concepts with a little misspelling thrown in for 
            good measure, a soundbite in DAW-speak becomes a small section of
            
            digital audio data. |  
            | 
 |  
            | SourceCode | The basic set of 
            written step-by-step instructions for a computer program. It is 
            referred to as source
            
            code because this is usually not the instructions a given 
            computer or processor actually runs. Source code is generally run 
            through a \"compiler,\" which translates it into the specific 
            language a certain processor can deal with. A compiled instruction 
            set generally cannot be deciphered by a human so it\'s necessary to 
            return to the original \"source code\" to make most changes and 
            enhancements. |  
            | 
 |  
            | Speaker | Depending on 
            context, the word "speaker" can refer to many things. 1. An orator 
            or someone who is talking at a given time. (e.g., "The main 
            speaker stood before the audience and gave a lecture.") 2. The 
            actual loudspeaker transducer within a system. (e.g., "My 
            guitar amplifier features a custom-designed 12" speaker.") 3. A 
            particular loudspeaker system, including a speaker cabinet; a 
            loudspeaker; and any and all wiring, circuitry, and controls. (e.g., 
            "I need a more powerful speaker for my portable PA system.") 4. 
            Studio monitors, generally when they are used for basic music 
            playback or for gaming (e.g., "I hooked up my laptop to my 
            new computer speakers.") |  
            | 
 |  
            | Standalone or Stand Alone | A term that 
            describes a hardware device or software
            
            program that is capable of operating by itself, with nothing 
            else required. Standalone can have many contexts, but in music and 
            video production it is generally applied to components that can 
            function both with and without a computer connection or
            
            host software. An example of software is a
            
            virtual instrument that can run on its own without being used as 
            a
            
            plug-in in an
            
            audio/MIDI
            
            sequencer. Such an instrument only requires the computer's
            
            OS and support for the transfer
            
            protocols of the audio and MIDI
            
            interfaces, for example
            
            ASIO,
            
            CoreAudio or
            
            CoreMIDI. Most virtual instruments also support one or more 
            plug-in formats such as
            
            VST,
            
            AU or
            
            DXi. A common standalone hardware device is a MIDI interface, 
            which can be used by itself to route data to a number of
            
            synths and sound modules in a live music setting. The interface 
            can be programmed using its front panel controls. Again, most MIDI 
            interfaces are also able to connect to a computer to respond to 
            commands from a sequencing program. Other hardware examples include 
            a portable
            
            MP3 player, which can play back audio it has downloaded from a 
            computer, and a
            
            RAID
            
            server that connects directly to a network without requiring a 
            computer to run it. |  
            | 
 |  
            | Standard MIDI File (SMF) | A standardized 
            file format for saving MIDI sequences independent of the platform 
            they were created on. Standard MIDI Files allow musicians with 
            completely different types of computers or sequencers to exchange 
            MIDI sequences. There are two types, Type 0 (single track), and Type 
            1 (multitrack). Each type contains the same information, but on a 
            Type 0 all MIDI channels are combined into one track (MIDI channel 
            assignments and other information are not lost) while on a Type 1 
            each track is kept separate. |  
            | 
 |  
            | Standby UPS | The Standby
            
            UPS is the most common UPS type used for Personal Computers. The 
            transfer switch is set to choose the filtered
            
            AC input as the primary power source and switches to the battery 
            /
            
            inverter as the backup source in case of a failure of the 
            primary source (AC). In the case of power failure, the transfer 
            switch must operate to switch over to the battery / inverter backup 
            power source. The inverter only starts when the power fails, hence 
            the name "Standby." Benefits of this model include high efficiency, 
            small size, and low cost. |  
            | 
 |  
            | Standby-Ferro UPS | The Standby-Ferro
            
            UPS was once the dominant form of UPS in the 3-15kVA (Volt-Ampere) 
            range. This design depends on a special
            
            transformer that has three windings (power connections). The 
            primary power path is from
            
            AC input, through a transfer switch, through the transformer, 
            and to the output. In the case of a power failure, the transfer 
            switch is opened, and the inverter picks up the output
            
            load. In the Standby-Ferro design, the inverter is in the 
            standby mode, and is energized when the input power fails and the 
            transfer switch is opened. The transformer has a special 
            "Ferro-resonant" capability, which provides limited
            
            regulation and output
            
            waveform "shaping". The isolation from AC power
            
            transients provided by the ferro transformer is as good or 
            better than any filter available, but the ferro transformer itself 
            creates severe output
            
            voltage
            
            distortion and transients which can be worse than a poor AC 
            connection. Even though it is inherently a
            
            standby UPS, the Standby-Ferro generates a great deal of heat 
            because the ferro-resonant transformer is inherently inefficient. 
            Standby-Ferro UPS systems are frequently represented as On-Line 
            units, even though they have a transfer switch, the inverter 
            operates in the standby mode, and they exhibit a transfer 
            characteristic during an AC power failure. High reliability and 
            excellent line filtering are the strengths of the Standby-Ferro 
            design. However, the design has very low efficiency combined with 
            instability when used with some generators and newer
            
            power-factor corrected computers, which has caused the 
            popularity of this design to decrease significantly. |  
            | 
 |  
            | Startup Disk | Many modern 
            personal computers can have as many as four separate internal
            
            hard drives installed. The disk with the
            
            operating system is designated as the startup disk, meaning the 
            computer boots up from the drive that has the
            
            OS installed. In Mac
            
            OS X, the startup disk can be selected by accessing the system 
            preferences, then choosing the appropriate drive to
            
            boot from. Starting with OS X 10.5, Macs can boot from either
            
            Windows (by using "Boot Camp") or the standard Mac OS. |  
            | 
 |  
            | Steganography | Steganography 
            simply takes one piece of information and hides it within another. 
            Computer files (images, sounds recordings, even disks) contain 
            unused or insignificant areas of data. Steganography takes advantage 
            of these areas, replacing them with information, such as a hidden 
            "trademark" in images, music, and software, a technique referred to 
            as
            
            watermarking. |  
            | 
 |  
            | Stochastic Music | The dictionary 
            defines stochastic as (from the Greek stochastikos - skillful in 
            aiming, from stochazesthai - to aim at, guess at, from stochos - 
            target, aim, guess.) as a process that involving chance or 
            probability. In music stochastic elements are randomly generated 
            elements created by strict mathematical processes. Stochastic 
            processes can be used in music either to compose a fixed piece, or 
            produced in performance. Iannis Xenakis, an architect and composer 
            who used probability, game theory, group theory, set theory, Boolean 
            algebra, and frequently computers, to produce his scores, pioneered 
            stochastic music. Earlier, John Cage and others had composed
            
            aleatoric music, which is created by chance processes but does 
            not have the strict mathematical basis (Cage's Music of Changes, for 
            example, uses a system of charts based on the I-Ching). Xenakis is 
            particularly remembered for his pioneering electronic and computer 
            music, and for the use of stochastic mathematical techniques in his 
            compositions, including probability (Maxwell-Boltzmann kinetic 
            theory of gases in Pithoprakta, aleatory distribution of points on a 
            plane in Diamorphoses, minimal constraints in Achorripsis, Gaussian 
            distribution in ST/10 and Atr�es, Markovian chains in Analogiques), 
            game theory (in Duel and Strat�gie), group theory (Nomos Alpha), and 
            Boolean algebra (in Herma and Eonta). In keeping with his use of 
            probabilistic theories, many of Xenakis' pieces are, in his own 
            words, "a form of composition which is not the object in itself, but 
            an idea in itself, that is to say, the beginnings of a family of 
            compositions". The heavy reliance of Xenakis' music upon 
            mathematics, and probability theory in particular, led to criticism 
            and a lack of appreciation by both the music community and the 
            general public. In 1962 he published Musique Formelles-later 
            revised, expanded and translated into Formalized Music: Thought and 
            Mathematics in Composition in 1971-a collection of essays on his 
            musical ideas and composition techniques, regarded as one of the 
            most important theoretical works of 20th century music. |  
            | 
 |  
            | Streaming Audio | A catch-all phrase 
            signifying all digitized computer audio files that are compressed to 
            smaller file sizes for simultaneous playback and transferal over the 
            internet. Non-streaming audio has to be downloaded in entirety from 
            its originating host site before it can be played back by the local 
            computer. |  
            | 
 |  
            | Streaming Media | Streaming media 
            enables real-time or on-demand access to
            
            audio, video or any other multimedia content via the
            
            Internet. It is transmitted via a specialized media server 
            application, and then played back by the end user via a player
            
            application such as
            
            QuickTime. In the past, such material had to be fully downloaded 
            and saved to disk before it could be accessed, but with the advent 
            of faster computers and the proliferation of
            
            broadband Internet connections, it is now possible to view or 
            hear video or audio files as they are being delivered. However, 
            streaming media generally leaves behind no copy of the content on 
            the receiving device unless the user chooses to save the data to 
            disk. |  
            | 
 |  
            | Synchronization | In keeping with 
            the release of the Digital Time Piece, our word for today is 
            "synchronization." In audio terms, synchronizing, or synching, is 
            the process of making two devices operate together as one. One 
            device will be the "master", and tell the second "slave" device when 
            to start, when to stop, and how fast to play. Originally, synching 
            devices primarily meant locking two multitrack tape recorders 
            together to allow for more tracks, or locking audio and video decks 
            together when adding sound to picture. Today, synchronization also 
            encompasses locking recorders to computers, various digital devices' 
            clocks to each other, MIDI to SMPTE, and a variety of other 
            possibilities. Synchronizing wildly different technologies together 
            can be a complex process; having a central master sync device like 
            the DTP around can definitely make life much easier! |  
            | 
 |  
            | Syncrosoft Key | Syncrosoft is the 
            name of a German company that developed a patented copy-protection 
            solution for
            
            software
            
            applications, using a
            
            USB key. This small key, which looks somewhat like a USB
            
            flash drive or "thumb drive," plugs into any USB
            
            port on a computer or auxiliary
            
            hub. A part of the
            
            code an application requires to start up is actually
            
            encrypted on the Synchrosoft Key. Thus, in order to run the 
            program, this key must be plugged into your computer. |  
            | 
 |  
            | Syquest | Syquest is a company most noted for making 
            affordable volume removable storage media and related drives for 
            computer systems. They were so popular in the early 1990's that 
            their name became synonymous with the removable hard drive cartridge 
            to the extent that it is sometimes used as a generic name for them 
            (which also elevates its stature to being worthy of an inSync Word 
            for the Day). Early Syquest drives and media were 44 Megabytes. 
            Later they updated to 88 MB drives, and then on to 105 and larger 
            sizes. SyQuest filed a Chapter 11 petition with the United States 
            Bankruptcy Court in Oakland, California on November 17, 1998. 
            Trading in SyQuest stock was suspended on November 2, 1998. Their 
            assets are currently being sold to Iomega, another company known for 
            its removable media. |  
            | 
 |  
            | System Bus | Sometimes referred 
            to as the Frontside Bus, in computers this is the
            
            bus that connects the
            
            CPU to main memory (RAM) 
            on the
            
            motherboard. I/O buses, which connect the CPU with the systems 
            other components, branch off of the system bus. |  
            | 
 |  
            | System Exclusive | One of the 
            categories of MIDI messages, System Exclusive (Sys Ex) is data 
            intended for, and understood by, only one particular piece of gear. 
            Normally, this data is used to communicate with and control 
            parameters specific to that item. For example, all of the 
            proprietary data in a Roland D-110 synthesizer representing RAM 
            patches might be sent as a "sys ex dump" to a computer librarian. 
            When the computer sends this data back out over MIDI, the only 
            device recognizing and responding to it will be a D-110, all other 
            synths and MIDI devices will ignore it. Other uses for sys ex? MIDI 
            control of parameters not supported by continuous controllers, 
            remote patch editing, patch bank select, and more - uses depend on, 
            and can be tailored for, each specific piece of MIDI gear - that's 
            the beauty of sys ex! |  
            | 
 |  
            | TCP | Abbreviation for 
            Transmission Control Protocol. TCP is a set of rules that defines 
            how data is shared among computers. It is often used along with the 
            Internet Protocol (IP) 
            to send data in the form of message units between computers over the 
            Internet. While IP takes care of handling the actual delivery of the 
            data, TCP takes care of keeping track of the individual units of 
            data (called packets) that a message is divided into for efficient 
            routing through the Internet. Together these two protocols are known 
            as TCP/IP (spoken "Tee - See - Pee over Eye Pee," or just the 
            letters TCPIP for short).   When data is sent to you from some server (say, 
            a web server, for example) the Transmission Control Protocol (TCP) 
            program in that server divides the file into one or more packets, 
            numbers the packets, and then forwards them individually to the IP 
            program. Although each packet has the same destination IP address, 
            it may get routed differently through the network. At the other end 
            (the client program in your computer), TCP reassembles the 
            individual packets and waits until they have arrived to forward them 
            to you as a single file. TCP is known as a connection-oriented protocol, 
            which means that a connection is first established, confirmed, and 
            then maintained until such time as the message or messages to be 
            exchanged by the application programs at each end have been 
            exchanged. TCP is responsible for ensuring that a message is divided 
            into the packets that IP manages and for reassembling the packets 
            back into the complete message at the other end.  |  
            | 
 |  
            | Template | Generally 
            something that establishes or serves as a pattern or gauge, such as 
            a thin metal plate with a cut pattern that is used as a guide in 
            making something accurately in woodworking. In our discourse this 
            normally refers to a computer document or file having a preset 
            format that is used as a starting point for a particular application 
            so that the format does not have to be recreated each time it is 
            used. This could be a loan amortization template for a spreadsheet 
            program; a memorandum template for a word processing program, a 
            mixer configuration for Pro Tools, a
            MIDI setup 
            for 
            sequencing software, a basic two
            zone
            layer for 
            a keyboard controller, or any of dozens of other applications. 
            Anytime one is working with a device that is programmable and has 
            many different
            parameters 
            templates can save a lot of time configuring new sessions, mixes, 
            setups, and so on.   An overlay that fits over all or part of a 
            keyboard or other type of hardware control panel and has labels 
            describing the functions of each key within a particular application 
            is also known as a template.  |  
            | 
 |  
            | Terabyte | A unit of computer 
            memory or storage capacity equal to one trillion
            
            bytes. It is commonly abbreviated TB. Because of irregularities 
            in the definition and usage of the term "kilobyte," 
            the exact number of bytes identified as a terabyte may be either of 
            the following: � 1,000,000,000,000 bytes - 1000 to the 4th power or 
            10 to the 12th power � 1,099,511,627,776 bytes - 1024 to the 4th 
            power or 2 to the 40th power Let's put this figure into context. The 
            average video store contains about 8 terabytes of video. The books 
            in the United States Library of Congress contain about 20 terabytes 
            of text in total. Personal computers with 64-bit
            
            CPUs and
            
            operating systems are theoretically capable of accessing one 
            terabyte of memory. 1TB
            
            hard drives are available, although their 2005 cost keeps them 
            out of reach of most individual users. |  
            | 
 |  
            | TeraFLOPS | When dealing with 
            computers, FLOPS stands for
            
            Foating point Operations Per Second, a standard used to measure 
            a computer's performance. A teraFLOPS essentially means that a 
            computer is capable of performing 10,000,000,000,000 (ten trillion) 
            operations per second. |  
            | 
 |  
            | Terminal | In hardware terms, 
            a terminal is a device that allows a computer to send or receive 
            data. The type of hardware found on a terminal varies depending on 
            the type of information the terminal handles. Early terminals 
            consisted merely of a keyboard and a computer screen, and handled 
            only alphanumeric data. Most personal computers have terminal 
            software that emulates a physical terminal and allows the user to 
            manually enter commands into a computer. |  
            | 
 |  
            | TFT | Abbreviation for 
            Thin-Film
            
            Transistor. This is the technology used to build active-matrix
            
            LCD screens found on laptop computers, flat-panel monitors, 
            synthesizer workstations, cell phones, and other display devices. 
            Flat-panel displays are lightweight, portable, and relatively 
            rugged. They require less power than a
            
            CRT and offer high
            
            resolution. Active-matrix TFT displays are composed of a grid 
            (or matrix) of picture elements (pixels). 
            Thousands or millions of these pixels together create an image on 
            the display. Thin-film transistors act as switches to individually 
            turn each pixel "on" (light) or "off" (dark). The TFTs are the 
            active elements, arranged in a matrix, on the display. |  
            | 
 |  
            | Third 
            Party | Refers to an 
            entity outside of the buyer and seller arrangement. The buyer is 
            considered the first party (similar to "I" being a first person 
            pronoun), the seller the second party, and anyone supplying things 
            from outside that sphere of influence is considered third party. It 
            is a commonly used term in the high tech world we live in today 
            because many working systems involve third party add-on items. For 
            example, if you add
            RAM to a 
            computer that comes from some other vendor it is considered third 
            party. Sounds you add to your keyboard that come from some other 
            maker are considered third party sounds. A ProCo cable added to a 
            studio setup consisting of many different kinds of equipment is not 
            normally considered third party. An Apogee
            A/D converter 
            card installed into your Yamaha recorder is considered third party. 
            A Yamaha converter card would not be third party...unless the card 
            is made by someone other than Yamaha (a third party), which is a 
            fine distinction. As often occurs with jargon, the phrase isn't used 
            with a great deal of precision in terms of exactly what it means. |  
            | 
 |  
            | Thread | In computers, a 
            series of instructions. A process, or single task, on a
            
            CPU may be broken up into multiple threads (multi-threading), 
            which are subsets of the overall process that work together to 
            increase efficiency. Think of it as "division of labor" for computer
            
            programs: each thread focuses on its particular assigned small 
            part of the process resulting in faster execution than a single 
            string of instructions. Threads inside a process can share 
            resources, such as memory. |  
            | 
 |  
            | Throughput | Refers to the 
            amount of data transferred from one place to another or processed in 
            a specified amount of time. Data transfer rates for disk drives, 
            networks, and many other types of data transmission are measured in 
            terms of throughput. Throughput is also sometimes used to describe 
            the computational power/speed of a computer system. |  
            | 
 |  
            | Time 
            Machine | Unfortunately this 
            is not actually a machine that can take you back through time (let's 
            say back to 1959, where you could buy a dozen Sunburst Les Paul 
            Standards at mere $280 each). This is actually the name of a feature 
            in Apple's Mac
            
            OS X 10.5 "Leopard"
            
            operating system that
            
            backs up your system
            
            files,
            
            applications, accounts, preferences, music, photos, movies and 
            other documents. What makes Time Machine different from other backup
            
            software is that it not only keeps a spare copy of every file, 
            it also remembers how your system looked on a given day, so you can 
            revisit your Mac as it appeared in the past. It makes hourly backups 
            for the past 24 hours, daily backups for the past month, and weekly 
            backups for everything older than a month. For the initial backup, 
            Time Machine copies the entire contents of the computer to your 
            backup
            
            hard drive, skipping caches and other files that aren't required 
            to restore your Mac to its original state. Every hour, every day, an 
            incremental backup of your Mac is made automatically as long as your 
            backup drive is attached to your Mac. |  
            | 
 |  
            | Timeline | A schedule of 
            events presented in a
            
            linear fashion such that a viewer can see the order and timing 
            of them. In
            
            audio and video production we often work in a timeline based 
            environment, particularly where computers or devices that represent 
            projects graphically are involved. In many cases audio and/or video 
            is represented by graphical "blocks" or
            
            regions that can be moved about to change their relative timing. 
            There is also usually some form of
            
            cursor to represent one's current location within the timeline. |  
            | 
 |  
            | Transfer Rate | The amount of data 
            which can be transferred between two points in a given period of 
            time. You will usually see this term used in conjunction with 
            storage media like hard drives, CD-ROMs, DAT backups, etc. Transfer 
            rates become important when trying to determine if a drive can 
            support the demands placed on it by applications like recording and 
            playing digital audio, video, or multimedia files.   Two things to keep in mind with transfer rates:   
              A drive's transfer rate may be different for 
              reading and writing data. Transfer rates are CPU dependent. Regardless 
              of how fast your drive is, your computer can only accept data as 
              fast as the CPU can handle it. |  
            | 
 |  
            | Turnkey | Turnkey refers to 
            a system or software package that has been built, installed or 
            supplied by the manufacturer complete and ready to operate. In the 
            computer industry, the term is used to promote a system that can be 
            easily set up and operated "right out of the box." If you think of 
            it in terms of an engine, a turnkey engine comes with all the parts 
            and can be tossed into a car and work immediately. An engine that 
            isn't Turnkey will need additional parts and integration before it 
            will run. In essence, Turnkey is a term that requires qualification. 
            For example, a Sweetwater PC that is optimized for
            
            audio in and of itself is a Turnkey system. However, a system 
            that includes a Sweetwater PC, Pro Tools software, and an Mbox that 
            enables you to set up easily and begin recording immediately can 
            also be considered a Turnkey system. |  
            | 
 |  
            | UART | An acronym 
            standing for Universal
            
            asynchronous receiver/transmitter. A UART is an integrated 
            circuit (chip) found in most modern computers that interfaces a 
            microprocessor to a serial I/O port. |  
            | 
 |  
            | UDMA | Abbreviation for 
            Ultra Direct Memory Access. UDMA is a protocol developed as an 
            improvement to recent
            
            ATA devices that effectively doubles the available
            
            transfer rate by allowing the device direct access to the 
            computer memory, bypassing the
            
            CPU. This also takes a lot of load off of the CPU. UDMA 
            standards are generally UDMA/33 or UDMA/66, which provides for the 
            current 66MB/s data transfer rate available in modern ATA devices. 
            (See also
            
            DMA) |  
            | 
 |  
            | Undo | A function in most 
            computer programs with some type of editing feature that allows the 
            user to reverse, or undo a change that has just been made, thereby 
            reverting the open document to the state it was in prior to the 
            change. Most programs that have an undo capability also have a redo 
            function, which simply reinstitutes the change. Nowadays many 
            programs have expanded on this function and allow many levels of 
            undo so a user can step back through a long history of modifications 
            and revert them back to how they were before the changes. |  
            | 
 |  
            | Unformatted Capacity | The opposite of 
            formatted capacity (see WFTD archive
            
            Formatted Capacity). It is the capacity of a disk drive (in 
            number of bytes of data that can be stored on the disk) before it is 
            formatted for a particular kind of computer. Unformatted capacity is 
            a physical property of the drive, relating to the number of platters 
            and the density of data on the platters. |  
            | 
 |  
            | Universal Binary | As Apple Computers 
            make the transition from PowerPC processors to x86 (Intel) 
            processors, software needs to be made compatible with either 
            processor type, and this software is known as "universal binary." 
            Universal
            
            binary is an executable file that can run
            
            natively on either processor type. When a universal binary 
            software disc is placed in a drive on a computer, the
            
            OS detects the universal binary in the disc's
            
            header, and boots the appropriate software version depending on 
            the processor in use. This allows software to run at full speed on 
            either processor type with no impact on performance. No additional 
            memory is needed for universal binary software, since only the 
            appropriate copy of the software is loaded. One of the biggest 
            differences between the PowerPC and Intel processors is how multi-byte 
            data is stored. PowerPC chips store the most significant byte first 
            and x86 chips store the least significant byte first. This is called 
            "byte ordering," or "endian" 
            format. PowerPCs use "big endian," while Intels (x86) use "little 
            endian." |  
            | 
 |  
            | UNIX | A computer 
            operating system developed by Bell Labs in 1969, that is now being 
            developed by many other corporations. UNIX is mainly used as a 
            multi-user server environment, which is ironic since its name is a 
            play on the name Multics, a time-sharing
            
            operating system jointly developed by Bell Labs, M.I.T. and 
            General Electric. UNIX was billed as a simpler OS than Multics, 
            while still supporting
            
            multitasking in a multi-user environment. UNIX is often used to 
            run computer systems at universities and large corporations. UNIX 
            market share was starting to dwindle before the Internet explosion, 
            when the need for fast, reliable Web
            
            servers sparked its revival. Most of the first web servers were 
            developed in UNIX environments. There is a free,
            
            open source version of UNIX called FreeBSD. UNIX was initially a 
            command line-only operating system, but now supports many
            
            graphical user environments. Most recently, UNIX/FreeBSD
            
            code has been adapted to create Apple's
            
            OS X for the Macintosh. Trivia: One of the former Multics 
            developers from Bell Labs was Ken Thompson, who became a primary 
            developer of UNIX. For this and other reasons, aspects of the 
            Multics design that may have been "stolen" in UNIX remain a topic of 
            occasional debate among hackers. |  
            | 
 |  
            | UPS | Abbreviation for 
            Uninteruptable Power Supply. A device that is designed to provide 
            electrical power to critical equipment in the event of brown outs or 
            black outs of the normal electrical service. They exist in a wide 
            variety of sizes, shapes, and capabilities, but are all based on the 
            same principles. They employ a battery that stays charged while the 
            electrical service is in operation. In the event of a power event 
            such as a brown out or black out the battery takes over and supplies 
            the required power to keep equipment online. In the modern day era 
            of critical computer (and other) systems it is common to find these 
            devices in most businesses and a growing number of homes. Because of 
            their cost, however, their use is usually limited to critical 
            systems that need to run constantly. Obviously a battery has a 
            limited time it will operate, but the idea is to cover short-term 
            power events and/or at least provide some time to properly shut down 
            volatile systems. |  
            | 
 |  
            | USB | An abbreviation 
            for Universal Serial 
            Bus. USB is an emerging standard for interconnecting PCs with 
            peripheral devices. The USB standard was developed by Compaq, DEC, 
            IBM, Intel, Microsoft, NEC, and Northern Telecom to provide an 
            intelligent serial
            
            bus for low to mid-speed peripherals. The USB standard allows 
            new peripherals to be configured automatically upon attachment 
            without the need to reboot or run setups. USB will also allow up to 
            127 devices to run simultaneously on a computer with the capability 
            to perform
            
            isochronous data transfers, which can be assigned to meet 
            specific bandwidth targets to support audio and/or phone and data 
            conversations. There is not enough bandwidth, however, to do video 
            as
            
            FireWire does. USB is a real boon to the Windows based PC 
            community because it all but eliminates frustrating set up issues 
            historically encountered when new peripherals must be connected. 
            Further, as a standard it reduces the overall cost and confusion of 
            getting devices connected to any computer. Not only is USB a new standard for interfacing 
            computer hardware, but it also stands for Upper Side Band. This is 
            the name given to the by-product of the new signal created when
            
            modulating a signal with another signal, as happens in broadcast 
            and
            
            FM synthesis. The Upper Side Band is the result of summing the 
            two signals together. |  
            | 
 |  
            | Utility | In the computer 
            world, a "utility" is a specialized software tool that's 
            specifically designed to carry out what might best be called 
            housekeeping functions. There are utility programs for monitoring, 
            tuning, tweaking, and troubleshooting. Apple realized by
            
            OS X 10.3 that users were using these programs more than ever 
            and added a Menu command that takes you directly to the Utilities 
            Folder: In the
            
            Finder, choose Go > Utilities. (The shift-command-U 
            keystroke will also take you directly there.) |  
            | 
 |  
            | VAST | An acronym for 
            Variable
            
            Architecture Synthesis Technology. VAST was developed by 
            Kurzweil's Research & Development Institute prior to the release of 
            the original K2000 (1991). Back when most synthesizers utilized one 
            main configuration of
            
            oscillators,
            
            envelope generators, and
            
            filters to produce all their sounds (which is still largely true 
            of many synths today) the idea was to make a synthesizer in which 
            its individual building blocks could be changed and/or connected in 
            different configurations (which they call
            
            Algorithms). This, of course, was not a new concept. Modular 
            synthesizers have always had this flexibility. But the problem with 
            modular synths is you have to patch each component manually, which 
            not only takes time, but also requires a great deal of knowledge 
            (experience) in predicting the outcomes. Kurzweil simplified the 
            process by putting 31 useful algorithms under computer control and 
            building the functionality to easily utilize them into their
            
            OS. VAST basically is all of those architecture choices as well 
            as the ability to modulate their parameters from a wide list of 
            control sources. That's the strict 
            definition of VAST. As time went on, however, the concept of VAST 
            began to encompass the many other unique aspects of the Kurzweil OS. 
            Things such as Functions (FUNs), multiple
            
            LFOs,
            
            ADSRs, and Envelopes can all really be thought of as part of the 
            VAST architecture since they provide unique and very powerful 
            capabilities that are generally not found in most other synths on 
            the market. Many soundware designers who've delved into the depths 
            of VAST claim it is the most powerful overall synthesis engine on 
            the market. Kurzweil now has a new and improved VAST in the 
            works. Soon the K2600's VAST architecture will include over 100 
            unique synthesizer configurations. Given the astounding things that 
            have already been done with the current version of VAST (anyone 
            who's heard Daniel Fisher's
            
            Dark Side patch knows what we mean by astounding) there's 
            absolutely no telling what will be possible with these new tools. |  
            | 
 |  
            | Virtual Dolby Digital | Dolby has specifically 
            developed three types of "virtual" surround processing for 
            computers, computer games, and video games. In "virtual" 
            implementations, "phantom" speakers are created, as processing 
            provides perceived sound sources in addition to the actual speaker 
            complement. Virtual Dolby Digital is a computer format 
            implementation of
            
            Dolby Digital. For this method, first a Dolby Digital decoder 
            decodes the digital
            
            bit stream and
            
            5.1 channel signals are produced. Then, a "phantom" channel is 
            created providing a perceived center channel where none exists, and 
            the two surround channels are processed through an additional DSP 
            circuit and changed to "virtual" surrounds. All channels of 
            information are provided through only two speakers. This system 
            works best for a single listener who is centered between the left 
            and right speakers. In the Virtual Dolby Digital implementation, 
            some computers will decode the digital bit stream via a Dolby 
            Digital decoder with the ability to "downmix" the 5.1 channels into 
            a Dolby Surround encoded stereo signal. These two channels will then 
            go through a two-channel sound card and be processed through an 
            outboard or inboard
            
            Dolby Surround Pro Logic decoder to provide four channels of 
            sound -- Left, Center, Right and Surround. The center channel can be 
            switched to "phantom" mode if desired, but four speakers are needed 
            for the left and right front and the two surround speakers at the 
            sides or rear of the listening position. |  
            | 
 |  
            | Virtual Instrument | A computer program 
            that emulates the performance of an
            
            analog or digital synthesizer, a sampler or an acoustic 
            instrument. Virtual instruments earn this name because they operate 
            entirely as software with no physical "box." However, this is not 
            actually correct, as virtual instruments simply utilize the host 
            computer's
            
            CPU and internal or external audio hardware to generate sounds 
            in place of the dedicated, proprietary hardware of most of the 
            keyboards and synthesizers we've been used to over the years. 
            Virtual instruments can be of relatively simple design, such as a 
            collection of
            
            samples with a playback engine, or they can use complex
            
            modeling algorithms to emulate analog synths of the past (called
            
            "virtual analog" synths). Most of these instruments will respond 
            to
            
            MIDI
            
            continuous controller messages in the same manner as a hardware 
            synthesizer. Virtual instruments often can operate in two modes. 
            First, they function as a
            
            plug-in in compatible
            
            host programs such as Pro Tools, Digital Performer, SONAR, or 
            other audio/MIDI
            
            sequencers. To do so, the virtual instrument must be written to 
            support the audio format used by the host program, such as
            
            VST,
            
            MAS,
            
            DirectX or
            
            Audio Units. In addition many virtual instruments can function 
            in standalone mode, which means they can be played and programmed 
            without requiring a host program to be open. |  
            | 
 |  
            | Virtual Network Computing | VNC stands for 
            Virtual Network Computing. It is remote control software, which 
            allows you to view and interact with one computer (the "server") 
            using a simple program (the "viewer") on another computer anywhere 
            on the Internet. The two computers don't even have to be the same 
            type, so for example you can use VNC to view an office Linux machine 
            on your Mac or
            
            Windows PC at home. VNC is freely and publicly available and is 
            in widespread active use by millions throughout industry, academia 
            and privately. Remote control software such as VNC has a variety of 
            uses. It allows a person at a remote computer to assume control of 
            another computer across a network, as if they were sitting in front 
            of the other computer. The possibilities for musical collaboration 
            via computer becomes readily apparent, and for recording studios 
            with mobile recording facilities, the ability to network with the 
            remote and main control room computer can be extremely useful for 
            troubleshooting and production as well. For the business user, VNC 
            can be used to provide a flexible hot-desking and road-warrior 
            environment by allowing employees to access their office desktop and 
            server machines from any machine in the company's offices or from 
            other remote sites, regardless of the type of computers involved at 
            either end. An equally popular business application of VNC is in 
            remote system administration, where VNC is used to allow 
            administrators to take control of employee machines to diagnose and 
            fix problems, or to access and administer server machines without 
            making a trip to the console. VNC can also be used in educational 
            contexts, for example to allow a distributed group of students 
            simultaneously to view a computer screen being manipulated by an 
            instructor, or to allow the instructor to take control of the 
            students' computers to provide assistance. Of course, as these 
            examples illustrate, the variety of uses of VNC is really as diverse 
            as the number of VNC users, a number that is big and growing all the 
            time! |  
            | 
 |  
            | Virtual Slave Reel | A term sometimes 
            used in computer based recording and editing systems to denote a 
            space or location (in memory or on a drive) where additional tracks 
            for a given session are located. It is conceptually similar to real
            
            slave reels as they are used in tape based multitrack 
            recordings. |  
            | 
 |  
            | VirtualMemory | A commonly used 
            memory addressing scheme that allows a computer to use hard disk 
            space as substitute for
            
            RAM. This technique is often used where a program or programs 
            and the required data cannot be effectively fit into the physical 
            RAM of the computer. A specified area of a hard drive is set aside 
            to act as additional RAM addresses. When a program makes calls to 
            addresses that are not in RAM (but on the drive instead) the 
            computer does a swap whereby some of the data in RAM is written to 
            the drive and then the pertinent data is brought from the drive into 
            RAM. If all goes well the application never knows it is happening, 
            though the user may observe a slight decrease in the speed of the 
            program. |  
            | 
 |  
            | VOC | An audio file type 
            used in computer digital audio. The .VOC file is one of the more 
            commonly found sample sound formats found on PC-compatible 
            computers. It was developed by Creative Labs and supports a packed 
            data format that some programs can unpack prior to importing a file. 
            The .VOC format also supports information for silence, looping, and 
            varying sample rates. |  
            | 
 |  
            | Volatile Memory | This is a type of 
            memory usually used in computers and hardware and
            
            software
            
            samplers whose contents vanish irretrievably if the unit is shut 
            down or if it loses electrical power because of a neighborhood 
            blackout or if the plug is accidentally removed from the power 
            source. Many musicians use backup battery power in case of brief 
            power loss to make certain their
            
            samples are not lost, particularly if the samples or programs 
            have been edited. Most synths use internal battery-powered 
            non-volatile memory so that the programs and
            
            presets will not be lost once the instrument is powered down. |  
            | 
 |  
            | Volume | A word with 
            several meanings. There are two that most pertain to us in music 
            making. Volume is obviously the most common word used to specify the 
            loudness of sounds. It also pertains to the control on many 
            electronic devices that is used to control the loudness.   In computers and hard drives a volume is a 
            fixed amount of storage on a disk or tape. It is often used as a 
            synonym for the actual storage medium itself, but it is possible for 
            a single disk to contain more than one volume, or for a volume to 
            span more than one disk.  |  
            | 
 |  
            | VST2 | The German 
            software publisher Steinberg developed
            
            VST in the mid 1990s to provide a way to incorporate
            
            DSP
            
            effects processing into their Cubase family of
            
            MIDI
            
            sequencing/audio 
            recording software. Steinberg made the VST software
            
            code available to software developers worldwide. This generated 
            lots of interest, enthusiasm for the format and, ultimately, a 
            growing list of third party developers who began producing VST-compatible 
            effects and
            
            virtual instruments. Emagic incorporated VST
            
            hosting into Logic Audio software, as did Opcode in Vision for 
            the Macintosh. VST 1.0 had limitations; effects and instruments had 
            to operate as separate
            
            applications running alongside the host software. This could 
            cause system instability and computer crashes. Further, you had to 
            redirect MIDI and audio between applications using additional 
            applications - so-called virtual cables such as the Mac's IAC
            
            Bus or Hubi's Loopback on the PC. In 1999 Steinberg released the 
            VST 2.0
            
            plug-in specification. It addressed the previous version's 
            shortcomings in a BIG way. First and perhaps most important, VST 2.0 
            plug-ins gained a MIDI
            
            port. With VST 2.0 you could send any MIDI data to a plug-in. 
            Similarly, the plug-in could generate MIDI data itself and send it 
            back to the host application. This helped truly "plug in" plug-ins. 
            With the ability to coordinate audio processing with other musical 
            tasks directly within the host software, there was no need for 
            virtual instruments to run as separate, standalone applications. VST 
            2.0 also introduced support for 24-bit/96kHz
            
            sampling rates and sample-accurate editing. Second, VST 2.0 
            offered software developers a user interface library, making it easy 
            to design graphic interfaces for plug-ins (previously plug-ins were 
            generically handled by the host application, or they provided their 
            own interface mechanism). With this easy entry into design, plug-in 
            developers really took off. By 2004 there were an estimated 
            1000-plus VST effects and instruments on the market or available 
            online. It's important to note that, although Steinberg calls VST 
            2.0 a "specification," it isn't a true specification in the sense 
            that, for example, the
            
            AES/EBU audio spec is. Such a spec is approved by international 
            scientific organizations that promote the standardization of 
            technological properties. The VST 2.0 specification only requires 
            plug-ins to operate with Cubase VST. Consequently, using VST 
            instruments in other programs can sometimes be problematic. When you 
            run VST plug-ins in hosts other than Cubase, especially using
            
            wrapper or
            
            shell software you might find that some features and functions 
            are disabled. |  
            | 
 |  
            | Wave 
            File | The format for 
            computer system audio files defined by Microsoft for use with 
            Windows. Wave files are indicated by a .wav suffix in the file name 
            and are often spelled wav (instead of wave) in writing. The .wav 
            file format is an expandable format which supports multiple data 
            formats and compression schemes. Wav files are pretty much the de 
            facto standard for serious audio work on the PC Windows platform. |  
            | 
 |  
            | Waveform | The waveform of a 
            signal is a graph of its instantaneous
            
            voltages versus time. In audio, for example, we are always 
            dealing with periodic waveforms that make up what we hear. These 
            periodic waveforms can be plotted on a graph and will show up as 
            some type of squiggly (how's that for a word?) line. From left to 
            right is time (usually a very short slice of time) and from top to 
            bottom is the amplitude of the sound (or relative voltage) at those 
            instants in time. The familiar sine wave is an example of this.   Waveforms, or Waves (a
            
            Wave File, for example) are also the names sometimes given to 
            samples or snippets of sound that are used in various electronic 
            sound generating or playing instruments. The usage of the word comes 
            from the definition above and has become commonplace in the modern 
            day era of audio production where one is often looking at waveforms 
            on a computer screen while editing sounds. |  
            | 
 |  
            | Waveshell | A specific type of
            
            shell software developed by Waves to provide an interface 
            between their
            
            plug-ins and a particular operating system. The Wavesheell acts 
            as a sort of "pool" where all the corresponding Waves plug-ins are 
            stored. If you have multiple host applications on the same computer, 
            you will not need to copy or install these plug-ins into each 
            application as the applications themselves will have their own 
            Waveshell plug-in, which will direct the software to the appropriate 
            plug-in elsewhere on the drive. This also allows Waves to better 
            manage usage of plug-ins. On some systems the user is able to use 
            different types of plug-ins on proprietary
            
            DSP circuitry and accompanying host software that is otherwise 
            much more limited in flexibility.
            
            TDM systems running under
            
            DAE are an example of this. Normally a particular DSP chip would 
            only be able to run one particular process.
            
            Instantiate an
            
            EQ plug-in, which takes a fraction of the power of one chip, and 
            that chip would only be able to run more instantiations of the same 
            plug. With the Waveshell, the chip and DAE would only see and be 
            concerned with the Waveshell software. The Waveshell could then take 
            care of the management of the various Waves plug-ins that ran in 
            addition. So you could have EQ, compression, etc. all running on one 
            DSP chip. |  
            | 
 |  
            | Wavetable Synthesis | A method of sound 
            synthesis in which
            
            waveforms are generated by loading their characteristics from a 
            special set of parameters stored in a lookup table in computer 
            memory. Advanced wavetable synthesizers are able to
            
            crossfade between different waveforms while notes are sounding, 
            which can produce very complex sounds. The resulting complex 
            waveforms are often further modified by other
            
            filtering techniques and
            
            envelope generators. |  
            | 
 |  
            | WIMP | In human-computer 
            interaction, WIMP stands for "Windows, Icons, Menus, and Pulldowns," 
            denoting a style of interaction using these elements. It was often 
            used as an approximate synonym of graphical user interfaces. WIMP 
            interaction was developed at Xerox PARC in 1973 and popularized by 
            the Macintosh in 1984. Nowadays, if you're calling your computer a 
            wimp, it's probably due to a lack of
            
            RAM or processor power, however, prior to the use of the 
            graphical user interface (GUI), 
            the acronym WIMP was also used in a derogatory manner by those who 
            preferred more traditional command-line interfaces. |  
            | 
 |  
            | Windows | A family of PC 
            (Personal Computer) operating systems developed by Microsoft. Before 
            Windows, most PC's were limited to
            
            DOS, or a very DOS-like user interface. These old systems did 
            not really have many (if any) graphics and usually required special 
            commands and codes to be typed in order to carry out even simple 
            functions. Not long after the Macintosh arrived on the scene with 
            it's GUI (Graphic User Interface) Microsoft came out with Windows, 
            aptly named because pertinent information is contained in layers of 
            windows that can be opened on the screen (much like the Mac). 
            Windows is by far the most dominant
            
            OS used on PC's today, and there are many different versions, 
            including Windows 95, Windows 98, Windows 2000, Windows CE, Windows 
            NT, etc. |  
            | 
 |  
            | Windows NT | A computer 
            operating system. The NT stands for New Technology. Often called NT 
            for short,
            
            Windows NT is part of the Windows family of operating systems, 
            but is quite different than some earlier versions of Windows in that 
            it is not based on
            
            DOS, but instead is a whole new
            
            OS written from the ground up as a 32-bit 
            system, which provides many improvements. NT has been out for a 
            number of years and has found its niche in higher end workstations, 
            especially where networking and security are major concerns. |  
            | 
 |  
            | WMA | Acronym for 
            Windows Media Audio, a proprietary audio
            
            compression format developed by Microsoft. Although Microsoft 
            originally developed the WMA
            
            codec to compete with the
            
            MP3 format (possibly to avoid paying licensing fees for MP3 
            usage), it never managed to overcome MP3's popularity. Apple's 
            iTunes Music Store, dispensing
            
            Advanced Audio Coding format song files, has now become WMA's 
            target. In addition to its position as the default media player on
            
            Windows computers, WMA file compatibility is found on thousands 
            of consumer devices, ranging from portable hand-held music players 
            and cell phones to home and portable
            
            DVD players. Windows Media Audio 10 Professional is a flexible 
            codec that supports
            
            24-bit/96kHz audio in stereo, in addition to
            
            5.1 and 7.1
            
            surround sound. It also provides efficient mobile capabilities 
            at 24Kbps to 96Kbps for stereo, and 128Kbps to 256Kbps for 5.1 
            surround. |  
            | 
 |  
            | Workstation | Generally any type 
            of equipment and/or workspace set up for specific sets of tasks. The 
            term often refers to a general-purpose computer designed to be used 
            by one person at a time and which offers higher performance than 
            normally found in a personal computer, especially with respect to 
            graphics, processing power and the ability to carry out several 
            tasks at the same time. In music workstations are sometimes built 
            around keyboard type products as well. Generally the idea is to give 
            a keyboard "all-in-one" capabilities for composition, recording, 
            sound design and performance. This is distinct from a
            
            synthesizer, which might only contain a sound-generating engine 
            with a keyboard controller attached, and an Arranger, which usually 
            has limited sound design abilities but often has built-in musical 
            sequences that "automatically" generate introductions, 
            accompaniments, and fills. The general requirements for a keyboard 
            workstation are that it include: 
              Controller(s) - the keyboard itself, plus 
              additional knobs, faders, switches, ribbons, etc. Synthesizer Engine - capable of creating, 
              editing, playing back and storing sounds Drum Sounds - whether part of the 
              Synthesizer Engine or separately accessible 
              
              Sequencer - MIDI, and 
              increasingly, audio Effects Processing - which can range from 
              simple global effects to complex channel-specific processing Some well-known workstations include the Korg 
            Triton, Kurzweil K2600, Roland Fantom, and Yamaha Motif, all 
            available in different configurations. Some of these workstations go 
            farther to include CD burners, computer interfaces and expansion 
            cards to add new sounds or effects. Songwriters often like 
            workstations because they can compose, arrange and mix without 
            disturbing their creative flow - they never need to leave the 
            keyboard to deal with computers,
            
            hard disk recorders or other equipment. All workstations allow
            
            multitimbral playback and MIDI sequencing on multiple channels. 
            In live performance, keyboard players can create massive stacks of 
            sounds (often called Combinations, Performances, Multis or Setups) 
            to play across the entire keyboard, or they can divide the keyboard 
            into zones, each of which will play different sounds. Players can 
            also load and play sequenced material to enhance their live playing, 
            use the workstation's controllers to
            
            modulate the sounds they are playing live and make effects 
            changes on the fly without having to rely on an outboard processor 
            or mixing board. With the advent of hard disk recording and 
            computer-based audio systems, another definition of workstation has 
            arisen: the Digital Audio Workstation. See the Word for the Day 
            definition of
            
            DAW to learn more.  |  
            | 
 |  
            | XMF | Abbreviation for 
            eXtensible Music File specification. XMF is a relatively new (1999) 
            family of music file formats adopted by the
            
            MMA for gathering together into a single file the media assets 
            (and/or links to external media assets) required to render a
            
            MIDI note-based piece (or suite of related pieces) in a 
            computer-based player (or possibly an instrument) with consistent 
            audio playback across many players and platforms. Type 0 and Type 1 
            XMF formats (approved by the MMA in 2001) employ both standard MIDI 
            files (SMF) 
            and custom
            
            DLS files with
            
            general MIDI instruments. More XMF information is available and 
            the MMA website. |  
            | 
 |  
            | Y2K | Abbreviation for 
            Year 2000. The Y2K abbreviation is now the buzz word for referencing 
            all of the potential problems that lie ahead for big computer 
            systems when they begin to have to deal with dates after the year 
            2000. The problem stems from the fact that many older systems were 
            designed to accommodate only two-digit year codes. So a date might 
            look like 8/13/98 as opposed to 8/13/1998. After the year 2000 the 
            date might look like 8/13/00 and it is unknown how the software on 
            many computer systems will interpret this date. There is currently 
            an explosion of new companies whose sole offer is to evaluate 
            complex computer systems for vulnerability to this problem and 
            correct where necessary. |  
            | 
 |  
            | Zero 
            Latency | Latency is the time a 
            message takes to traverse a system. For music recorded via computer, 
            latency is major concern. A human playing an instrument, for 
            example, needs nearly instantaneous feedback from that instrument in 
            order to play it correctly. While this is generally not a problem 
            with non-digital instruments, audio routed through a computer always 
            has some delay in the
            
            signal path. Latencies higher than 100
            
            ms make working with real-time music programs or instruments 
            impossible, and many musicians find much lower latencies 
            objectionable. While virtually every digital process involves some 
            latency (just converting a signal to digital and back to analog 
            takes some small amount of time) there are some systems where it is 
            much more of an issue than others. Historically host based computer 
            recording systems (ones that don't rely on dedicated audio 
            processing hardware, but use the computer's CPU for instead) have 
            been the worst offenders. A
            
            TDM based Pro Tools
            
            DAW, for example, has virtually no latency because the computer 
            is merely acting as a host while most of the audio processing is 
            done on the DSP cards residing in the computer. Out of the need for 
            low-latency interconnects, Steinberg created
            
            ASIO, a protocol designed for low-latency transmission (on the 
            order of a few ms) of digital instrument and other music data. The 
            term 'Zero Latency
            
            Monitoring' was introduced in 1998 by RME with the DIGI96 series 
            of audio interfaces and refers to the technique of routing the input 
            signal directly to the output on the audio card. This has become one 
            of the most important features of modern, host based hard disk 
            recording. Progress is continually being made in lowering the 
            latency of these systems. With ASIO Direct Monitoring (ADM, since 
            ASIO 2.0), Steinberg has not only introduced Zero Latency Monitoring 
            to ASIO, but also extended it substantially. ADM also allows for 
            monitoring the input signal via the hardware in real-time. Over and 
            above that, ADM supports
            
            panorama,
            
            volume and routing, which requires a mixer (i.e.
            
            DSP functionality) in the hardware though. Thus it is possible 
            to copy a routing through a software mixer into the hardware in 
            real-time, so that the sound difference between playback and 
            monitoring is very small. In total, ADM renders a substantial step 
            towards 'mixer and tape recorder inside the computer'. There are 
            similar advancements being achieved with other brands. On the whole 
            zero latency monitoring is a reality now, but there are still some 
            compromises to be made in terms of workflow to achieve it. The only 
            easy way around this is still to go with more costly solutions until 
            processing speeds allow the power and flexibility of dedicated 
            systems to be truly replicated with host based systems. |  
            | 
 |  
            | Zip | Zip - Nothing, 
            nil, nada, zero, zilch. Zip is one of those words that actually has 
            about a hundred different meanings and uses between being an acronym 
            for a dozen different things and being an abbreviation for a dozen 
            more. For our purposes, two definitions are most relevant. 
              An open standard for computer file 
              compression and decompression used widely for PC download 
              archives. The file extension given to ZIP files is .zip. 
              A popular storage media type developed by 
              Iomega that began as a 100-MB hard disk data cartridge about the 
              size of a 3.5-inch floppy disk. Originally conceived as a sort of 
              "super floppy," Zip drives and media are now available in 100 and 
              250 MB sizes with ATAPI, parallel,
              
              USB, and
              
              SCSI configurations. There will probably be further 
              enhancements in the future. While Zips look a lot like floppy 
              disks, their speed performance is much closer to that of a hard 
              drive. |  |